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Replacing Hands [message #246390] Thu, 22 February 2007 12:56 Go to next message
Sparxxx is currently offline  Sparxxx
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Did any one ever try to replace the standard Renegade Hands?
I want to replace them and tried to edit the normal Hands ( from the 1st-person Weapon tutorial) I know that the renegade hands are the files f_hm_gdi.w3d and f_hm_nod.w3d.

My question is how to bone them correctly? I tried my best and it works in Gmax, but when I export them they look screwed (look at the screenshot) And yes I used the skeleton for export Wink

http://www.thiele-dennis.de/other/handscrewed.jpg





Can anyone help me?

These are the Hands I want to use:
http://www.thiele-dennis.de/other/hands.jpg
Re: Replacing Hands [message #246391 is a reply to message #246390] Thu, 22 February 2007 13:03 Go to previous messageGo to next message
Viking is currently offline  Viking
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Those hands r fugly.


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Re: Replacing Hands [message #246392 is a reply to message #246390] Thu, 22 February 2007 13:09 Go to previous messageGo to next message
Sparxxx is currently offline  Sparxxx
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but I want to use them Listen
I just want to know the trick with the bones
Re: Replacing Hands [message #246402 is a reply to message #246392] Thu, 22 February 2007 14:21 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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It does not look like you have the 3d model of the hands centered properly.
A problem I have found is that when you import 3d models some times the skeleton (bones) get moved around, so it is just kind of guess and check.
But if I figure out a better way of doing it I will let you know (tomorrow I am finishing up my work on master chief, and this reminds me that his first person hand should probably match).


[Updated on: Thu, 22 February 2007 14:23]

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Re: Replacing Hands [message #246457 is a reply to message #246390] Thu, 22 February 2007 22:04 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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skinning the origs would be easier

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Replacing Hands [message #246467 is a reply to message #246457] Thu, 22 February 2007 23:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Ya if you want all the hands to be changed to look like that.

Re: Replacing Hands [message #246481 is a reply to message #246457] Fri, 23 February 2007 01:06 Go to previous messageGo to next message
Sparxxx is currently offline  Sparxxx
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dthdealer wrote on Fri, 23 February 2007 00:04

skinning the origs would be easier


yes. I thought about that, but I want to use theses new Hands with modded weapons only so it doesn´t matter if they fit with the renegade weapons perfectly.

I think my problem has something to do with wrong bones /-boneing. When i move the bones normaly they work fine, but when i put the slider on Frame 2 or more and try to animate them the bones work but the mesh moves always the double distance of the bones.

http://www.thiele-dennis.de/other/problem.jpg

like this pictures shows
I thought first there were any animation fragments left which causes this but there are no.

Maybe thats why they screwed up.
Re: Replacing Hands [message #246495 is a reply to message #246390] Fri, 23 February 2007 01:47 Go to previous message
Veyrdite is currently offline  Veyrdite
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you probably scaled the models or bones.
if the model, make a plane, attach the hand to it, delete the plane mesh, and redo the boning thingee


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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