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Re: computer-controlled bots [message #192335 is a reply to message #192316] Thu, 09 March 2006 20:28 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You have to download the latest scripts.dll (2.4) from www.sourceforge.net
Search Rentools.


nopol10=Nopol=nopol(GSA)

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Re: computer-controlled bots [message #192376 is a reply to message #192284] Thu, 09 March 2006 22:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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darksnipa wrote on Thu, 09 March 2006 10:45

ok what i'm actually looking for is the same as you did with the bot challange mod package. As an example:
island.lsd the bots are very strong (i don't want that because i wanna make a co-op mod), but what scripts have you used? I mean that NOD Units attack gdi ones.


Dont you mean Nod attack Nod? Well the Bot Challenge Pkg is basically just renegade standards. I didnt use any scripts really, except on the heal pads. You can see exactly what i did by extracting the presets out of my Pkg, then naming them Temps20.ddb it will be called Island.ddb in the list.

To make the Bots attack everyone, and also give nod points for shooting nod, i simply just put al lthe bots to the mutant team.


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Re: computer-controlled bots [message #192377 is a reply to message #192315] Thu, 09 March 2006 22:34 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Terminator 101 wrote on Thu, 09 March 2006 17:43

Oblivion165 wrote on Tue, 07 March 2006 12:04

Yeah, i can replicate anything you see in SP. What exaactly are you looking to make it do?

Anything? Even the Large Raveshaw? How was that done? Did Westwood just increase his size, or did they create whole new model?




I havent played SP in about 3 years, what level? But if it was done, then yes i can.


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Re: computer-controlled bots [message #192455 is a reply to message #192315] Fri, 10 March 2006 16:56 Go to previous messageGo to next message
Napalmic
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Terminator 101 wrote on Thu, 09 March 2006 14:43

Oblivion165 wrote on Tue, 07 March 2006 12:04

Yeah, i can replicate anything you see in SP. What exaactly are you looking to make it do?

Anything? Even the Large Raveshaw? How was that done? Did Westwood just increase his size, or did they create whole new model?



The mutant Raveshaw used some complex scripting, it was nothing simple at that. If you tried it in multiplayer, he just goes after the host and when he reaches you the game crashes. Obviously, I don't think it was intended for multiplayer. It's funny however, no matter how high you fly up or even in vehicles, he can leap vast heights.

As for the model, it was probably stretched, looking at the texturing.


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Re: computer-controlled bots [message #192464 is a reply to message #190549] Fri, 10 March 2006 19:12 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Raveshaw was the boss of Mission 9- Evolution of Evil, and he appeared at the end. But it was pretty easy boss if you ask me.

"It is time you saw the future, while you still have human eyes"

Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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Re: computer-controlled bots [message #192475 is a reply to message #190549] Fri, 10 March 2006 20:54 Go to previous messageGo to next message
$c0p3 is currently offline  $c0p3
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lol who plays Renegade single player...

im best playa
Re: computer-controlled bots [message #192479 is a reply to message #190549] Fri, 10 March 2006 22:11 Go to previous messageGo to next message
ghost is currently offline  ghost
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I do....

make some what of a pratice. even as i pwn them all with my pistol and auto rifle Sad

But its fun Very Happy


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Re: computer-controlled bots [message #192846 is a reply to message #190549] Tue, 14 March 2006 18:26 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Lol. I remember the time i played it. He punched me Angry .
Yea, he was an easy boss, if you could doge him. If you didn't know how to run and jump and shoot at the same time, The Bomb


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Re: computer-controlled bots [message #193322 is a reply to message #190549] Sun, 19 March 2006 14:38 Go to previous messageGo to next message
Spyder
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No what i mean is:

__________________________________________
| NOD Units and Characters attack GDI ones |
|__________________________________________|
Re: computer-controlled bots [message #193982 is a reply to message #193322] Mon, 27 March 2006 03:46 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Erm... Oblivion, are you done with the Advanced Bot tutorial?

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Re: computer-controlled bots [message #194002 is a reply to message #190549] Mon, 27 March 2006 10:31 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Im still waiting for the script, everything is done except VTOL Bots.

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Re: computer-controlled bots [message #197452 is a reply to message #190549] Sun, 23 April 2006 10:58 Go to previous messageGo to next message
Spyder
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Oblibion in this way, i just can't get any further.
I just exactly need to know how i can make NODunits, like nod soldiers attack the GDIunits like the gdi soldiers (the player).

So it's this way:
NOD attack GDI
GDI = player
NOD = Computer controlled bot
NOD = Not at mutant side
NOD = just on the NOD side, so they can't kill each other.

Do you understand?

Else add me at messenger:
foxhoundskull@hotmail.com

or mail me at:
foxhoundskull@gmail.com
Re: computer-controlled bots [message #197506 is a reply to message #197452] Mon, 24 April 2006 03:04 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Put the nod units on the Nod side: Set the Team setting in the nod unit's preset to Nod and that's it. Then put a spawn for GDI where you want.

nopol10=Nopol=nopol(GSA)

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Re: computer-controlled bots [message #198261 is a reply to message #190549] Sat, 29 April 2006 23:55 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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A engineer-bot-script would be nice for public servers... they can aid to repair...

Just a little question... if i create bots on a server... do they count to the playerlimit, or like visceroids not?


Thanks.
Re: computer-controlled bots [message #198282 is a reply to message #198261] Sun, 30 April 2006 07:28 Go to previous messageGo to next message
reborn is currently offline  reborn
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No they do not count as a player limit.


Re: computer-controlled bots [message #201142 is a reply to message #190549] Sat, 27 May 2006 06:15 Go to previous messageGo to next message
Spyder
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w00t!
My computer controlled bots finally work!
But a little problem.
At M11 i've put a sakura bot on top of a rock, but she keeps walking away from the rock and goes to another place. How can i let them stay on the place i want?
Re: computer-controlled bots [message #201278 is a reply to message #201142] Sun, 28 May 2006 02:27 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Go to the settings of that Soldier and check InnateStationary

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Re: computer-controlled bots [message #201284 is a reply to message #190549] Sun, 28 May 2006 03:40 Go to previous message
Spyder
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It's already checked but she keeps walking.
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