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VIS questions [message #235677] Sun, 24 December 2006 09:41 Go to next message
c0vert7 is currently offline  c0vert7
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I did all that vis stuff to make it look nice but when I find spots that have vis glitches in them I make a manuel vis point. But every time I find one I will come back to the same spot and another will show up after I make a new vis point.... Now im not sure if this is normal or what. Also is there a way to make sure your Generating VIS worked? I let it go over night but than I woke up and it said it was done and took 6 hrs. And I dont remember if I saved my level and I didnt see any place cameras other than the ones I did.
Any Ideas?
Re: VIS questions [message #235691 is a reply to message #235677] Sun, 24 December 2006 14:27 Go to previous messageGo to next message
Slave is currently offline  Slave
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i cant really help you on this. but i can tell you the camera's are only for manual vis points. the computer generated information aint vissible with cameras, and it it was, it would be immense.
Re: VIS questions [message #235721 is a reply to message #235691] Sun, 24 December 2006 19:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will have to make it multiple times depending on how many vis sectors you have.

Re: VIS questions [message #235746 is a reply to message #235677] Mon, 25 December 2006 06:28 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Check to see if you have overlapping vis sectors in the area you're talking about. Do you have a lot of uneven terrain in that area? Try switching to a different camera (like a vehicle camera) while taking manual vis points.

And remember to rebuild the dynamic culling system before each save.


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Re: VIS questions [message #235748 is a reply to message #235677] Mon, 25 December 2006 06:50 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Tip from me:

When you find a vis glitch check all camera angles in that exact spot - look up, down, left, right, all over the place and don't move - in first and 3rd person view for other glitches

In the example in arid below is just 1 spot where I stood and found vis glitches notice that the cameras in the center of the doorway were glitches found in firstperson and the ones circled around that were found 3rd person

Fix your vis data this way and you can be sure that you have completly checked an area before you move on, your much more likly to find all the errors that way


http://i97.photobucket.com/albums/l237/paulchettle/vis01.jpg


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Re: VIS questions [message #235829 is a reply to message #235677] Mon, 25 December 2006 22:50 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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It seems tho once I make a VIS correction on a glitch I will go over a spot and new one is found... I thought I had the whole gdi base done and when I went ingame I found one small one out of the whole base and I fixed it level edit and its all messed up again so I have millions of cameras now Sad.
Re: VIS questions [message #235903 is a reply to message #235829] Tue, 26 December 2006 13:48 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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c0vert7 wrote on Tue, 26 December 2006 00:50

It seems tho once I make a VIS correction on a glitch I will go over a spot and new one is found... I thought I had the whole gdi base done and when I went ingame I found one small one out of the whole base and I fixed it level edit and its all messed up again so I have millions of cameras now Sad.



I fixed 4396 vis errors in Arid, it took me 3 days, wouldn't be suprised if you had to do a similar number, but i'm a real perfectionist so maybe less for the average mapper Smile


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Re: VIS questions [message #236046 is a reply to message #235677] Wed, 27 December 2006 11:20 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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I too am a perfectionist in mapping but nothing else. I still add them when I see them but this is also a flying map which makes it more difficult.
Re: VIS questions [message #236048 is a reply to message #235677] Wed, 27 December 2006 11:28 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Now I just thought of this... If VIS is supose to reduce the ammount of processing time and is supose to increase performance and less lag and all. Would it make that much difference if u didnt? I mean ur adding how many vis points pretty much covering up the whole map.... and u still have to process almost as much.. Is it really worth all the effort?
Re: VIS questions [message #236049 is a reply to message #236048] Wed, 27 December 2006 11:40 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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c0vert7 wrote on Wed, 27 December 2006 13:28

Now I just thought of this... If VIS is supose to reduce the ammount of processing time and is supose to increase performance and less lag and all. Would it make that much difference if u didnt? I mean ur adding how many vis points pretty much covering up the whole map.... and u still have to process almost as much.. Is it really worth all the effort?


When you add a manual vis point you don't add another calculation for the engine to do you modify the existing data

vis corrections, aswell as making hidden objects you should be able to see, visable, also fixes hidden meshes that are visable which shouldn't be,

In short vis essential when making a map that pushes the boundaries of what the engine can handel on a simple system, if you make a detailed C&C mode map with the ren buildings vis is almost always essential imo.


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Re: VIS questions [message #236054 is a reply to message #235829] Wed, 27 December 2006 12:59 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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c0vert7 wrote on Mon, 25 December 2006 23:50

It seems tho once I make a VIS correction on a glitch I will go over a spot and new one is found... I thought I had the whole gdi base done and when I went ingame I found one small one out of the whole base and I fixed it level edit and its all messed up again so I have millions of cameras now Sad.


Yes, it will often take many attempts before the vis data on a map is acceptable.


-YSLMuffins
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