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Pushing Renegade to the limits! [message #239921] Thu, 18 January 2007 15:21 Go to next message
Nightma12 is currently offline  Nightma12
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Heya!

i have a spare box that im gonna be canceling at the end of the month which i think i will put to some use Very Happy im going to be running a 127 player server untill i hit my b/w limit -- or SM takes down the box on 1st Feb

hostname will be something high -- 00/01 or maybe 04

server will be hosted on WOLSPY Very Happy

and before people complain... i can almost guarnatee that this will lag! Razz but heh.. its never been done before (as far as im aware) and i wanna try it Razz
Re: Pushing Renegade to the limits! [message #239922 is a reply to message #239921] Thu, 18 January 2007 15:26 Go to previous messageGo to next message
Aprime
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... It has been done several times before, gg you fail.

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Re: Pushing Renegade to the limits! [message #239924 is a reply to message #239921] Thu, 18 January 2007 15:26 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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w-e lol i thought it had only been done up to 70ish
Re: Pushing Renegade to the limits! [message #239931 is a reply to message #239921] Thu, 18 January 2007 15:47 Go to previous messageGo to next message
ReNeHiGh is currently offline  ReNeHiGh
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Cool lee, Ill probably be in it, if my Gfx card dosent start acting up Angry Rocked Over well yea, Hope it goes good..TTYL
Re: Pushing Renegade to the limits! [message #239932 is a reply to message #239921] Thu, 18 January 2007 15:48 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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Not everything is as it appears
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People put those servers up all the time. I don't think anyone has ever come close to filling it though. I don't even think that is possible to play under those conditions.

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Re: Pushing Renegade to the limits! [message #239933 is a reply to message #239921] Thu, 18 January 2007 15:48 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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yup - one more customer to migrate off of the box and then i need to get the websites off and were good to go! Smile
Re: Pushing Renegade to the limits! [message #239935 is a reply to message #239921] Thu, 18 January 2007 15:50 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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If you can get some players in that server, should be fun, I will be happy to join, I miss them large games.

For the fun factor, add gobi - 100 players on that, LOL!
Re: Pushing Renegade to the limits! [message #239936 is a reply to message #239921] Thu, 18 January 2007 15:50 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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just a thought...

but what about 127 player sniper? Very Happy or CTF?

[Updated on: Thu, 18 January 2007 15:51]

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Re: Pushing Renegade to the limits! [message #239941 is a reply to message #239921] Thu, 18 January 2007 16:07 Go to previous messageGo to next message
jnz is currently offline  jnz
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127 player sniper! you would walk out of a building or something and die straight away Razz
Re: Pushing Renegade to the limits! [message #239942 is a reply to message #239921] Thu, 18 January 2007 16:12 Go to previous messageGo to next message
ReNeHiGh is currently offline  ReNeHiGh
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I say, 127 AOW Server CCM, no SSAOW imported Razz
Re: Pushing Renegade to the limits! [message #239952 is a reply to message #239921] Thu, 18 January 2007 16:31 Go to previous messageGo to next message
Renx is currently offline  Renx
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Doesn't the FDS crash somewhere around 70?

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Re: Pushing Renegade to the limits! [message #239955 is a reply to message #239921] Thu, 18 January 2007 16:51 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Well, I can host a server from my box, I have unlimited bandwidth at super high speed. (Buisness Internet) If we set up a date and time, then invite everyone we know, we might be able to get something going.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Pushing Renegade to the limits! [message #239961 is a reply to message #239921] Thu, 18 January 2007 16:57 Go to previous messageGo to next message
Tunaman
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I remember non00bs had like 101 or something once.. I don't remember if they actually got to fill it or not.
You're gonna want plain AOW with standard maps or enough ppl prolly won't join, lol.


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Re: Pushing Renegade to the limits! [message #239975 is a reply to message #239921] Thu, 18 January 2007 17:21 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Sadly bandwidth isn't the limiting factor (although Renegade probably uses more bandwidth than any other game made), CPU will be a problem once you go over 50 players. You can get 127 people in a game, but expect the SFPS to be about 5. Could be fun to join the lagfest and get in some good lag sniping though Smile
Re: Pushing Renegade to the limits! [message #239988 is a reply to message #239921] Thu, 18 January 2007 18:18 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Well, then anyone with a nice A00 name, bandwidth and a box willing to host a server like this.

Maybe someone at the top of the list with an alread popular server want to open it up to 127?



As it is now, I have a server redy to go, all I need is a decent a00 name.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Re: Pushing Renegade to the limits! [message #239994 is a reply to message #239921] Thu, 18 January 2007 19:44 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Not to spoil the fun here guys, But I don't think there is enough spawn point for 120 odd players.

Correct me if I'm wrong.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Pushing Renegade to the limits! [message #239997 is a reply to message #239921] Thu, 18 January 2007 19:50 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Doesn't it have a system where if no spawns are available you get the "game play pending" warning until one is?

-->
Re: Pushing Renegade to the limits! [message #239999 is a reply to message #239997] Thu, 18 January 2007 19:52 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Cpo64 wrote on Thu, 18 January 2007 18:50

Doesn't it have a system where if no spawns are available you get the "game play pending" warning until one is?


Yeah, you're most probably right there.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Pushing Renegade to the limits! [message #240003 is a reply to message #239997] Thu, 18 January 2007 20:31 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Cpo64 wrote on Thu, 18 January 2007 20:50

Doesn't it have a system where if no spawns are available you get the "game play pending" warning until one is?

No, I do not believe this is the case. Instead, you will likely either spawn on top of someone else, or *IN* someone else. In the latter case, neither of you will then be able to move.


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Re: Pushing Renegade to the limits! [message #240007 is a reply to message #239921] Thu, 18 January 2007 20:50 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I have tested spawns, and they do have a logic not to allow something to be created when something is already there. I can only assume this is the case with player spawns as well.

-->
Re: Pushing Renegade to the limits! [message #240038 is a reply to message #240007] Fri, 19 January 2007 01:43 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Not really, I've seen people spawn in each other in APB.

nopol10=Nopol=nopol(GSA)

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Re: Pushing Renegade to the limits! [message #240047 is a reply to message #239921] Fri, 19 January 2007 04:38 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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There is enough spawns spots for everyone, you may start having problems if an entire team just dies all together, but still should be fine.

nopol10 wrote on Fri, 19 January 2007 03:43

Not really, I've seen people spawn in each other in APB.


Thats APB, mods fault. Razz

[Updated on: Fri, 19 January 2007 04:39]

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Re: Pushing Renegade to the limits! [message #240103 is a reply to message #240047] Fri, 19 January 2007 09:26 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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IWarriors wrote on Fri, 19 January 2007 06:38

There is enough spawns spots for everyone, you may start having problems if an entire team just dies all together, but still should be fine.

nopol10 wrote on Fri, 19 January 2007 03:43

Not really, I've seen people spawn in each other in APB.


Thats APB, mods fault. Razz


Would edit my post but the edit button is missing...

Anyways, I opened Level Editor today and looked at Field there are 29 spawn points all together for GDI and 20 spawn points for Nod.

If a server is 100+ 50 players per side, shouldnt be too hard.

Could always add more spawns in LE, doesnt take long to do.

Re: Pushing Renegade to the limits! [message #240117 is a reply to message #239921] Fri, 19 January 2007 10:23 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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ok, everyone here carry the news of the date and time to your respective communities, who said we were short of players?

*waits for Nightma*


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Re: Pushing Renegade to the limits! [message #240120 is a reply to message #239921] Fri, 19 January 2007 10:41 Go to previous messageGo to previous message
Blazer is currently offline  Blazer
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LOL...nice sig Wink
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