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Re: Red Alert 2: Apocalypse Rising Update [message #202297 is a reply to message #201959] Fri, 02 June 2006 19:27 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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God damn. I've forgotten how fast things can balloon needlessly. And how fast I can clear it away. Thumbs Up

I have to admit though--I've seen a lot of RA2 modifications start up over the years. But let's keep this thread for its intended purpose.


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Re: Red Alert 2: Apocalypse Rising Update [message #202307 is a reply to message #201959] Sat, 03 June 2006 02:27 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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you guys creating all models from scratch or are you using any of the Renegade 2 models?
Re: Red Alert 2: Apocalypse Rising Update [message #202314 is a reply to message #201959] Sat, 03 June 2006 04:56 Go to previous messageGo to next message
EatMyCar is currently offline  EatMyCar
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Some maps will be ideal for Mirage Tanks, some wont be. Wont see a Mirage driving through the desert unless some n00b buys one and rushes the Soviet base with one thinking he'll whip some commie ass.
Re: Red Alert 2: Apocalypse Rising Update [message #202319 is a reply to message #202314] Sat, 03 June 2006 06:49 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

The Ren2 models are over polied and we dont need them. One of our team members had the idea of on desert maps, turning the mirage tank into a cactus.

P.S YSLMuffins, thanks for killing what doesnt need to be read.


Re: Red Alert 2: Apocalypse Rising Update [message #202340 is a reply to message #201959] Sat, 03 June 2006 09:38 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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The only problem with the mirrage tank is that if someone knows the map well, they can tell its a mirrage tank.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Red Alert 2: Apocalypse Rising Update [message #202353 is a reply to message #201959] Sat, 03 June 2006 10:41 Go to previous messageGo to next message
Zion is currently offline  Zion
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even though. they were in the original game so they will be implimented into the mod.
Re: Red Alert 2: Apocalypse Rising Update [message #202364 is a reply to message #201959] Sat, 03 June 2006 13:18 Go to previous messageGo to next message
cfehunter is currently offline  cfehunter
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yes if somebody knows a map well they may well see a mirage tank, therefore meaning the driver will have to play smart. hide in an area of undergrowth surrounded by trees. even somebody who knows a map like the back of their hand wont see it at a first glance.

(o and thanks for killing the flamewar, i was going to ask)


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Re: Red Alert 2: Apocalypse Rising Update [message #202365 is a reply to message #201959] Sat, 03 June 2006 13:34 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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ive never played RA2, what can the mirage tank too? disguise itself as anything?
Re: Red Alert 2: Apocalypse Rising Update [message #202375 is a reply to message #201959] Sat, 03 June 2006 14:45 Go to previous messageGo to next message
Zion is currently offline  Zion
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it turnes itself into a tree when stationary.
Re: Red Alert 2: Apocalypse Rising Update [message #202418 is a reply to message #201959] Sat, 03 June 2006 23:15 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Ever played ren alert? If the maps are set up like that you wouldn't notice a tree missing or in th wrong place. Just make a large map with several trees scattered everywhere.

Re: Red Alert 2: Apocalypse Rising Update [message #202433 is a reply to message #201959] Sun, 04 June 2006 08:07 Go to previous messageGo to next message
OWA is currently offline  OWA
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Mirage tank divers have got to play it cool. If they move while a column of Apocalypses are rampaging through the forest they are stuffed. But if the Apocs bypass them it may give them the chance to launch a sneak attack from behind. Deadly if used by the right person Smile

Re: Red Alert 2: Apocalypse Rising Update [message #202440 is a reply to message #202433] Sun, 04 June 2006 10:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yes, but don't you think that it would be a bit "unfair" that way? There should be a way to tell the difference from a normal Tree from a mirage. Something like the stealth effect in renegade, you can't see anything from far away, but when you get up close, it is rather obvious.
Re: Red Alert 2: Apocalypse Rising Update [message #202441 is a reply to message #201959] Sun, 04 June 2006 10:29 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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i dunno that sounds unfair from the tank drivers point of view, its not like the standard stealth, where the stealth/cloak wont drop as soon as it fires, in this case the mirage tank needs to be imobile to be able to move at all
Re: Red Alert 2: Apocalypse Rising Update [message #202451 is a reply to message #202441] Sun, 04 June 2006 12:53 Go to previous messageGo to next message
OWA is currently offline  OWA
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Look at Core patch2. You cant see the stealth tank at all apart from the dust emmiters from the tracks. This is the same sort of thing we are going to do with the mirage tank. People will be able to spot moving trees easy. The mirage tank fires but then goes quickly back into cloak. We may need to test this out.

Re: Red Alert 2: Apocalypse Rising Update [message #202475 is a reply to message #202451] Sun, 04 June 2006 17:15 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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when the shot is fired, is it going to have a rocoil? Cause then it will look like a random shaking tree.
Re: Red Alert 2: Apocalypse Rising Update [message #202481 is a reply to message #201959] Sun, 04 June 2006 18:07 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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you would see the players name on a tree if you get close enough you know? that might be enough

Re: Red Alert 2: Apocalypse Rising Update [message #202484 is a reply to message #201959] Sun, 04 June 2006 18:16 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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I think the best way to do it would make a key that cloaks/uncloaks you, and you cant move or fire while cloaked.

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Re: Red Alert 2: Apocalypse Rising Update [message #202510 is a reply to message #201959] Sun, 04 June 2006 23:36 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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I don't know why the heat ray would have recoil
Re: Red Alert 2: Apocalypse Rising Update [message #202570 is a reply to message #202510] Mon, 05 June 2006 12:04 Go to previous messageGo to next message
OWA is currently offline  OWA
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Me neither. Oh the irony. A tree with a heat gun. Burn my brothers burn Twisted Evil

Re: Red Alert 2: Apocalypse Rising Update [message #202574 is a reply to message #201959] Mon, 05 June 2006 12:48 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Oh, so thats what the mirage tank shot...

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Red Alert 2: Apocalypse Rising Update [message #202583 is a reply to message #201959] Mon, 05 June 2006 14:10 Go to previous messageGo to next message
Zion is currently offline  Zion
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i always thourght it shot projectiles. i thourght he mixed the prism tank and mirage tank together. im seriously confused now XD
Re: Red Alert 2: Apocalypse Rising Update [message #202596 is a reply to message #201959] Mon, 05 June 2006 15:03 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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That's why infantry would burst into flames when they got shot.

Hey, that would be a cool effect to have!


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Re: Red Alert 2: Apocalypse Rising Update [message #202604 is a reply to message #201959] Mon, 05 June 2006 16:14 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Lol, and the death animation is the guy running around on fire!

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

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Re: Red Alert 2: Apocalypse Rising Update [message #202678 is a reply to message #201959] Tue, 06 June 2006 06:02 Go to previous messageGo to next message
OWA is currently offline  OWA
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Remember Mero it shoots those heat rays, invisible until impact when there is a big firey deathpatch.

Re: Red Alert 2: Apocalypse Rising Update [message #202689 is a reply to message #201959] Tue, 06 June 2006 07:27 Go to previous messageGo to previous message
PermaGrin
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Looks good.

Get those things textured and ingame.
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