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respawn when repaired [message #217237] Mon, 04 September 2006 08:48 Go to next message
ukshoot is currently offline  ukshoot
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how do you set up the script TFX_Replace_When_Repaired script
to work on sam sites..

and no Kamuix the person at the fishhut does not know how, nether does the fish shop Listen Big Grin
Re: respawn when repaired [message #217239 is a reply to message #217237] Mon, 04 September 2006 08:49 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Why doesn't it work like normal vec?

(except that it get stuck in the remains of the SAM site)


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Re: respawn when repaired [message #217242 is a reply to message #217237] Mon, 04 September 2006 09:10 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
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no it doesnt the samsite just flops down and has 0 health but can be reapired but not back to working order
Re: respawn when repaired [message #217245 is a reply to message #217242] Mon, 04 September 2006 09:35 Go to previous messageGo to next message
LR01 is currently offline  LR01
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I think you first need to get the SAM site to be blown up complety (gone)

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Re: respawn when repaired [message #217353 is a reply to message #217237] Mon, 04 September 2006 17:29 Go to previous messageGo to next message
Spetz5 is currently offline  Spetz5
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Well if you blow it up completly, whats left to repair?

http://i22.photobucket.com/albums/b327/Unit757/Military%20Photos/Signature.jpg
Re: respawn when repaired [message #217355 is a reply to message #217353] Mon, 04 September 2006 17:45 Go to previous messageGo to next message
jnz is currently offline  jnz
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Spetz5 wrote on Tue, 05 September 2006 01:29

Well if you blow it up completly, whats left to repair?



i was thinking exactly the same thing, maby the samsite turns into a shell?
Re: respawn when repaired [message #217415 is a reply to message #217237] Tue, 05 September 2006 02:18 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
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when the samsite is destroyed the gun just drops down it can be reapired but it will not turn back into the working samsite...

how do i make it return to normal?
Re: respawn when repaired [message #217425 is a reply to message #217237] Tue, 05 September 2006 04:11 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Quote:

============================================================ ========================================

; ************************* [Script Name] TFX_Replace_When_Repaired

============================================================ ========================================

[Description]

- Creates an object at the position where another object has been repaired to 100% health & armor, and destroys the repaired object. This is useful if you want to drop a player vehicle where a destroyed one has been repaired.

[Parameters]

- PresetName (The preset that will be created)

- DropHeight (The height above the repaired object where the new one will be created)

- SameFacing (If "1" the dropped object will have the same facing as the repaired one)

- HealthPercent (The dropped object will have the given percentage of its maximum health)

- ArmorPercent (The dropped object will have the given percentage of its maximum armor)

[NOTES]

- NONE


From the readme file that comes with scripts.dll, readme12.txt I think, or it could be 13, cant remember. Anyway, this should help you to use it.

Remember: PresetName is the preset name of the SAM site model which is NOT destroyed. Attach this to the preset of the destroyed SAM site model.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 05 September 2006 04:12]

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Re: respawn when repaired [message #217439 is a reply to message #217237] Tue, 05 September 2006 06:51 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
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is the preset cnc_nod samsite ? or something else like the value 34234234
Re: respawn when repaired [message #217453 is a reply to message #217439] Tue, 05 September 2006 08:40 Go to previous messageGo to next message
LR01 is currently offline  LR01
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When the SAM site dies, doesn't the explosion remains?
and with
Quote:

I think you first need to get the SAM site to be blown up complety (gone)

I mean that, the SAM site needs to work like a normal vec, witches blow up to


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Re: respawn when repaired [message #217585 is a reply to message #217237] Wed, 06 September 2006 01:57 Go to previous messageGo to next message
ukshoot is currently offline  ukshoot
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cant you do it so the shell gets repaired instead of it been completly destroyed?

if so HOW ?
Re: respawn when repaired [message #217614 is a reply to message #217585] Wed, 06 September 2006 06:45 Go to previous message
LR01 is currently offline  LR01
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don't know

srry

(mabay it is its explosion?)


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