Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Scripts.dll 3.1 is out.
Re: Scripts.dll 3.1 is out. [message #235424 is a reply to message #235240] Fri, 22 December 2006 11:03 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
Crashing on alt-tab, no crashdump.

Also this looks funny:


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Fri, 22 December 2006 11:08]

Report message to a moderator

Re: Scripts.dll 3.1 is out. [message #235441 is a reply to message #235240] Fri, 22 December 2006 12:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
the alt-tab crashing is going to drive me crazy soon, thats what forced me to stop using the old dx9 patch...

http://steamsignature.com/card/1/76561197975867233.png
Re: Scripts.dll 3.1 is out. [message #235446 is a reply to message #235240] Fri, 22 December 2006 12:49 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
If it's driving you crazy, just imagine what it's doing to me =P

The bullet hole issue has been tracked down, will be testing a fix in bit. It does only happen on ATI video cards (gr8 h8).

Realtime reflections can only happen with an enviromental cubemap being rendered every frame, something which the Renegade scenegraph code does not currently support.

Anti-aliasing not occurring with post processing is a known issue and is actually the reason with why scripts 3.1 had AA dropped in order to make the deadline.

Re: Scripts.dll 3.1 is out. [message #235459 is a reply to message #235240] Fri, 22 December 2006 13:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Glad to hear the flashing bullet holes/scorch marks are being worked on, other than the alt-tab crashing it's the only bug I have noticed in 3.1

http://steamsignature.com/card/1/76561197975867233.png
Re: Scripts.dll 3.1 is out. [message #235470 is a reply to message #235240] Fri, 22 December 2006 14:07 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
What would be REALLY cool to see in Renegade is motion blur as a real post-process. I love how it looks in games, and VERY few games from what I've seen use it.
Re: Scripts.dll 3.1 is out. [message #235471 is a reply to message #235240] Fri, 22 December 2006 14:10 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Motion blur requires some funky code on rendering that isn't particularily friendly to older cards but it's possible with combinations of regular shaders, post process shaders, render targets, and more.
Re: Scripts.dll 3.1 is out. [message #235476 is a reply to message #235240] Fri, 22 December 2006 14:20 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
It would be interesting to see what you come up with if you experiment with it.
Re: Scripts.dll 3.1 is out. [message #235477 is a reply to message #235240] Fri, 22 December 2006 14:26 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Who said I'm not? << >>
Re: Scripts.dll 3.1 is out. [message #235480 is a reply to message #235240] Fri, 22 December 2006 14:36 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Some guy at the store. I forgot his name.
Re: Scripts.dll 3.1 is out. [message #235482 is a reply to message #235240] Fri, 22 December 2006 14:44 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Razz
Re: Scripts.dll 3.1 is out. [message #235502 is a reply to message #235240] Fri, 22 December 2006 17:44 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
Messages: 100
Registered: February 2006
Karma: 0
Recruit
hey Saber, rumour has it your working on a new water shader, is this soley for APB or is it further enhancements included in an upcomming scripts release?
Re: Scripts.dll 3.1 is out. [message #235503 is a reply to message #235240] Fri, 22 December 2006 17:45 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
:iiam:

EDIT: An issue with scripts 3.1 and the FDS has been found and will be fixed in scripts 3.1.1. Until this is released, please do not update your servers to scripts 3.1.

[Updated on: Fri, 22 December 2006 17:52]

Report message to a moderator

Re: Scripts.dll 3.1 is out. [message #235512 is a reply to message #235240] Fri, 22 December 2006 18:58 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
Messages: 100
Registered: February 2006
Karma: 0
Recruit
how long before we can see AA and AF intergrated into the scripts?
Re: Scripts.dll 3.1 is out. [message #235587 is a reply to message #235240] Sat, 23 December 2006 12:09 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
3.2
Re: Scripts.dll 3.1 is out. [message #235670 is a reply to message #235240] Sun, 24 December 2006 07:48 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
i found it possible to run scripts.dll 3.1 in the FDS if you use an older version on bhs.dll
Re: Scripts.dll 3.1 is out. [message #235680 is a reply to message #235240] Sun, 24 December 2006 11:19 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
.......

It's not a fault with bhs.dll. If you want a temporary fix, contact me and I'll send you the real fix + code for it.

Mixing and matching bhs.dll versions does more harm than good...

[Updated on: Sun, 24 December 2006 11:41]

Report message to a moderator

Re: Scripts.dll 3.1 is out. [message #235689 is a reply to message #235240] Sun, 24 December 2006 14:03 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
il wait untill 3.1.1 is out.
Re: Scripts.dll 3.1 is out. [message #235728 is a reply to message #235240] Mon, 25 December 2006 00:07 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
The bloom factor can be amazing in some areas like a high polygon one. I just tested it out on a 1.8 mill one i did with mars a while back and the bloom is really amazing. It would be nice though if we had in options a way to change the bloom factor Big Grin

http://img.photobucket.com/albums/v160/blazea58/Game2006-12-2422-35-59-89.jpg

http://img.photobucket.com/albums/v160/blazea58/Game2006-12-2422-36-12-67.jpg

http://img.photobucket.com/albums/v160/blazea58/Game2006-12-2423-04-19-92.jpg

its really amazing compared to it without bloom as shown here.

http://img.photobucket.com/albums/v160/blazea58/Game2006-12-1421-37-27-51.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Scripts.dll 3.1 is out. [message #235730 is a reply to message #235240] Mon, 25 December 2006 00:43 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
The number of polygons have no effect on the bloom. Bloom values are currently hardcoded into the post-process sdb and can't be changed per-map yet.
Re: Scripts.dll 3.1 is out. [message #235731 is a reply to message #235240] Mon, 25 December 2006 01:51 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
Messages: 288
Registered: October 2005
Karma: 0
Recruit
Let's see that normal map shader fixed Thumbs Up

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Scripts.dll 3.1 is out. [message #235881 is a reply to message #235240] Tue, 26 December 2006 11:00 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

Uh, guys. When I was playing a game on C&C_Complex.mix the graphics kept screwing up like this. Any ideas?



[Updated on: Tue, 26 December 2006 11:00]

Report message to a moderator

Re: Scripts.dll 3.1 is out. [message #235882 is a reply to message #235240] Tue, 26 December 2006 11:03 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
Ah, more bugs!

Re: Scripts.dll 3.1 is out. [message #235899 is a reply to message #235882] Tue, 26 December 2006 13:19 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

SeargentSarg wrote on Tue, 26 December 2006 12:03

Ah, more bugs!


Write it better yourself.


Renguard is a wonderful initiative
Toggle Spoiler
Re: Scripts.dll 3.1 is out. [message #235908 is a reply to message #235899] Tue, 26 December 2006 14:11 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
CarrierII wrote on Tue, 26 December 2006 14:19

SeargentSarg wrote on Tue, 26 December 2006 12:03

Ah, more bugs!


Write it better yourself.


Write it even close yourself. The huge complexity of this is exactly the reason that there are a few bugs such as these.
Re: Scripts.dll 3.1 is out. [message #235915 is a reply to message #235240] Tue, 26 December 2006 14:38 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
i sure believe it is complex, but the complexity still doesnt cancel out all the bugs...

nothing that cant be fixed i bet

[Updated on: Tue, 26 December 2006 14:39]

Report message to a moderator

Previous Topic: Barret .50-Caliber anti-material rifle
Next Topic: I am going to make a DM map need ideas
Goto Forum:
  


Current Time: Mon Apr 29 09:13:22 MST 2024

Total time taken to generate the page: 0.01148 seconds