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Home » Tiberian Technologies / Blackhand Studios » Other Products » BR 1.5 Modules
icon5.gif  BR 1.5 Modules [message #246705] Sat, 24 February 2007 09:25 Go to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Well after fully configuring the newest BR 1.5 and about 5 plugins I have to say I am the happiest I have been in a long time. It works so well, and the level of customization is awesome. I honestly was used to it as I used to have that sort of control with BR.Net but that is a whole other story.

The purpose of this post is with the !modules command. It used to be a list with the current status of each module. Now it is a smaller list and no status.

It would be really nice to know in a flash what was going on with your modules rather than having to guess or having to !set them to be sure they are on.

Thanks!
Re: BR 1.5 Modules [message #246732 is a reply to message #246705] Sat, 24 February 2007 10:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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General (5 Stars)
the new !modules command shows active modules in green, disabled modules in red. You can use the !about <modulename> command to get a description of the module.

http://steamsignature.com/card/1/76561197975867233.png
Re: BR 1.5 Modules [message #246765 is a reply to message #246705] Sat, 24 February 2007 14:56 Go to previous message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
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General (1 Star)
Thank you, all that I needed to hear. Big Grin
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