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Using scripts to make sound presets work [message #22747] Thu, 29 May 2003 14:51 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

I have just found out that there are a lot of unused building MP announcements in the Dialog part of the preset tree. One of which says “Warning – GDI Tiberium Refinery - Destruction imminent”. Is there anyway too use these or would you have too write a script to get them working?
Using scripts to make sound presets work [message #22766] Thu, 29 May 2003 17:33 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

There's one other thing too. I have set sounds for the Turret when they're under attack but the sounds don't play but they'll work with another object. Can't you give the Turret any announcement sounds?
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