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icon4.gif  [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215715] Mon, 28 August 2006 07:14 Go to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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As you might know we made a couple of fixes for both the wall lag and the turret lag. The wall lag fix had a really large downside, as you could only play on servers running the same fix. Now we improved it so that you can use the client with every server you like. Now is the server also available for download, so anyone can now host a server with the Wall lag fix. The server contains also some other mods from us, read the info on our website if you want to know what these are.

Read more about it here.
The turret lag fix is clientside so that will work on every server. Read more about this here.

You can download the files here:
http://blackintel.igotfree.com/index.php?page=downloads

Note: the used bandwidth will increase by this fix. The formula to calculate the increased bandwidth is approx.:
12*nur*playercount^2 for servers
12*nur*playercount for the client
Unless Renegade optimized BW usage then it might be different.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.

[Updated on: Mon, 28 August 2006 07:22]

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215718 is a reply to message #215715] Mon, 28 August 2006 07:33 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Great news, EWD! I'm very pleased to see all these nice releases from blackIntel!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215723 is a reply to message #215718] Mon, 28 August 2006 08:26 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Thank you Goztow Smile Its nice to get some apreciation for this Smile

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215733 is a reply to message #215723] Mon, 28 August 2006 08:57 Go to previous messageGo to next message
LR01 is currently offline  LR01
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and now, only all the servers need to use it,
I guess they only need to know about it


Moding can be real Fun...
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215742 is a reply to message #215733] Mon, 28 August 2006 09:19 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Yes, indeed. It isn't hard to implement, so ... I dont really see a reason why not to use it, unless you're low on Bandwidth.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215770 is a reply to message #215715] Mon, 28 August 2006 10:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Could you explain what exactly wall lag is? I am not sure what it's supposed to be fixing... I have the client side installed however, nice work Thumbs Up

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[Updated on: Mon, 28 August 2006 10:43]

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215788 is a reply to message #215715] Mon, 28 August 2006 11:56 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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1 question..

If I install it server side, how would it effect the people who don't have it client side? Huh


Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215791 is a reply to message #215715] Mon, 28 August 2006 12:02 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Well, if you try to slide near some walls, the client would think you got stuck in the wall, and on the server you would keep sliding, giving a laggy experience. It is not technically lag.
In city for example, try to walk on the outside of the weapons factory alongst the wall near the pavement, the one where you can access a PT through the wall. (Sorry, I don't know how to describe this more clear, but I hope you get what I mean. Otherwise try all walls Razz) Especially try to jump while sliding alongst it, that might make it more clear. If it is on your own server, set the net_update_rate low as that will show it even better Razz

REF                           PP

WF                            BAR
xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxxxxxxxx
xxxxxx******
x.....
x.....
x.....
xxxxxx
                AGT

Maybe that makes it somewhat more clear... The wall marked with *** will lag, there are a lot of other walls which do the same, but this is one I know as I tested it a lot there Razz


[edit]
trooprm02, it will only affect the bandwith usage of the players. The information is still sent but the client simply ignores it. The unfixed clients will therefore still have the wall lag though.


[edit2]
This was StealthEye posting, don't log in from my pc again EvilWhiteDragon! Razz


[edit3]
A note to the mod teams which showed interest for this fix before: The new fix is only made for compatability reasons with older versions. The other (older) version uses less bandwith, so if you were planning on integrating these fixes, use the older version. Ask for details if interested, I'll be happy to answer any questions regarding implementing this in the mods (regarding other things too, btw Smile ).


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.

[Updated on: Mon, 28 August 2006 12:11]

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215807 is a reply to message #215715] Mon, 28 August 2006 13:10 Go to previous messageGo to next message
Renx is currently offline  Renx
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I doubt anyone in the first page of server will be able to use this. Most of those server, especially the top few, are barely keeping under their bandwidth limits as it is already.

~Canucck

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Blazer

...RG made me ugly
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215808 is a reply to message #215715] Mon, 28 August 2006 13:12 Go to previous messageGo to next message
Sir Kane
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EvilWhiteDragon wrote on Mon, 28 August 2006 10:14


Note: the used bandwidth will increase by this fix. The formula to calculate the increased bandwidth is approx.:
12*nur*playercount^2 for servers
12*nur*playercount for the client
Unless Renegade optimized BW usage then it might be different.



Why xor 2?

Also, how the fuck are you getting that equation? It doesn't seem like anything that could be right.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907

[Updated on: Mon, 28 August 2006 13:18]

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215809 is a reply to message #215715] Mon, 28 August 2006 13:17 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I'm barely able to stay under the 2 terabytes I'm allowed on my current plan. I definitely can't afford that increase. It's a shame.

I'm the bawss.
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215813 is a reply to message #215807] Mon, 28 August 2006 13:29 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Renx wrote on Mon, 28 August 2006 22:10

I doubt anyone in the first page of server will be able to use this. Most of those server, especially the top few, are barely keeping under their bandwidth limits as it is already.

well a0000000a, a0000000b and a0000000c are using it anyway Smile And they are mostly full. a0000000b (12 players) is hosted by me and has most certainly used no more then 50GB bandwidth so....

@silent kane:
We made it so it sends 12 bytes extra at the end of each update nomather you have the fix or not. So it increases each update with 12 bytes.

@ Crimson:
Only for your n00bstories 48p server or does it include the website etc ?


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.

[Updated on: Mon, 28 August 2006 13:31]

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215814 is a reply to message #215715] Mon, 28 August 2006 13:29 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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it's not xor, it's to the power of, basically player count * the bandwith increase for every player. 12 is the amount of bytes sent extra per player, nur is the amount of these messages per second, that's why it is 12 * nur * playercount * playercount for the server bandwidth.
Again, I'm not sure on how renegade handles these messages, maybe it sends updates only to those players who are near the soldier, then it might be much less than what this formula suggests.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215821 is a reply to message #215715] Mon, 28 August 2006 13:46 Go to previous messageGo to next message
Sir Kane
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What makes me think it's more than 12 extra bytes? lol.
And the xor part was obviously a joke.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215823 is a reply to message #215715] Mon, 28 August 2006 13:55 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Well, we are running it now. Ofcourse, we don't have a top amount of players but we got a loyal public Smile. I'm sure they'll enjoy this!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215914 is a reply to message #215821] Mon, 28 August 2006 22:18 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Silent Kane wrote on Mon, 28 August 2006 22:46

What makes me think it's more than 12 extra bytes? lol.
And the xor part was obviously a joke.

Well except for you being Silent Kane I dont know ? Please enlighten me?
If you dont beleive it look for the information in our first post about this. now instead of altering the message we added the long location behind the normal message.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215925 is a reply to message #215715] Mon, 28 August 2006 22:52 Go to previous messageGo to next message
ghost is currently offline  ghost
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I dont use any. I perfer to keep my Renegade as is.

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Please visit my forums at: RenForce
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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215967 is a reply to message #215925] Tue, 29 August 2006 04:40 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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errr ? So you don't like a patched up renegade? Then why make a CrazyAOW? If you only like the old buggy ren ?

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215976 is a reply to message #215715] Tue, 29 August 2006 05:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Just a note: the download (for server) on the site didn't work for me, I got other .dll's from StealthEye. maybe they solved this now.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #215978 is a reply to message #215715] Tue, 29 August 2006 06:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Yea, I have updated the files right after talking to you Wink

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Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #216119 is a reply to message #215715] Tue, 29 August 2006 14:06 Go to previous messageGo to next message
Sir Kane
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What "messages" are you talking about anyways?

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #216120 is a reply to message #215715] Tue, 29 August 2006 14:12 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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ive installed the client

im running SSAOW 1.5 updated to use scripts 2.9.2, so i gotta edit my dll, lol what code would i need to add to it to make it call BlackIntel.dll?
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #216123 is a reply to message #215715] Tue, 29 August 2006 14:29 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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You'd need to edit dllmain.cpp, look for
HINSTANCE BlackIntel;
and
			BlackIntel = LoadLibrary("BlackIntel.dll");
			LastError = GetLastError();
			if (!BlackIntel)
			{
				FILE *f = fopen("dllload.txt","at");
				fprintf(f,"BlackIntel.dll failed to load, error = %d\n",LastError);
				fclose(f);
				MessageBox(HWND_DESKTOP,"Error","BlackIntel.dll Load Error",MB_OK|MB_ICONEXCLAMATION);
				exit(1);
			}
for the placement of this code, look at the source which is included Smile

Quote:

What "messages" are you talking about anyways?
I added 12 bytes to the soldier position messages sent by the renegade server to the client. I think it sends "nur" of these messages per second, so it tells every player about every player (including themselves), hence the playercount^2. All combined this would (without potential optimization) give the formula posted in the first post.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: [BlackIntel] Wall lag fix v2 and turret fix SERVER AND CLIENT! [message #217177 is a reply to message #215715] Sun, 03 September 2006 23:53 Go to previous message
Goztow is currently offline  Goztow
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Goztoe
MLaybe this deserves one bump?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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