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Cinematic Problem [message #20116] Mon, 12 May 2003 19:12 Go to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
*sigh*
I can't seem to figure out what's going wrong. Any time, when I try to play the cinematic ANY way (I've tryed zone entry, play on death, and play on timer), Renegade crashes. I set up the scripts right, I even asked SomeRhino, who has his working with the same parameters as mine. It's gotta be the script. Can ANYONE pick out the problem?

**********camera
-0 Create_Object, 0, "X3D_camera"
-0 Play_Animation, 0, "X3D_camera.X3D_camera"
-0 Control_Camera, 0
-0 Set_Screen_Fade_Color, 0,0,0,0
-0 Set_Screen_Fade_Opacity, 1,0
-0 Set_Screen_Fade_Opacity, 0,2
-700 Set_Screen_Fade_Opacity, 0,0
-700 Control_Camera, -1
-700 Destory_Object, 0
-700 Enable_Letterbox, 0, 1

;**********animation
-0 Create_Object, 1, "X3D_path", 0, 0, 0, 0
-0 Create_Object, 2, "GDI_A10_Flyover", -10, -20, 3, 0
-0 Create_Object, 3, "GDI_A10_Flyover", 0, 0, 5, 0
-0 Create_Object, 4, "GDI_A10_Flyover", -10, 20, 3, 0
-0 Attach_to_Bone, 2, 1, "Box02"
-0 Attach_to_Bone, 3, 1, "Box01"
-0 Attach_to_Bone, 4, 1, "Box03"
-0 Play_Animation, 1, "X3D_path.X3D_path", 0

;**********sounds
-0 Play_Audio, "GDI_A10_Idle_01", 2, "origin"
-0 Play_Audio, "GDI_A10_Idle_01", 3, "origin"
-0 Play_Audio, "GDI_A10_Idle_01", 4, "origin"
-20 Play_Audio, "M03DSGN_DSGN0013I1EVAG_SND", 2, "origin"
-80 Play_Audio,  "M03DSGN_DSGN0025I1GEMG_SND", 3, "origin"
-120 Play_Audio, "M03DSGN_DSGN0050I1VGGB_SND", 4, "origin"
-160 Play_Audio, "M03DSGN_DSGN0067I1EVAL_SND", 2, "origin"
-200 Play_Audio, "M03DSGN_DSGN0068R1GBMG_SND", 4, "origin"
-220 Play_Audio, "M03DSGN_DSGN0037R1GBMG_SND", 4, "origin"
-550 Play_Audio, "M03DSGN_DSGN0076I1VGCH_SND", 3, "origin"
-280 Play_Audio, "M04DSGN_DSGN0026R1GBMG_SND", 2, "origin"
-320 Play_Audio, "M04DSGN_DSGN0044I1EVAG_SND", 3, "origin"
-360 Play_Audio, "M04DSGN_DSGN0026R1GBMG_SND", 4, "origin"
-360 Play_Audio, "M04DSGN_DSGN0031R1GBMG_SND", 2, "origin"
-470 Play_Audio, "M10DSGN_DSGN0046A1GBMG_SND", 2, "origin"
-480 Play_Audio, "M10DSGN_DSGN0053R1GBMG_SND", 3, "origin"
-490 Play_Audio, "M09DSGN_DSGN0004RGBMG_SND", 4, "origin"
-500 Play_Audio, "M09DSGN_DSGN0061IGCIM_SND", 3, "origin"
-555 Play_Audio, "Death_06", 2, "origin"
-556 Play_Audio, "Death_06", 4, "origin"


Gha.


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Cinematic Problem [message #20118] Mon, 12 May 2003 19:22 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
Oh, yeah, and I used a Free look camera postioned and animated it accordingly. Export transform was checked, and I exported it as a HAR model with all 700 frames.

-The ONLY Renegade fan to pee off a school.
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Cinematic Problem [message #20204] Tue, 13 May 2003 09:25 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Registered: February 2003
Location: Germany
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Colonel

Have you installed the custum scripts in your Renfoolder too?

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Cinematic Problem [message #20234] Tue, 13 May 2003 11:58 Go to previous messageGo to next message
Dante
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bigwig992

Oh, yeah, and I used a Free look camera postioned and animated it accordingly. Export transform was checked, and I exported it as a HAR model with all 700 frames.



there be your problem, Free look camera will crash it every time


Cinematic Problem [message #20300] Tue, 13 May 2003 17:19 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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I used a free look camera and exported it's transform, and it works without crashing. Since only the transform is exported, I wouldn't expect it to cause anymore problems than using, say, a box's transform.

Cinematic Problem [message #20346] Tue, 13 May 2003 20:04 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
I got a camera to work that just rotates my terrain, so it wasnt the way I set up the camera. It's got to be the animations and "create_objects'", I've got one more idea, use "Create_Real_Object" instead of "create_object". I'll get right to it. Razz

-The ONLY Renegade fan to pee off a school.
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Cinematic Problem [message #20349] Tue, 13 May 2003 20:16 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
Grr. It still crashes. So, the story so far is, I know how to set up camera's. But there's something wrong within my script. Either it's in the "Create_Object" part, or the "Attach_to_Bone" part. Confused

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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Cinematic Problem [message #20408] Wed, 14 May 2003 06:21 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Create_Object = For model names (minus the .w3d part)
Create_Real_Object = For preset names

Try replacing the Create_Objects with Create_Real_Object (or did you just do that? If so, DOH! again..)
Cinematic Problem [message #20413] Wed, 14 May 2003 06:55 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
It's amazing. The smalled things can cause problems. One of which was my incredibly bad spelling. Here's some of what caused my problems:
Destory_Object INSTEAD OF Destroy_Object
Play_Animaton INSTEAD OF Play_Animation
I completely re-did my animation section (took a minute or two), and IT WORKED. Heh, one more thing to do, get the A-10's to fly fowards and have the camera be right side up, instead of upside down. Thanks for all your guys help. If you want, and I can get this working, I'll show you my peice of crap cinomatic. Smile


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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Cinematic Problem [message #21165] Sun, 18 May 2003 10:50 Go to previous message
Wild1 is currently offline  Wild1
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Registered: May 2003
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Sounds cool, I'll see it. Post it on your site when you are done.

WOL: wild10ne
PADI Open Water Diver
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