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upstream bandwidth [message #22345] Tue, 27 May 2003 08:23 Go to next message
tulestous is currently offline  tulestous
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how many players can play in my fds if my upstream bandwith is 4Mbs...
bandwith [message #22357] Tue, 27 May 2003 10:21 Go to previous messageGo to next message
VicerBorg is currently offline  VicerBorg
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If your upstream bandwidth is truely 4 mbps, which you can verfiy at http://www.dslreports.com

Then you can host more than what your machine can handle I am sure.
Take this example. 12 players running in AOW with a few flamers will require about 450 to 550 kb upload. When you are taking tcp/ip and the overhead needed I would say you could run 40 to 50 players comfortably on the bandwidth.

Here is where you will run into lag issues. Processor power. If you were going to run 40 to 50 players lag free then you would need a box with apporx the following specs.

SCSI drives 10,000 rpm
dual 1.2 gig P4 processors
1 gig ddr ram
400 mHZ FSB


Not all things seen are real, not all things real can be seen.
upstream bandwidth [message #22363] Tue, 27 May 2003 11:34 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
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Colonel

How many can
166 kbps
host.


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upstream bandwidth [message #22367] Tue, 27 May 2003 12:37 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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about 6, my 130 maxes out at 4, i can do more but they whine about lag
Re: upstream bandwidth [message #22368] Tue, 27 May 2003 12:39 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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tulestous

how many players can play in my fds if my upstream bandwith is 4Mbs...


lucky bastard Wink thats about 50 players
for the moonlightshakers WOL detects 4MB upstream we host 36 players nicely

where are you hosting from i hope it is europe we need sum more big servers

if ya looking for and mods Wink
upstream bandwidth [message #22371] Tue, 27 May 2003 12:47 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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By the way, you can only use one CPU per server so you are at no advantage having two CPU's in your systeam unless you want to run two servers off the same machine, then you can setup a slave server.

_General Havoc


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upstream bandwidth [message #22378] Tue, 27 May 2003 13:34 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Imdgr8one

How many can
166 kbps
host.


i got 288k Razz

i host 6 no one lags so i might up to 8 next time
Dual Processors [message #22424] Tue, 27 May 2003 16:14 Go to previous messageGo to next message
VicerBorg is currently offline  VicerBorg
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I am running two FDS with Dual processors, each FDS is on its own 2500 kbs down and 1100 kbs upstream connection. I have noticed a slight difference with dual processors in game play. Where the advantage really came in was running BR, remote control software, Teamspeak or RogerWilco servers, and still allowing for the box to be used as a production application server.

I have also tested the FDS on IDE drives and SCSI drives, the SCSI beats IDE hands down for disk writes. The more users you put on, the faster you can get your disk writes the better. Creating a large swap space has 0 benifit if the disk writes are slow to the virtual space.


Not all things seen are real, not all things real can be seen.
upstream bandwidth [message #22431] Tue, 27 May 2003 17:00 Go to previous messageGo to next message
Homey is currently offline  Homey
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3m/1m

Homey
Re: upstream bandwidth [message #22521] Wed, 28 May 2003 07:41 Go to previous messageGo to next message
tulestous is currently offline  tulestous
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Majiin Vegeta

tulestous

how many players can play in my fds if my upstream bandwith is 4Mbs...


lucky bastard Wink thats about 50 players
for the moonlightshakers WOL detects 4MB upstream we host 36 players nicely

where are you hosting from i hope it is europe we need sum more big servers

if ya looking for and mods Wink
I'm hosting from Montreal
Re: upstream bandwidth [message #22772] Thu, 29 May 2003 17:58 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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tulestous

Majiin Vegeta

tulestous

how many players can play in my fds if my upstream bandwith is 4Mbs...


lucky bastard Wink thats about 50 players
for the moonlightshakers WOL detects 4MB upstream we host 36 players nicely

where are you hosting from i hope it is europe we need sum more big servers

if ya looking for and mods Wink
I'm hosting from Montreal


Who the hell is your ISP....?

Bell?

I'm in Toronto...Nothing that powerfeul for most people...Is that connection at work?
upstream bandwidth [message #22774] Thu, 29 May 2003 18:09 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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On a bad day I get 512K each way, so I can host 4.
On a good, average day, I get 1MB each way, and can host 8.
On an awesome day, I get 2 MB each way, and can host 16.


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upstream bandwidth [message #22782] Thu, 29 May 2003 18:54 Go to previous message
Cpo64 is currently offline  Cpo64
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http://bos.speakeasy.net/

I found this site, it tests for you, i don't know how acurate it is...

I got 1148 kbps/438 kbps is that bad, or good?


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