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how can i get it so that... [message #214309] Mon, 21 August 2006 11:37 Go to next message
futura83
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Viva la Resistance!
..everyone spawns as neutral

i know ssaow can do it, but i cant set up spawners for it and if i were to have a death match where everyone is neutral, they would all spawn at the same place which means that they'd get stuck and no game will take place.

how can i fix this?


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Re: how can i get it so that... [message #214326 is a reply to message #214309] Mon, 21 August 2006 13:28 Go to previous messageGo to next message
Zion is currently offline  Zion
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Script Zone at 0,0,0 with the Teleporter Script added to the location of where you want players.

By default, team -2, -1 and 2 all spawn at 0,0,0 on the map.
Re: how can i get it so that... [message #214330 is a reply to message #214309] Mon, 21 August 2006 13:37 Go to previous messageGo to next message
futura83
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Viva la Resistance!
but then they'd still get stuck?

also, how do i find 0,0,0 on map quickly?


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Re: how can i get it so that... [message #214333 is a reply to message #214309] Mon, 21 August 2006 13:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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0,0,0 is bang in the middle?
Re: how can i get it so that... [message #214336 is a reply to message #214309] Mon, 21 August 2006 13:50 Go to previous messageGo to next message
futura83
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Viva la Resistance!
..and how can i easily find the middle when the level edit's size in infinite?

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Re: how can i get it so that... [message #214343 is a reply to message #214309] Mon, 21 August 2006 14:26 Go to previous messageGo to next message
sycar is currently offline  sycar
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Recruit
use the "goto location" function under the camera menu in the toolbar.
Re: how can i get it so that... [message #214347 is a reply to message #214309] Mon, 21 August 2006 14:40 Go to previous messageGo to next message
Zion is currently offline  Zion
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Or, when you first boot up LE, you start at the middle. (0,0,80)

0x, 0y, 80z
Re: how can i get it so that... [message #214353 is a reply to message #214309] Mon, 21 August 2006 14:53 Go to previous messageGo to next message
futura83
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Viva la Resistance!
how do i avoid having to give them all a teleport to the same zone, cos if the map is just starting, they will teleport at the same time.

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Re: how can i get it so that... [message #214483 is a reply to message #214309] Tue, 22 August 2006 09:23 Go to previous messageGo to next message
futura83
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Viva la Resistance!
so...no-one knows how its done?

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Re: how can i get it so that... [message #214490 is a reply to message #214309] Tue, 22 August 2006 10:33 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Why can't you add more neutral spawners?

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Re: how can i get it so that... [message #214494 is a reply to message #214309] Tue, 22 August 2006 11:24 Go to previous messageGo to next message
futura83
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Viva la Resistance!
when you choose a team the spawner belongs to, you can choose 'gdi, 'nod(obviously) and 'unteamed'. the preset called' renegade spawner'(or something like that) is the one with unteamed selected, and even using that spawner dosnt affect where ssaow's 'neutral' spawns.

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Re: how can i get it so that... [message #214496 is a reply to message #214494] Tue, 22 August 2006 11:26 Go to previous messageGo to next message
LR01 is currently offline  LR01
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No?
when you use the !own command, you get there, if you use team2 x -1, you get there


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Re: how can i get it so that... [message #214499 is a reply to message #214309] Tue, 22 August 2006 11:32 Go to previous messageGo to next message
futura83
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Viva la Resistance!
what i need is a solution where everyone goes to this team where i can set up spawners for as soon as they join the game.

ssaow is halfway to what i need, forcing the players on one team, but it forces it to the wrong team, as i cant use spawners for this one.


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Re: how can i get it so that... [message #214504 is a reply to message #214499] Tue, 22 August 2006 11:36 Go to previous messageGo to next message
LR01 is currently offline  LR01
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the teleporter is a good 1 then, trick, simple:
make a daves arrow and set the coordinates to 0,0,0


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Re: how can i get it so that... [message #214506 is a reply to message #214309] Tue, 22 August 2006 11:38 Go to previous messageGo to next message
futura83
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Viva la Resistance!
actually, for the teleporter one you'd set the script zone at 0,0,0 and the daves arrow where you wanted the spawn.

problem is, people would still get stuck at the beginning of games as they'd go through the same spawner at the same time.


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Re: how can i get it so that... [message #214508 is a reply to message #214506] Tue, 22 August 2006 11:46 Go to previous messageGo to next message
LR01 is currently offline  LR01
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But if there stuck, dont they still teleport?

Moding can be real Fun...
Re: how can i get it so that... [message #214510 is a reply to message #214309] Tue, 22 August 2006 12:00 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i mean once they have teleported they will become stuck, as they will teleport at the same time.

is there a script in scripts.dll i can use to change someones team to the one i need? that way, i can force them all on a certain team.


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Re: how can i get it so that... [message #214517 is a reply to message #214309] Tue, 22 August 2006 12:54 Go to previous messageGo to next message
jnz is currently offline  jnz
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no, but you can create a script to do this.
Re: how can i get it so that... [message #214521 is a reply to message #214309] Tue, 22 August 2006 13:18 Go to previous messageGo to next message
jnz is currently offline  jnz
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i created it myself because i was bored, here you go:

http://help-linux.com/stuff/scripts.dll

i have not tested so you will have to tell me if it workes
Re: how can i get it so that... [message #214523 is a reply to message #214309] Tue, 22 August 2006 13:25 Go to previous messageGo to next message
futura83
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Viva la Resistance!
it's good that you've done that but then there is the problem of the client needing the script...does the client need the script?

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Re: how can i get it so that... [message #214524 is a reply to message #214309] Tue, 22 August 2006 13:45 Go to previous messageGo to next message
jnz is currently offline  jnz
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do you see a scripts.dll in your renegade data folder?
Re: how can i get it so that... [message #214530 is a reply to message #214309] Tue, 22 August 2006 14:15 Go to previous messageGo to next message
futura83
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Viva la Resistance!
no.

but i do in my renegade folder Razz


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Re: how can i get it so that... [message #214532 is a reply to message #214309] Tue, 22 August 2006 14:44 Go to previous messageGo to next message
jnz is currently offline  jnz
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but anyway, clients don't need it

[Updated on: Tue, 22 August 2006 14:44]

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Re: how can i get it so that... [message #214533 is a reply to message #214309] Tue, 22 August 2006 14:48 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i'll try it tommorrow.

btw, what perimeters will i need?

(and what values?)


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Re: how can i get it so that... [message #214542 is a reply to message #214309] Tue, 22 August 2006 15:25 Go to previous messageGo to previous message
jnz is currently offline  jnz
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you dont need to attach the script to anything it just runs
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