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Water Lighting Keeps Changing [message #22256] Mon, 26 May 2003 10:13 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

For my map I have some water that I have made transparent with the Alpha-Blend the problem is when you move around the water lighting keeps changing from lighter to darker or darker to lighter. I have used "Compute Vertex Solve" and it still doesn’t fix it.

Also another thing is when infantry walk though the water there is no water effect but a vehicle does. the water it's self is set as "Water Permeable" with "Projectile" set and the ground below it set to "Water" with "Physical" and "Camera".
Water Lighting Keeps Changing [message #22280] Mon, 26 May 2003 13:24 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
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Commander
I think compute vertex solve is what screws it up in the firstr place, try exporting it as a separate model not part of the main terrain and import it into leveledit when you finish the map.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Water Lighting Keeps Changing [message #22285] Mon, 26 May 2003 14:04 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
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Recruit
Alpha blend is buggy. There's no way around this problem, unfortunately.

Water Lighting Keeps Changing [message #22287] Mon, 26 May 2003 14:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
:rolleyes:

I'll direct you to something called a static sorting level... That's all you need to know.
Water Lighting Keeps Changing [message #22388] Tue, 27 May 2003 14:54 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
You suggested this before, but never realy explained how to use it properly...

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