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Using a beam effect for new ammo types in LE [message #233409] Fri, 08 December 2006 20:44 Go to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I'm sure this has been asked quite a few times before but I havn't seen it been asked recently, and been answered (I HAVE seen it asked just not answered, plus it was asked in a very stupid way).

Basicly, what I am trying to do, is use a beam effect for a new ammo type for a mod I'm making. I'm wondering if the fact that it's a temp'd preset has something to do with it. I can change that, it was only temp'd due to the fact that it was gonna be a .mix map but I'm gonna make it .pkg anyway.

The specific beam effect I am using, is the volt auto rifle kind. I copied all the beam stuff from the volt auto rifle, still no luck. Heck, I even tried temping a new present off of the normal volt auto rifle preset, putting the changes I wanted etc, but STILL no luck.

Any ideas what this might be? I'm gonna try multiple things, and I'll tell ya if I have any luck.

Also if you dunno what I'm talking about, then ask lol, I'll try and explain a little bit more.

-CabalClock

EDIT1: Attempted to use "add" instead of "temp". Still no luck.


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[Updated on: Fri, 08 December 2006 20:52]

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Re: Using a beam effect for new ammo types in LE [message #233415 is a reply to message #233409] Fri, 08 December 2006 21:18 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Argh. Sorry for double post. Can't edit after 15 mins or somesuch apperently.

Anyway. I figured out what the problem was.

I decided to use the original volt auto rifle preset, and made the changes I wanted to it.

However, this too did not work. Until, I managed to find out that it's the velocity. It can't be under 400 if it's a beam. Sigh... I wanted it to have a sort of "travelling beam" effect or something.

Well. I have another question. Is it perhaps possible to make a bullet itself (NOT a beam effect) that looks exactly like the volt so it still can travel at a velocity of lower than 400? That'd be great.

-CabalClock


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Re: Using a beam effect for new ammo types in LE [message #233417 is a reply to message #233415] Fri, 08 December 2006 21:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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General (3 Stars)
Not exactly like the volt but close. Use the line effect in the emmiter settings, then attach the emitter to the projectile.

Re: Using a beam effect for new ammo types in LE [message #233548 is a reply to message #233417] Sat, 09 December 2006 18:28 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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That was exactly what I was trying to do too. How do you attach an emitter to a projectile?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Using a beam effect for new ammo types in LE [message #233563 is a reply to message #233409] Sat, 09 December 2006 19:53 Go to previous message
FynexFox is currently offline  FynexFox
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The same way you attach an emmiter to any model. The projectile is a 3d model.

http://renhelp.net/index.php?mod=Tutorials

Find the tutorial on custom projectiles, that'll tell u the settings for it and what to name it etc etc and find the tut on adding emmiters to objects, just follow that tut but do it to the projectile model, then put the projectile file in your mod folder, specify it for your weapon and bam, there ya be.

[Updated on: Sat, 09 December 2006 19:55]

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