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New weapon (poly) [message #22159] Sun, 25 May 2003 16:59 Go to next message
Creedy is currently offline  Creedy
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Hey guys

Can I just ask how many polygons would you use in a boss weapon
e.g. volt rifle
because I have made an assult rifle but I don't know if it has too many polygons in it.

Polygons = 1479

After I have sorted this area out I will move on to skinning and boning and then I will release it (If all goes well).

Thx
New weapon (poly) [message #22164] Sun, 25 May 2003 17:28 Go to previous messageGo to next message
Creedy is currently offline  Creedy
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There is a picture of it at this site
http://www.cnc-extreme.com/msgboard/viewthread.php?tid=65
New weapon (poly) [message #22166] Sun, 25 May 2003 17:46 Go to previous messageGo to next message
Captkurt
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I'm not a weapons modeler, but have to say “Polygons = 1479” sounds high after looking at WW’s models. If you did do the weapon you have in the link it looks very good. Better than I have done for weapons.
New weapon (poly) [message #22171] Sun, 25 May 2003 18:58 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

IMO,

Very Low: Around 400 or less
Low: Around 500-700
Normal: Around 800-1000
Medium: Around 1100-1300
High: Around 1400 or more

(For models that are to be used in the game.)


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New weapon (poly) [message #22208] Mon, 26 May 2003 01:42 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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That oly is alright for first view, But i would sugest using lower poly counts for third view.
New weapon (poly) [message #22222] Mon, 26 May 2003 03:25 Go to previous messageGo to next message
Creedy is currently offline  Creedy
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Thx

I will use a very low polygon count for the 3rd person view
I thought that there were too many polygons but the gun deadeye has
has a polygon count of 1300 so I wasn't sure if this was ok
New weapon (poly) [message #22229] Mon, 26 May 2003 04:18 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

PsycoArmy

That oly is alright for first view, But i would sugest using lower poly counts for third view.


Of course. Under 200. (It should be easy to keep it under this, as you'd be changing every cylinder to a box (or even better, a 3 sided cylinder), and exchanging every shape on the gun for a basic box.)


.:Red Alert: A Path Beyond Modeler:.
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New weapon (poly) [message #22245] Mon, 26 May 2003 08:42 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Nice M203

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
New weapon (poly) [message #22298] Mon, 26 May 2003 16:35 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

That m4 looks alright except for the butt stock (the back of the gun). The handle on top of the gun, and the body/center of the gun could use some work. The m203 could use alot of work also, it's missing the trigger, and it isn't part of the m4. (And I don't know if it's just the screenshot, but the m4's magazine is supposed to be seperate from the m4, or at least look like it is)

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
New weapon (poly) [message #22303] Mon, 26 May 2003 16:59 Go to previous message
Creedy is currently offline  Creedy
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Yeah I see what you mean it does need a lot of work

That screenshot is so very c*** are there any other programs that I can use to show this gun better? Like W3d but better.

I will get to work on trying to make this model better right now.


The problem is I found a picture on the net and the back of the gun is just like that so I'm not sure on what I can do to alter this
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