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new scripts.dll feature planned for 3.0, feedback wanted [message #220190] Mon, 18 September 2006 00:20 Go to next message
jonwil is currently offline  jonwil
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I am planning a dialog box for 3.0 that will basicly do the same job for customizing the keys.cfg file as keycfg.exe does now but inside renegade.

Firstly, I am looking for feedback as to where in the menu system this dialog should be triggered from/how it should be triggered.
Secondly, I am looking for feedback on what the dialog should look like. It will feature a "close without saving changes" button, a "close with saving changes" button, a "add key" button, a "new key" edit box and a list box with the logical keys displayed in it. For the physical key selection, there will be an input control (the same thing used for configuring the normal rengeade controls)

Suggestions on how this should look/work/whatever would be great Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: new scripts.dll feature planned for 3.0, feedback wanted [message #220218 is a reply to message #220190] Mon, 18 September 2006 05:26 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Inside renegade as in while you are playing? That would mean there has to be an extra button somewhere...

nopol10=Nopol=nopol(GSA)

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Re: new scripts.dll feature planned for 3.0, feedback wanted [message #220225 is a reply to message #220190] Mon, 18 September 2006 06:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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To add it to the options menu, or similar wouldnt be hard. It would just require reshacking a new command button on the form and naming the IDS_ string name. However opening it is a nother thing. The cheats menu is unused....but still.

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Re: new scripts.dll feature planned for 3.0, feedback wanted [message #220336 is a reply to message #220225] Mon, 18 September 2006 18:15 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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you should also have something like "Disable action" or "Disable key" or something. So people don't have to edit things.

Like, say someone uses one of the keys, but you guys mapped a server command to it aswell. The player would want it changed, But have no more room left on the keyboard to move it too. What you could do is make 1 extra "key" on the side where you assign the action to the key, but make it "None"

Ex:
Action | Keys
Action1 | Key 1
Action2 | key 2
Action3 | Key 3
______ | "None"

"None" being a choice to not map that action to anything.

Pretend someone was using "Key2" already, and does not want to use "Action3" They can change "Action3" to be usable on the "None" choice in the key column.

Being that their is no actual "None" key on the keyboard, that action would be impossible to preform, thus solving a problem..

[Updated on: Mon, 18 September 2006 18:20]

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Re: new scripts.dll feature planned for 3.0, feedback wanted [message #220351 is a reply to message #220190] Mon, 18 September 2006 22:20 Go to previous message
jonwil is currently offline  jonwil
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General (3 Stars)

The abillity to select "no key" will definatly be present.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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