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Red Alert 2: Apocalypse Rising Recruitment [message #246361] Thu, 22 February 2007 07:11 Go to next message
OWA is currently offline  OWA
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Colonel

Hey all, I'm here representing the only Red alert 2 to Renegade conversion still alive, Command & Conquer Red alert 2: Apoclaypse Rising.

We are currently looking for team members from any field of modding from texture mapping to coding to modelling. If you think you have the skills to come and give us a hand then post your work in this thread so we can see what you are capable of.

Here are some WIP shots of what we have so far. We also have a bit of ingame content that isn't shown here.
http://moddb.com/images/cache/mods/66/6670/gallery/thumb_53475.jpghttp://moddb.com/images/cache/mods/66/6670/gallery/thumb_49907.jpg
http://moddb.com/images/cache/mods/66/6670/gallery/thumb_52552.jpghttp://moddb.com/images/cache/mods/66/6670/gallery/thumb_44658.jpg
http://i124.photobucket.com/albums/p34/Ultimako/Apocalypse%20Rising/CONYARD.jpg
We have nearly finished all of the base models and we just have characters, weapons and interiors for the buildings left to do on the modelling front. We are aiming to release a basic tech version of the mod towards the end of this year at a push.

Any help would be greatly appretiated, our two main texture artists are incredibly busy and find time to work on the mod hard to come by. We enforce a 'work when you like' basis (no deadlines) but this cannot be abused.

Find our moddb page here
The Dev Blog Section of our forum is also a place of interest

Regards
One Winged Angel and the Apocalypse Rising Team


[Updated on: Thu, 22 February 2007 07:19]

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246380 is a reply to message #246361] Thu, 22 February 2007 11:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.

Re: Red Alert 2: Apocalypse Rising Recruitment [message #246385 is a reply to message #246361] Thu, 22 February 2007 12:35 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Well I'm a bit busy as it is, but I could lend a hand maybe making some terrain if neccisary when all your other guys are too busy.

Oh, and looking great. I'm really looking forward to this mod. This and Reborn. But sadly I havn't seen much of Reborn lately, so uh..

Go AR! Big Grin


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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246394 is a reply to message #246361] Thu, 22 February 2007 13:13 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Check the site, theres a blog every week. (www.apathbeyond.com)

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246403 is a reply to message #246380] Thu, 22 February 2007 14:23 Go to previous messageGo to next message
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Jerad Gray wrote on Thu, 22 February 2007 18:47

Will Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.

We havent really planned Yuri the side as yet, but we have planned Yuri the unit. It is basically what you describe, replacing the player with an AI one.


[Updated on: Thu, 22 February 2007 14:23]

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246405 is a reply to message #246403] Thu, 22 February 2007 14:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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One Winged Angel wrote on Thu, 22 February 2007 14:23

Jerad Gray wrote on Thu, 22 February 2007 18:47

Will Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.

We havent really planned Yuri the side as yet, but we have planned Yuri the unit. It is basically what you describe, replacing the player with an AI one.

Well it just be done through a weapon detect script, so when he shoots you with the mind control gun (or whatever) it will detect you were shoot with it and change your team to his?


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246409 is a reply to message #246361] Thu, 22 February 2007 15:04 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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I could possibly do some modeling for you. You can see most of the 3D models that I've done at http://gallery.finalfront.net (The only models that are mine are the ones that specifically say so)

w00t?
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246411 is a reply to message #246405] Thu, 22 February 2007 15:11 Go to previous messageGo to next message
OWA is currently offline  OWA
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Jerad Gray wrote on Thu, 22 February 2007 21:25


Well it just be done through a weapon detect script, so when he shoots you with the mind control gun (or whatever) it will detect you were shoot with it and change your team to his?

It will probably kill you and instantly replace you with an AI bot of the same character class. Same with Vehicles. If we had team changing happening all of the Soviets could just get Yuri's and win by converting the other team to Soviets....


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246416 is a reply to message #246361] Thu, 22 February 2007 15:24 Go to previous messageGo to next message
u6795 is currently offline  u6795
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I think it (if possible) would be pretty cool for the camera to stay over your character while he is mind controlled, and you have no control. A sort of spectator mode, and you don't regain control until the unit controlling you is killed?

Just an idea.


yeah
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246420 is a reply to message #246416] Thu, 22 February 2007 15:40 Go to previous messageGo to next message
OWA is currently offline  OWA
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u6795 wrote on Thu, 22 February 2007 22:24

I think it (if possible) would be pretty cool for the camera to stay over your character while he is mind controlled, and you have no control. A sort of spectator mode, and you don't regain control until the unit controlling you is killed?

Just an idea.

We could look into it I suppose.


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246421 is a reply to message #246361] Thu, 22 February 2007 15:55 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I may (depending on how much time I have) be able to do scripting for you guys.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246423 is a reply to message #246361] Thu, 22 February 2007 16:42 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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We have most of our scripting done already, just needs tweaking and polishing up really. Thanks for the offer though, I will let you know if anything comes up.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Thu, 22 February 2007 16:43]

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246428 is a reply to message #246361] Thu, 22 February 2007 17:27 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Anyone ever use a soldier preset that had ai enabled, as a player spawn? Wink

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246432 is a reply to message #246361] Thu, 22 February 2007 18:17 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Support this mod, AR's a great mod and has been taken some great strides Big Grin

http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246503 is a reply to message #246432] Fri, 23 February 2007 05:11 Go to previous messageGo to next message
OWA is currently offline  OWA
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{NE}Fobby{GEN} wrote on Fri, 23 February 2007 01:17

Support this mod, AR's a great mod and has been taken some great strides Big Grin


Thanks for the support Fobby. For all of those doubters out there, if you think that this project will die next week then you are sourly mistaken. We are here to stay and see this project to the end.


[Updated on: Fri, 23 February 2007 05:14]

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246523 is a reply to message #246503] Fri, 23 February 2007 07:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The allied con. yard looks cool, is its interior done?

Re: Red Alert 2: Apocalypse Rising Recruitment [message #246555 is a reply to message #246523] Fri, 23 February 2007 13:12 Go to previous messageGo to next message
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Jerad Gray wrote on Fri, 23 February 2007 14:28

The allied con. yard looks cool, is its interior done?

Not yet. It will get a work over when Merovingian gets around to it.


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246559 is a reply to message #246555] Fri, 23 February 2007 13:36 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Prism Tank, does its beams separate when it hits an object (I know this could be done with vehicle/infantry side scripting).
And it should be quite interesting to see how the prism tower works. Personally I like the Tesla coil better, mainly because three of them don't shoot to one tower to kill one infantry. well you be able to create scripting so it will stay on line if an infantry gets closer to it?


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246560 is a reply to message #246559] Fri, 23 February 2007 13:43 Go to previous messageGo to next message
OWA is currently offline  OWA
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Jerad Gray wrote on Fri, 23 February 2007 20:36

Prism Tank, does its beams separate when it hits an object (I know this could be done with vehicle/infantry side scripting).
And it should be quite interesting to see how the prism tower works. Personally I like the Tesla coil better, mainly because three of them don't shoot to one tower to kill one infantry. well you be able to create scripting so it will stay on line if an infantry gets closer to it?


The Prism Tank currently does nothing because it needs texturing Razz The beams will hopefully separate though.
Advanced base defences will be looked into nearer the time.


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246571 is a reply to message #246560] Fri, 23 February 2007 14:27 Go to previous messageGo to next message
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One Winged Angel wrote on Fri, 23 February 2007 14:43

Jerad Gray wrote on Fri, 23 February 2007 20:36

Prism Tank, does its beams separate when it hits an object (I know this could be done with vehicle/infantry side scripting).
And it should be quite interesting to see how the prism tower works. Personally I like the Tesla coil better, mainly because three of them don't shoot to one tower to kill one infantry. well you be able to create scripting so it will stay on line if an infantry gets closer to it?


The Prism Tank currently does nothing because it needs texturing Razz The beams will hopefully separate though.
Advanced base defences will be looked into nearer the time.


I tried a "cluster" missle, where one missle breaks in to six. It didn't work, but maybe you could do it through splash damage. Rocked Over



http://i186.photobucket.com/albums/x78/a-10_man/sig.jpg

BYE, BYE FLAME TANK!!!

[Updated on: Fri, 23 February 2007 14:28]

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246581 is a reply to message #246380] Fri, 23 February 2007 15:40 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Jerad Gray wrote on Thu, 22 February 2007 12:47

Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.


wanna know how that could work?

when yuri "attacks" it changes the player he attacks to there team, his name color changes and everything, now if yuri dies, then he is put back or if the player dies then he is put back.

It would just be an implimentation of automatic team changing.
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246583 is a reply to message #246581] Fri, 23 February 2007 15:47 Go to previous messageGo to next message
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JasonKnight wrote on Fri, 23 February 2007 22:40

Jerad Gray wrote on Thu, 22 February 2007 12:47

Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.


wanna know how that could work?

when yuri "attacks" it changes the player he attacks to there team, his name color changes and everything, now if yuri dies, then he is put back or if the player dies then he is put back.

It would just be an implimentation of automatic team changing.


This is possible but I'm sorry to say that this wouldn't work from a gameplay point of view. Soviets could win the game simply buy spamming Yuri's and capturing all of the Allied players. It would be exploited too much.


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246593 is a reply to message #246361] Fri, 23 February 2007 16:41 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Not only that, but they would still have control. The point of having a Yuri unit is to make them for their side. While it may be a good idea, I bet the people will just instead decide to try and hamper their newly gained Yuri team.

And, as for how to choose which team, since Renegade doesn't really support 3 teams, I have an idea.

Alright, you know how in many co-op servers, it auto teams you to GDI or Nod? How about you use this, but instead, it teams you to a neutral team.

Once done, the neutral team will spawn in some completely seperate area in the map, as units that can't attack (To prevent spawn killing). They are then presented with 3 choices- Allies, Soviets, and Yuri. Something flashy, perhaps, to get peoples attention, and with a sign saying "Enter here to join team Allies/Soviets/Yuri". When the player steps in this area, they are then teamed to the team they chose.

No, it shouldn't teleport them, because then it'd have to be a single teleport, I think. I'm quite certain once your team is changed, you respawn anyway Razz.

That's my idea for how you can set up 3 teams. If theres a way you can select it via a startup menu, then that'd be better, but until then, why not use this Rocked Over


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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246596 is a reply to message #246361] Fri, 23 February 2007 17:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Or just have different teams on different maps Wink

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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246599 is a reply to message #246583] Fri, 23 February 2007 17:35 Go to previous messageGo to previous message
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One Winged Angel wrote on Fri, 23 February 2007 16:47

JasonKnight wrote on Fri, 23 February 2007 22:40

Jerad Gray wrote on Thu, 22 February 2007 12:47

Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.


wanna know how that could work?

when yuri "attacks" it changes the player he attacks to there team, his name color changes and everything, now if yuri dies, then he is put back or if the player dies then he is put back.

It would just be an implimentation of automatic team changing.


This is possible but I'm sorry to say that this wouldn't work from a gameplay point of view. Soviets could win the game simply buy spamming Yuri's and capturing all of the Allied players. It would be exploited too much.


have a max build limit for yuri.

easy fix.
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