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Yet another gmax question [message #247916] Sat, 03 March 2007 08:21 Go to next message
Slave is currently offline  Slave
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Registered: December 2006
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Colonel
Allright, so for ages i thought i was just to retarded to follow even the simplest tutorial on exporting a model properly. That's why i kind of gave up on even trying it.

Recently however, i figured out my gmax is to blame on the failed exports. I checked this out with a friend of mine. We both exported V_NOD_Heli.W3D (commanche) wich exactly the same settings.

http://img297.imageshack.us/img297/679/comm1fj1.png

His export came out perfect, mine came out like this...

http://img297.imageshack.us/img297/6316/comm2cl5.png

We concluded that everything that i export and wich has something different than a simple UV skin gets screwed up.
Also, whatever i do, the surface always is metal ingame.

Yes, i tried reinstalling, over the years i did it like 5 times, and it never seemed to fix the problem. Also, 3dmax seemed to work properly with w3d on my computer, but the 30 days of trail ran dry months ago.

My question is obvious: what is wrong and how do i set it straight.

EDIT: fixed link to pic

[Updated on: Sat, 03 March 2007 08:22]

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Re: Yet another gmax question [message #247972 is a reply to message #247916] Sat, 03 March 2007 14:11 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
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Registered: September 2006
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Colonel
watta hack is that?


http://www.roleplay2.com/downloads/siggy.jpg
Re: Yet another gmax question [message #247973 is a reply to message #247916] Sat, 03 March 2007 14:14 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
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General (2 Stars)
The Square Blades of Death Hack! I'd check your transparency settings if i were you.
Re: Yet another gmax question [message #247978 is a reply to message #247916] Sat, 03 March 2007 14:22 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
those are fine, really...
Re: Yet another gmax question [message #247981 is a reply to message #247916] Sat, 03 March 2007 14:24 Go to previous messageGo to next message
Zion is currently offline  Zion
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If anything i'd replace them, if not the whole mesh.
Re: Yet another gmax question [message #247985 is a reply to message #247916] Sat, 03 March 2007 15:17 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
Nah that aint the problem.

I also tried creating a simple cube with a surface effect applied. I created one with classic reflection, and another one with a bump map.

When i exported those, the reflecting one came out with the relection texutre applied like a standard uv, making it look as crap as the commanche.
The bumped one came out a little bit better, but the entire bump effect got discarded.

I gave my .gmax files to my friend, had him to export them in exactly the same way -> flawless export
Re: Yet another gmax question [message #247986 is a reply to message #247916] Sat, 03 March 2007 15:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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exporting is the largest problem i have ever come across, messed up bones, lighting issues, reversed meshes, and of course my problem, cant export animations. wtf do we need to be compatible with exports? a 2002 computer?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Yet another gmax question [message #247989 is a reply to message #247916] Sat, 03 March 2007 15:32 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
blame it on the roofgnomes
Re: Yet another gmax question [message #247993 is a reply to message #247916] Sat, 03 March 2007 15:42 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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General (1 Star)
Quote:

roofgnomes

i hope you're not talking about that 50+ page topic that i have never read


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Yet another gmax question [message #248001 is a reply to message #247916] Sat, 03 March 2007 16:15 Go to previous message
JeepRubi is currently offline  JeepRubi
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Yes, he is...

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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