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Text cinematics Please help me!!! :( [message #22539] Wed, 28 May 2003 10:29 Go to next message
pulverizer is currently offline  pulverizer
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I'm learning to create text cinematics. Now I want to create NEW txt cinematics. I just want to drop a light tank in my mod. but I have no idea to get it to work Confused .
how can I get it to work in my mod? how can I activate it? Confused Sad Question
please help me...


Text cinematics Please help me!!! :( [message #22551] Wed, 28 May 2003 11:47 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I would also like to know. I asked this in a topic yesterday.

Anyone know?


Text cinematics Please help me!!! :( [message #22553] Wed, 28 May 2003 12:05 Go to previous messageGo to next message
Nightma13 is currently offline  Nightma13
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you want to drop a light tank? make it spawn there or in a cinematic? in a cinematic cant help ya sorry but a spawner on the other hand.... Wink

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Text cinematics Please help me!!! :( [message #22567] Wed, 28 May 2003 13:10 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I think he's looking for a cinimatic, like a chinook dropoff. Thats what i wanna know. Wink

Text cinematics Please help me!!! :( [message #22576] Wed, 28 May 2003 14:17 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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If in a mod pack, or mix, you would use a script to activate the script, correct? To do this is over my head, but that is the way you do it, I am very sure.

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Text cinematics Please help me!!! :( [message #22582] Wed, 28 May 2003 14:57 Go to previous messageGo to next message
Spike is currently offline  Spike
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How many times u want it to drop, if u want it to drop from cargo plane (just change to chinook if u want) this is the script u put in the a notepad named cnc_c130drop.txt and save to ren data

; Light Tank
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________

;*************************************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************


-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-200 Destroy_Object, 3


-1 Create_Real_Object, 5, "CnC_Nod_Light_Tank", 3, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-180 Attach_To_Bone, 5, -1, "Cargo"
-1 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-1 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-1 Attach_Script, 5, "M06_Thunder_Unit", ""
-510 Attach_Script, 5, "M05_Nod_Gun_Emplacement", ""
Text cinematics Please help me!!! :( [message #22589] Wed, 28 May 2003 15:46 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Cpo64 did it in his map, he must know the text cinematic he used to deliver the vehicles.

_General Havoc


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Text cinematics Please help me!!! :( [message #22615] Wed, 28 May 2003 21:15 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General Havoc

Cpo64 did it in his map, he must know the text cinematic he used to deliver the vehicles.

_General Havoc


Ah, with that, what I did was I cloned the Airstrip building controller, changed it to a GDI building, and renamed the script. Someone else walked me through the process of making the script. I can show someone how to do what I did if they want, but I don't think this is what they are looking for.


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Text cinematics Please help me!!! :( [message #22715] Thu, 29 May 2003 11:46 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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How do you get the scripts to trigger at certain times?

Text cinematics Please help me!!! :( [message #22724] Thu, 29 May 2003 12:12 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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With scripts like the "trigger_on_enter" script and such.

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Text cinematics Please help me!!! :( [message #22726] Thu, 29 May 2003 12:17 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Ok..........could you point me to a tutorial, or tell me more, in full detail. I can't find any tutorials.

Text cinematics Please help me!!! :( [message #22727] Thu, 29 May 2003 12:19 Go to previous message
Cpo64 is currently offline  Cpo64
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You will have to wait for someone else, I only "think" I know how to do it, and I am not sure on the exact process...

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