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unit pathfinding [message #213990] Sat, 19 August 2006 03:10 Go to next message
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
can anyone tell me how to set up units (vehicles and humans) that follow leveledit waypaths. i would also like to know how to get human spawners working in gameplay as every time they just dont appear, vehicles and defence structures do but i can't get humans working.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: unit pathfinding [message #213994 is a reply to message #213990] Sat, 19 August 2006 03:32 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Registered: April 2006
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Colonel
try: http://renhelp.laeubi-soft.de/index.php?tut=0
there are tuts about it,
and for a vech follow a waypatch,
1 make a waypatch (Vehicle Only Waypath)
2 make a vechile
3 add JFW_Follow_waypatch to the vech
4 copy the id of the waypatch(the whole waypach) and fill it in by waypacth id, and for speed 1.000
not sure wath to with soldiers, but M03_Base_patrol will work
and for a human spawner it is just,
object ; spawner ; Startup Spawners , the GDI ore Nod spawner


Moding can be real Fun...
Re: unit pathfinding [message #213999 is a reply to message #213994] Sat, 19 August 2006 03:56 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1462
Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
where in the site, i've already been looking there before the post

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: unit pathfinding [message #214009 is a reply to message #213999] Sat, 19 August 2006 05:13 Go to previous message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
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Colonel
and this 1?
http://renhelp.laeubi-soft.de/index.php?tut=40


Moding can be real Fun...
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