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can someone test this please? [message #212438] Wed, 09 August 2006 09:43 Go to next message
jnz is currently offline  jnz
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this is a bot made to go along side the windows FDS.

you will need scripts 2.92 (for rlmon)

commands are limited but there is sounds (!sounds)
  • Attachment: config.zip
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[Updated on: Wed, 09 August 2006 10:29]

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Re: can someone test this please? [message #212691 is a reply to message #212438] Thu, 10 August 2006 21:00 Go to previous messageGo to next message
jnz is currently offline  jnz
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hmm, no one going to comment... too bad, i suppoze it is me and my projects Dont Get It Sad it has been downloaded 7 times. i spent hours writing this but i dont even get thumbs up.

oh well i suppoze there are other communitys...
Re: can someone test this please? [message #212709 is a reply to message #212438] Thu, 10 August 2006 23:23 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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It's maybe because there are enough regulators out there already? I think I told you that when you came with the idea of writing one.

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Re: can someone test this please? [message #212728 is a reply to message #212438] Fri, 11 August 2006 00:58 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Yeah, and Kambot is supposed to be the shittiest bot out there, it probably is.
Re: can someone test this please? [message #212734 is a reply to message #212438] Fri, 11 August 2006 02:41 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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doesnt run

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Re: can someone test this please? [message #212748 is a reply to message #212438] Fri, 11 August 2006 05:20 Go to previous messageGo to next message
Cat998
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works fine Thumbs Up (if you set it up right)

The only thing you could make better is to read

the remoteadmindata from server.ini in the FDS-folder,

instead from your own config file.

So you just need FDSpath = bleh in your config


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

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Re: can someone test this please? [message #212757 is a reply to message #212734] Fri, 11 August 2006 06:55 Go to previous messageGo to next message
jnz is currently offline  jnz
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TGPaddy wrote on Fri, 11 August 2006 10:41

doesnt run


this is what i needed, did it say any errors?

the reason i am writing a bot is because all the other bots out there are not configurable you mite say brenbot will have plugin support but i don't think that will ever come out...
i have also noticed that NR has bugs and will not run in linux although it is a good bot. too bad it was in VB.

Cat998


The only thing you could make better is to read

the remoteadmindata from server.ini in the FDS-folder,

instead from your own config file.

So you just need FDSpath = bleh in your config



thanks! that could be done...

im sorry if my second post seems a bit selfish but i was a little upset. this is a great community In Love

i have nearly finished polls, but i am having a problem which will probable take a few days to fix. after that i will have added polls, you get paged instead of everyting being public. and your own sounds can be added.








Re: can someone test this please? [message #212768 is a reply to message #212438] Fri, 11 August 2006 08:25 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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the reason i am writing a bot is because all the other bots out there are not configurable you mite say brenbot will have plugin support but i don't think that will ever come out...
---------------
LOL wanna bet 50 $ it comes out before you have a comparable stable release?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Fri, 11 August 2006 08:25]

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Re: can someone test this please? [message #212769 is a reply to message #212768] Fri, 11 August 2006 08:28 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Goztow wrote on Fri, 11 August 2006 16:25

the reason i am writing a bot is because all the other bots out there are not configurable you mite say brenbot will have plugin support but i don't think that will ever come out...
---------------
LOL wanna bet 50 $ it comes out before you have a comparable stable release?




tut tut gozy, stop making bets on stuff you already know is true Wink

linux, brenbot 1.43 already HAS plugin support, and I am already releasing plugins to work with it. 1.43 has a lot of the major bugs of 1.41 fixed now, so I expect it will be released publically fairly soon.


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Re: can someone test this please? [message #212771 is a reply to message #212438] Fri, 11 August 2006 08:32 Go to previous messageGo to next message
jnz is currently offline  jnz
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cool, but i have already started...
Re: can someone test this please? [message #212806 is a reply to message #212438] Fri, 11 August 2006 15:45 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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indeed, and I respect you for making the effort to make something to suit your needs, and make it available to the public.

Most people would come on the forums and whine that such and such a program does not jump in circles, do the ironing and clean the windows, and expect someone to do it for them, whereas you just got on with it, and made your own solution. Thumbs Up


(EDIT: oh, and there's your thumbs up Wink heh )


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Re: can someone test this please? [message #212807 is a reply to message #212438] Fri, 11 August 2006 16:03 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I did the same thing... all the bots out there suck for one reason or another, so I wrote my own. Razz

I'm the bawss.
Re: can someone test this please? [message #212809 is a reply to message #212438] Fri, 11 August 2006 16:24 Go to previous messageGo to next message
jnz is currently offline  jnz
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cool, did you do it in c++?
Re: can someone test this please? [message #212933 is a reply to message #212438] Sat, 12 August 2006 13:54 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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She did in PHP. And it still uses brenbot at a certain level, Crimy Wink.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: can someone test this please? [message #212937 is a reply to message #212438] Sat, 12 August 2006 14:08 Go to previous messageGo to next message
jnz is currently offline  jnz
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i wanted to do mine in php but i couln't find a very good compiler that worked.
Re: can someone test this please? [message #212947 is a reply to message #212438] Sat, 12 August 2006 15:34 Go to previous messageGo to next message
futura83
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Viva la Resistance!
yeah, if you could find a good php compiler I'D help you with it, dan. Wink

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Re: can someone test this please? [message #212954 is a reply to message #212438] Sat, 12 August 2006 18:48 Go to previous messageGo to next message
jnz is currently offline  jnz
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hmm, i was expecting to release it again tonight because i have re-written the way the parse function works and i think it may crash if it has alot of requests. but i have had major issues with Cat998's idea of using server.ini to get the infomation but i should fix this soon. i dont think you would want it to crash your computer lol.

i need to know if it is a good idea to use the hooks in scripts.dll to get infomation about the game, if i did, it would use alot less memory and would be faster but you would have to replace your scripts.dll in server directory for it to work. ideas?
Re: can someone test this please? [message #212961 is a reply to message #212438] Sat, 12 August 2006 20:55 Go to previous messageGo to next message
jnz is currently offline  jnz
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finally fixed it. Big Grin but there are a few bugs, i will fix them later.

i have added a startup sound which i think is quite cool. it also starts a new thread when ever somthing is recived because if someone says in public chat "!playstartupsound" you hear the startup sound which is quite long, no command will parse untill this is over.

i am also hopefully adding to go along side with sounds.txt sequence sounds, so if you want to play sounds in sequence (startup sound) you can.


EDIT: you will need to change the config file to:

[Bot]
fds_path = C:\Westwood\RenegadeFDS\Server (or what ever your path is) no trailing slash though!
auto_secs = 30


also dont forget the "[Bot]" bit or it will not work

[Updated on: Sat, 12 August 2006 21:44]

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Re: can someone test this please? [message #212978 is a reply to message #212438] Sun, 13 August 2006 02:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You do realise that unless you send a copy of the sounds to everyone on the server before they join, only the host will hear the sounds?

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Re: can someone test this please? [message #212987 is a reply to message #212438] Sun, 13 August 2006 03:47 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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I think he is using the SNDA command that comes with the bhs.dll so the requirements would be

1) Bhs.dll
2) Sound in data/always.dat


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Re: can someone test this please? [message #212997 is a reply to message #212438] Sun, 13 August 2006 06:00 Go to previous messageGo to next message
jnz is currently offline  jnz
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yes, i am refering to the SNDA command. that is why if you want to add a sound it says in the readme. allthough hoast only sounds would be a good way to notify the hoast of things
Re: can someone test this please? [message #213004 is a reply to message #212438] Sun, 13 August 2006 07:15 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Hmm, I am not sure you understand... the sound file must be in the always.dat (or loose in the data folder) of the CLIENT, as well as the server, for it to work.

Only players with the sound in their data folder will actually hear it, other than the host (as I understand it anyway). So for it to work everyone in the server who wants to hear the sounds must download the sounds it uses...

It will work just fine with the default renegade sounds, as everyone has those, but any sounds you make yourself probably wont work unless people download them. Perhaps someone with a better understanding of the Renegade engine / net code can confirm this, but I am fairly certain thats how it works.


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[Updated on: Sun, 13 August 2006 07:17]

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Re: can someone test this please? [message #213005 is a reply to message #212438] Sun, 13 August 2006 07:29 Go to previous messageGo to next message
jnz is currently offline  jnz
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i understand perfectly well, i already know the client will not hear it unless it is in always.dat(client) i never said anything about using external sounds... but anyway while we are on this subjuect is it possible to play your own (without breaching copywrites) music (.mp3's), not just what is in always.dat(client). or is it not even possible... well i know it is possible but you would have to bring out a cp3 for clients and a new scripts and bhs.dll? to stream it.

[Updated on: Sun, 13 August 2006 07:30]

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Re: can someone test this please? [message #213007 is a reply to message #213005] Sun, 13 August 2006 08:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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help-linux wrote on Sun, 13 August 2006 15:29

i understand perfectly well, i already know the client will not hear it unless it is in always.dat(client) i never said anything about using external sounds... but anyway while we are on this subjuect is it possible to play your own (without breaching copywrites) music (.mp3's), not just what is in always.dat(client). or is it not even possible... well i know it is possible but you would have to bring out a cp3 for clients and a new scripts and bhs.dll? to stream it.



Ok, sorry I misunderstood what you meant Smile I was thinking about the startup sound you mentioned you created.

As for playing .mp3 files, I am not sure if the renegade engine supports .mp3, and it certainly does not support streaming them. You could do some kind of addon program which acts like winamp's shoutcast so players can connect to a media stream from the server they are playing on, but that would take a LOT of effort... not to mention the bandwidth considerations.

Slightly different idea would be to run a shoutcast server on winamp, and allow people in the server to vote for the next track or something, that would probably be a lot easier to do. Obviously people would have to connect to the stream via winamp, but an autoannounce message or !showMediaServer command could give out the address for the media stream... again you still need to consider bandwidth....


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[Updated on: Sun, 13 August 2006 08:11]

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Re: can someone test this please? [message #213008 is a reply to message #213004] Sun, 13 August 2006 08:10 Go to previous messageGo to previous message
dead6re is currently offline  dead6re
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danpaul88 wrote on Sun, 13 August 2006 10:15

Hmm, I am not sure you understand... the sound file must be in the always.dat (or loose in the data folder) of the CLIENT, as well as the server, for it to work.

Only players with the sound in their data folder will actually hear it, other than the host (as I understand it anyway). So for it to work everyone in the server who wants to hear the sounds must download the sounds it uses...

It will work just fine with the default renegade sounds, as everyone has those, but any sounds you make yourself probably wont work unless people download them. Perhaps someone with a better understanding of the Renegade engine / net code can confirm this, but I am fairly certain thats how it works.


Actually, I don't think the server needs the sounds to be able to play them because the SNDA sends the filename over the network.

Why do you need a decent compiler for PHP, you don't compile PHP. You use the PHP.exe to run the script.


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[Updated on: Sun, 13 August 2006 08:11]

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