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Funny Water [message #233284] Thu, 07 December 2006 18:50 Go to next message
nopol10 is currently offline  nopol10
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I followed the Realistic Water tutorial on Renhelp but use jo_ocean texture for Pass 1 because the water_texture wasn't on Renhelp. Anyway, when I loaded the map in Leveledit, the water showed up like this:
index.php?t=getfile&id=2123&private=0
when the whole box was supposed to have the texture.
So what did I do wrong?
I forgot to mention that if I look at the water from below, the textures show up correctly.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Thu, 07 December 2006 19:08]

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Re: Funny Water [message #233290 is a reply to message #233284] Thu, 07 December 2006 20:47 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Only 2 things I can see that could be wrong:

1, you put fog and did compute vertex solve which gave it that white luster.

What I usually do, is put the water seporate from the actual map, compute vertex solve the map, then add the water, so it wont have the white effect.

The other thing I can see might be wrong is that you don't have the texture in your EditorCache Folder in your level's directory.

Take all the textures used in the water, and copy them into that folder then try and run it.
Re: Funny Water [message #233300 is a reply to message #233284] Thu, 07 December 2006 22:18 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Yeah always compute vertex solve and then add the water. How I used to do this was export the water planes separately, load up the main level W3D in LevelEdit, then compute vertex solve, and then load up the water W3D.
Re: Funny Water [message #233301 is a reply to message #233300] Thu, 07 December 2006 23:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The problem is the reflect texture, you reflect texture is on the second pass right (if not you need to make/add it to the second pass). Make sure the colors on the second pass are set to black, because if they are not, and you are adding the reflect texture in, it well force the color to go to white (if you were using multiply and had the colors set to black there would be black spots in the water instead).

[Updated on: Thu, 07 December 2006 23:54]

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Re: Funny Water [message #233316 is a reply to message #233301] Fri, 08 December 2006 01:48 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I didn't put fog in and as I said, the texture could appear if I went under the water. How do I add the water after the main terrain? Do I put it in as another terrain object?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Funny Water [message #233331 is a reply to message #233316] Fri, 08 December 2006 09:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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That is not the problem I assure you that it has to do with your reflect effect. Take some pictures of you water texture settings in RenX, and I can tell you what you need to change to get the water to look correct.

Re: Funny Water [message #233396 is a reply to message #233331] Fri, 08 December 2006 18:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Ok, some pics of the settings:
Pass 1 Vertex Material:
index.php?t=getfile&id=2128&private=0
Pass 1 Shader:
index.php?t=getfile&id=2129&private=0
Pass 1 Textures:
index.php?t=getfile&id=2130&private=0
Pass 2 Vertex Material:
index.php?t=getfile&id=2131&private=0
Pass 2 Shader:
index.php?t=getfile&id=2132&private=0
Pass 2 Textures:
index.php?t=getfile&id=2133&private=0


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Funny Water [message #233412 is a reply to message #233396] Fri, 08 December 2006 21:15 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Try changing the following:
index.php?t=getfile&id=2134&private=0
index.php?t=getfile&id=2135&private=0
But if you screw with the "Detail Color" be careful or you might end up with blue red and purple water!
If trying all of these things don't work I will give you some more choices later!
  • Attachment: pass 2 vm.png
    (Size: 52.74KB, Downloaded 146 times)
  • Attachment: pass 2 s.png
    (Size: 60.75KB, Downloaded 152 times)


Re: Funny Water [message #233712 is a reply to message #233412] Sun, 10 December 2006 19:03 Go to previous message
nopol10 is currently offline  nopol10
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The water is ok now, I put the water in after generating solve for the other stuff.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
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