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Re: scripts.dll 3.0 is finally out [message #234234 is a reply to message #234049] Thu, 14 December 2006 17:42 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Colonel
http://www.black-cell.net/~pub/havoc9826/Game%202006-12-14%2016-00-50-18.jpg
http://www.black-cell.net/~pub/havoc9826/Game%202006-12-14%2015-57-46-01.wmv

It seems it happened only with both Mobiuses on GDI (3rd person only), and not with GDI Petrova. It also happened with Nod Petrova (3rd person only) and the LCG (faster rate of horizontal movement, 1st person only), and the Chem Trooper and Initiate (slowest movement, 1st person only).


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: scripts.dll 3.0 is finally out [message #234238 is a reply to message #234229] Thu, 14 December 2006 18:29 Go to previous messageGo to next message
saberhawk
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Dan: Adding a post process shader with no valid fragments will cause issues with the post processing code producing effects like that. Bloom was turned down considerably for the example scripts 3.0 release as to work without much performance impact on older hardware, such as the NVIDIA FX series. Post process shaders will NOT work in shaders.sdb currently, they have postproccess.sdb.
z-fighting should not be occuring with decals especially because they use the original fixed function rendering code. I'm sorry that this code isn't particularly friendly to new people, you can just imagine how unfriendly it was to me and jonwil!!!
havoc9826: Will look into that issue.

[Updated on: Thu, 14 December 2006 18:30]

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Re: scripts.dll 3.0 is finally out [message #234244 is a reply to message #234238] Thu, 14 December 2006 19:13 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Uh what the hell?
index.php?t=getfile&id=2159&private=0
The menu images and stuff are also gone. Only the text can be seen.
When I turn shaders off Renegade goes back to normal.
Another abnormal thingy:
index.php?t=getfile&id=2160&private=0


nopol10=Nopol=nopol(GSA)

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[Updated on: Thu, 14 December 2006 19:21]

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Re: scripts.dll 3.0 is finally out [message #234247 is a reply to message #234049] Thu, 14 December 2006 19:49 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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The complexity of 90% of these "features" ensure only the 5 people here know what they are, let alone what they do. The other 2 can pick up the rest. You're now introducing more problems than solutions. There are things that should never be made accesable to the public. I could lie to you and say I think you're doing a great service. But knowing that they have access to the d3d device scares the shit out of me. What the Hell are you thinking?
Re: scripts.dll 3.0 is finally out [message #234254 is a reply to message #234247] Thu, 14 December 2006 20:37 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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you guys should slap a disclamer on the shader thing... "do not use if you don't know what a shader is"

cause some people (like myself) will destroy the game for themselves.
Re: scripts.dll 3.0 is finally out [message #234255 is a reply to message #234247] Thu, 14 December 2006 20:48 Go to previous messageGo to next message
saberhawk
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vloktboky wrote on Thu, 14 December 2006 20:49

The complexity of 90% of these "features" ensure only the 5 people here know what they are, let alone what they do. The other 2 can pick up the rest. You're now introducing more problems than solutions. There are things that should never be made accesable to the public. I could lie to you and say I think you're doing a great service. But knowing that they have access to the d3d device scares the shit out of me. What the Hell are you thinking?



Wow, it takes no time at all to find the device. And if they are incompetent enough to not find it via assembly, they can just as simply google for a direct3d proxy. Or for the way to hook Direct3d calls.
Re: scripts.dll 3.0 is finally out [message #234256 is a reply to message #234049] Thu, 14 December 2006 20:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I havent changed anything on the Reborn_MMK2_Turret script.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234274 is a reply to message #234049] Thu, 14 December 2006 22:54 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Any child can find a piece of glass to play with. That doesn't excuse you for handing it to them. It's a cruddy analogy, but it serves its purpose. If your mission for this project is still to offer people tools with which to build their ideas on top of this game, that noise you hear is the shoulder. Look, if you are going to put so much focus on shader implementation, help them make/put them in the game. Your current means have the impression of you throwing them into the lion's den. And the above cries enforce that. Don't try to dismiss this garbage like it's no big deal. If you want to be a phony, go to town. But don't bring these people with you. Let them play their games. I don't know what you think, but that is sort of the whole point of them running Renegade.exe. Saberhawk: fix problems. Don't introduce them. Damn it, that's first grade shit. Hide it and aid them with special procedures and arguments. If you had taken the time to do that in the first place, you may not be seeing so many unhappy faces.
Re: scripts.dll 3.0 is finally out [message #234277 is a reply to message #234234] Thu, 14 December 2006 23:29 Go to previous messageGo to next message
Tunaman
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havoc9826 wrote on Thu, 14 December 2006 19:42

http://www.black-cell.net/~pub/havoc9826/Game%202006-12-14%2016-00-50-18.jpg
http://www.black-cell.net/~pub/havoc9826/Game%202006-12-14%2015-57-46-01.wmv

It seems it happened only with both Mobiuses on GDI (3rd person only), and not with GDI Petrova. It also happened with Nod Petrova (3rd person only) and the LCG (faster rate of horizontal movement, 1st person only), and the Chem Trooper and Initiate (slowest movement, 1st person only).

that happens to my reticle on mesa 85% of the time.. Sad


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: scripts.dll 3.0 is finally out [message #234278 is a reply to message #234277] Fri, 15 December 2006 00:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I have had no problems at all on any of my computers with this, except the turrets that I have attached to vehicles are acting funny. Did they change anything that might effect this when they were doing the turret fixes?

Re: scripts.dll 3.0 is finally out [message #234280 is a reply to message #234049] Fri, 15 December 2006 00:20 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Yeah, I get a lot of z-fights now also. On every map I play on, in fact. What the shit?

The screenshot feature also has problems. When I hit print screen to take a shot, the screen freezes for about 2 seconds, and when I am playing in windowed mode (always) it takes a picture of the entire desktop, not just Renegade. Huh

Also, things like the lights on lampposts in single player do not show up, instead they appear as faintly transparent white boxes.

[Updated on: Fri, 15 December 2006 00:22]

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Re: scripts.dll 3.0 is finally out [message #234282 is a reply to message #234280] Fri, 15 December 2006 00:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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When I was going through my campaign earlier, I had a y-fight (this usually appeared on client side computers, but never the host, but sure as heck it was appearing on the host now to)! And the only other problem is that some transparent objects show through nontransparent objects.
But I love the new shadows Thumbs Up !!!!


[Updated on: Fri, 15 December 2006 00:32]

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Re: scripts.dll 3.0 is finally out [message #234283 is a reply to message #234049] Fri, 15 December 2006 00:40 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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I am not having many problems with this at all. The only single bug i have is flickering graphics which seem to happen only in heavy alpha blended areas. The bullet marks dont flicker if you run your graphics card on full i have found.

I would say it makes renegade look by far the best it ever has, so i am happy with it. Bugs there is always a way to fix, so atleast we have a start.

The shadows i never remember them being so real and actually cast when they are supposed to. The overall detail is amazing.

Pics i got
http://img.photobucket.com/albums/v160/blazea58/highres.jpg

http://img.photobucket.com/albums/v160/blazea58/Shadow1.jpg

http://img.photobucket.com/albums/v160/blazea58/shadow.jpg

http://img.photobucket.com/albums/v160/blazea58/Volcano.jpg

http://img.photobucket.com/albums/v160/blazea58/Game2006-12-1422-45-13-42.jpg



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: scripts.dll 3.0 is finally out [message #234286 is a reply to message #234283] Fri, 15 December 2006 00:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Perhaps screen resolution is a factor with the flickering graphics?

Re: scripts.dll 3.0 is finally out [message #234292 is a reply to message #234286] Fri, 15 December 2006 01:05 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Is this HDR? It looks a bit like HDR but shaders is off.
index.php?t=getfile&id=2161&private=0
Oh can someone post an image of what the sky bloom looks like?

One last thing: scripts 3.0 also screws my APB when I turn shaders on.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Fri, 15 December 2006 01:27]

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Re: scripts.dll 3.0 is finally out [message #234302 is a reply to message #234049] Fri, 15 December 2006 04:06 Go to previous messageGo to next message
Zion is currently offline  Zion
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My Renegade won't even boot up, it loads to a temporary black screen (since i disabled intro vids) and then back to the desktop.

I think i'll be going back to 2.9.2 untill you actually start doing something about these bugs.

PS: Adding the d3d8.dll file with 2.9.2 will give you the 'cool' shadows. Shaders will not since there's a peice of code to stop people using different bhs.dll's with scripts.dll, now that code is in shaders.dll but not d3d8.dll so you can still get the shadows (not sure about bloom, never checked).
Re: scripts.dll 3.0 is finally out [message #234313 is a reply to message #234049] Fri, 15 December 2006 05:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Using the d3d8.dll from 3.0 with 2.9.2 may well break stuff. If that happens, dont come crying to me Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234348 is a reply to message #234049] Fri, 15 December 2006 10:56 Go to previous messageGo to next message
Zion is currently offline  Zion
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I've been using it since i got them from paradox and nothing has happend at all (nothing bad anyway) Thumbs Up
Re: scripts.dll 3.0 is finally out [message #234382 is a reply to message #234049] Fri, 15 December 2006 14:33 Go to previous messageGo to next message
saberhawk
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Any crashes, upload the crashdump.txt and the sysinfo.txt. That means you Mero. As for various graphical glitches, contact me via email, MSN or AIM. My MSN and email address is saberhawk@4camp.net and my AIM screename is saberhawkapb.
Re: scripts.dll 3.0 is finally out [message #234390 is a reply to message #234049] Fri, 15 December 2006 15:19 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
it's always uncool to criticize amazing work...
but here i go Sad

lets start at the beginning. First of all i took me
a little while to figure out where to put wich file
and wich files were unneeded when youre not into coding.

eventually i got it right, but im also in for a noob
friendly installer like application. You could argue
that if you dont know how to use it you don't deserve
to use it, but an installer is more convenient for
everyone (/most of us).

on to ingame, the moment of exitement:

the game seems to randomly crash at mapload sometimes. I would
guess it happens about 10% of the time for me. I don't have
to twiddle with any settings, when i try to load it again,
it works. This happens both with and without shaders.

So i start out in front of a glowing terminal, look around a
bit, and stare at all the cool glowing stuff. Since i like
everything that glows and looks pimp, this is awesome.

im confirming havoc9826's scrolling dazzle problem.
not just the standard map dazzles are scrolling, but also
headlights i made up with a custom dazzle.ini

On some maps (of the few maps i tested Under shows it the most
obvious) overbrightening causes a red bloom on the terrain.

While driving away from blooming objects, the bloom doesn't
fade out, but flicker out. The further you go away, the less
Hz. Eventually reaching 0.

(My adventure continued, to the nod base)

the obi seems to have some difficulties aiming, after the 3rd try he finally got it right Big Ups .
Interesting detail might be the fact that at the second shot i noticed black smoke
comming from the invisible obelisk's gun controller at top. No screenshot of that tho...
http://img247.imageshack.us/img247/3452/obitardjq4.jpg

Inside the HON, some shader responsible for reflection effect
seems to be messed up a little. Its like some old tv on snow
mode. It does this at a rate of like 20 hz and every now and
then it gets a frame right.
http://img157.imageshack.us/img157/5357/handscreenrk6.jpg

After this fired some bullets against a wall, and didn't get any Z problems. YAY

Also i wonder what defines wich surface gets the pimped out
glow effect? I noticed my sbh skin gets overruled by the
default skin, wich gets bloom applied.
Is the bloom/gloom/glow/whatever related to thr EDGE vertex
material in the W3D tools?

I totally lost track of my post now, so ill stop.
This is what i found out in my 1st 10 minutes of testrunning,
so i wouldnt be surprised if more bugs would pop up.
If those bugs get ironed out, ill provide everyone with cookies.

Once again, tnx for the hard work

[edit:minor cosmetic update]

[Updated on: Fri, 15 December 2006 15:25]

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Re: scripts.dll 3.0 is finally out [message #234392 is a reply to message #234049] Fri, 15 December 2006 15:34 Go to previous messageGo to next message
SlikRik is currently offline  SlikRik
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Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.

So update me when bugs are fixed, and then I'll considering checkin out 3.0


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Canadacdn wrote on Wed, 02 July 2008 15:52

If you don't want EA to get any credit, destroy their Refinery. Duh.

Re: scripts.dll 3.0 is finally out [message #234399 is a reply to message #234390] Fri, 15 December 2006 16:01 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Slave wrote on Fri, 15 December 2006 23:19


*cut*

the obi seems to have some difficulties aiming, after the 3rd try he finally got it right Big Ups .
Interesting detail might be the fact that at the second shot i noticed black smoke
comming from the invisible obelisk's gun controller at top. No screenshot of that tho...
http://img247.imageshack.us/img247/3452/obitardjq4.jpg
*cut*


If you are using this dll to host a game (lan or on wol, without fds) then you might experience this.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: scripts.dll 3.0 is finally out [message #234408 is a reply to message #234049] Fri, 15 December 2006 17:12 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Commander
What file is edited to change the bloom ammount ? Can anyone point me to the correct file so i could try increasing or decreasing the ammount?

Tad confused on which file would be the one as many of the files have code for the shaders. I just want to change the reflectivity etc.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: scripts.dll 3.0 is finally out [message #234416 is a reply to message #234049] Fri, 15 December 2006 17:36 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
This might be useful...

The scrolling dazzles seem to go in perfect sync with the
standard stealth effect. As soon as something stealthy is on
your screen, the scroll'n'roll starts. Even the sun, wohoo...
http://img204.imageshack.us/img204/9374/sunscrolljn1.jpg

Also, in adition to my previous post, the pipeing of the obelisk
clips off way too realy. When you're about 35 meters away from it, it dissapears.

Thats about it,
oh yeah whitedragon, thanks for telling

[Updated on: Fri, 15 December 2006 17:43]

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Re: scripts.dll 3.0 is finally out [message #234417 is a reply to message #234416] Fri, 15 December 2006 17:40 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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General (3 Stars)

Im not whitedragon Sarcasm

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
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