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APB: M72 LAW [message #235098] Wed, 20 December 2006 03:32 Go to next message
Chronojam is currently offline  Chronojam
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http://www.apathbeyond.com/forum/index.php?showtopic=10777

http://www.apathbeyond.com/forum/uploads/post-886-1166605345.jpg
Re: APB: M72 LAW [message #235100 is a reply to message #235098] Wed, 20 December 2006 04:28 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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That looks: AWSOME! In Love

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: APB: M72 LAW [message #235102 is a reply to message #235100] Wed, 20 December 2006 05:15 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Right, and now the ingame model Huh

This model looks nice when you render it like this, but erhhmm does it do ingame too? And I'm not really sure what the relevance of this is in this forum? I think it would be better fit in the APB forums?


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Re: APB: M72 LAW [message #235135 is a reply to message #235102] Wed, 20 December 2006 14:46 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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EvilWhiteDragon wrote on Wed, 20 December 2006 07:15

I think it would be better fit in the APB forums?

Well it is a renegade mod...


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: APB: M72 LAW [message #235147 is a reply to message #235098] Wed, 20 December 2006 16:31 Go to previous messageGo to next message
Slave is currently offline  Slave
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i agree it is, when that model is implemented in the game.

but i understand it's impossilbe to set it up the minute after the model is finished. i also understand you want to show the efforts you guys did as soon as possible this way. keep us updated on this, show us an ingame screenshot, and were all happy. unless ofcourse, youre on the wrong side of the weapon.
Re: APB: M72 LAW [message #235156 is a reply to message #235098] Wed, 20 December 2006 17:29 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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It takes some work to get a Weapon into renegade.

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: APB: M72 LAW [message #235178 is a reply to message #235102] Wed, 20 December 2006 21:11 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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EvilWhiteDragon wrote on Wed, 20 December 2006 07:15

Right, and now the ingame model Huh

This model looks nice when you render it like this, but erhhmm does it do ingame too? And I'm not really sure what the relevance of this is in this forum? I think it would be better fit in the APB forums?

Oh whoops, I thought this was the Renegade forums in the mod section Big Ups



PS, in case you've been out of the loop, we've got bump mapping, normal mapping, offset mapping, binn/phong/diffuse lighting (if your card even supports it?), anistropic (though too hard on your machine to bother with in-game) lighting, detailed shadows, AA/vsync/AF (AF not yet ready), bloom lighting, etc. etc. etc. in A Path Beyond.

So all our weapons will have a functional diffuse (color) map, specularity (shiney) map, normal (angles) map, and bump (height) map. Showing you it from W3d Viewer would actually make it look worse than it will in-game. And my card doesn't support Shaders 3.0, so if I show you it in-game it won't neccessarily look as good as it can, even if I waited for it to be rigged and put in.
Re: APB: M72 LAW [message #235179 is a reply to message #235098] Wed, 20 December 2006 21:32 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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http://img365.imageshack.us/img365/4896/m72keksv7.jpg

But here you go anyways, how it'll look for people with lesser machines who can't support everything else.
Re: APB: M72 LAW [message #235193 is a reply to message #235098] Wed, 20 December 2006 23:47 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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A little pretentious there? I'm sure most people here has a video card that supports those... mine supports all of them and it isn't brand new. What's this about shader model 3.0 though? Renegade doesn't even use that, and shader model 3.0 doesn't actually make things look nicer, it is just more efficient, by what I learned.
Re: APB: M72 LAW [message #235200 is a reply to message #235098] Thu, 21 December 2006 02:30 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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With the new scripts.dll it does use SM3 to use offset normal mapping (AKA Normal mapping) + specular

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: APB: M72 LAW [message #235223 is a reply to message #235098] Thu, 21 December 2006 05:30 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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I just play RA:APB for the Soviet AK47, Man is it awsome. In Love

But now a awsome rocket launcher!, Give it a Lil bit more damage (so it's more realistic) and I think I'll be falling in love with another gun. Smile


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: APB: M72 LAW [message #235236 is a reply to message #235223] Thu, 21 December 2006 07:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Alex wrote on Thu, 21 December 2006 05:30


But now a awsome rocket launcher!, Give it a Lil bit more damage (so it's more realistic) and I think I'll be falling in love with another gun. Smile

I highly doubt that will happen, beings it is meant to be accurate to RA.


Re: APB: M72 LAW [message #235288 is a reply to message #235200] Thu, 21 December 2006 14:04 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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PaRaDoX wrote on Thu, 21 December 2006 01:30

With the new scripts.dll it does use SM3 to use offset normal mapping (AKA Normal mapping) + specular


I was thinking that was only changeable in the engine code... hmm, interesting.
Re: APB: M72 LAW [message #235343 is a reply to message #235193] Thu, 21 December 2006 20:48 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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icedog90 wrote on Thu, 21 December 2006 01:47

A little pretentious there? I'm sure most people here has a video card that supports those... mine supports all of them and it isn't brand new. What's this about shader model 3.0 though? Renegade doesn't even use that, and shader model 3.0 doesn't actually make things look nicer, it is just more efficient, by what I learned.

Was just a bit pissed off that people have still missed the news about what we've done with the engine.

Edit: Oh hell so have you =(

[Updated on: Thu, 21 December 2006 20:49]

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Re: APB: M72 LAW [message #235354 is a reply to message #235098] Thu, 21 December 2006 22:30 Go to previous message
icedog90 is currently offline  icedog90
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I visit the site on few occasions, and I just visited it a few days ago. I don't recall reading anything about shader model 3.0.

[Updated on: Thu, 21 December 2006 22:31]

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