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Re: Co-op problem [message #197741 is a reply to message #197338] Tue, 25 April 2006 19:18 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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i have an objects.aow...........so should i use that object.dbb in all the same presets folder for future levels?
Re: Co-op problem [message #197790 is a reply to message #197338] Wed, 26 April 2006 09:09 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Yes In Love
Re: Co-op problem [message #197883 is a reply to message #197338] Wed, 26 April 2006 18:43 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Ok........so I popped in those files to the server data and now the server wont show up in the server listings
Re: Co-op problem [message #197885 is a reply to message #197338] Wed, 26 April 2006 18:51 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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If you have chosen to use objects.ddb over aow. Than you have to start up you're server before you place the objects.ddb into your data folder. Than reset the map Big Grin Thumbs Up
Re: Co-op problem [message #197899 is a reply to message #197338] Wed, 26 April 2006 20:25 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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so I cannot keep them both in there? is there another possible way to handle this
Re: Co-op problem [message #197913 is a reply to message #197338] Wed, 26 April 2006 21:41 Go to previous messageGo to next message
Tunaman
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Why would you use .ddb instead of .aow? Sorry if this is a n00bish question, I just always thought that you used .aow for servers so you wouldn't get 0 bug and wierd stuff like that when you play on a server.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Co-op problem [message #197966 is a reply to message #197338] Thu, 27 April 2006 08:20 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Incase you do not have the latest verson of SSAOW or incase you have started using a diffrent bhs.dll/scripts. Therefor objects.ddb would not work. Big Grin Big Grin
Re: Co-op problem [message #197999 is a reply to message #197885] Thu, 27 April 2006 16:30 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Kamuix wrote on Wed, 26 April 2006 20:51

If you have chosen to use objects.ddb over aow. Than you have to start up you're server before you place the objects.ddb into your data folder. Than reset the map Big Grin Thumbs Up

NOOOOOOOOOOOO!!!!!!!!! I did that and it still crashed.......I am begging to fear that I'll never be able to run my co-op server.......... Dont Get It
Re: Co-op problem [message #198002 is a reply to message #197338] Thu, 27 April 2006 17:51 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Lol, Test diffrent maps. Thumbs Up
Re: Co-op problem [message #198010 is a reply to message #197338] Thu, 27 April 2006 19:37 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Ok now this is gettin me kinda angry cause i used the regular level edit terrain and i deleted all the nod spawners and made some gdi ones but then it like automatically makes a spawner but you fall through the ground.........maybe this is a lot to ask for but maybe could you make one that works for me and then i could use that as a model?
Re: Co-op problem [message #198011 is a reply to message #197338] Thu, 27 April 2006 20:03 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Here ya r.
  • Attachment: M03.zip
    (Size: 109.92KB, Downloaded 33 times)
Re: Co-op problem [message #198016 is a reply to message #197338] Thu, 27 April 2006 21:26 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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ummmmmmm........could you plz upload the whole mod folder cause it crashes when i try to load it since it doesnt have the presets and stuff.........btw sry if I keep draggin this on but I really wanna get this server up
Re: Co-op problem [message #198258 is a reply to message #197338] Sat, 29 April 2006 20:43 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Huh
Re: Co-op problem [message #198294 is a reply to message #197338] Sun, 30 April 2006 09:51 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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If it asks to replace missing presets, Use something in terrain so it will not crash LE.
  • Attachment: M03.zip
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Re: Co-op problem [message #198309 is a reply to message #197338] Sun, 30 April 2006 13:10 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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It loaded fine. But I cant really see anything in that map that would help me get my co-op maps working............Are you sure theres nothing special im supposed to do?
Re: Co-op problem [message #198580 is a reply to message #197338] Wed, 03 May 2006 06:39 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Well that was just a 2 second example for a map that works.
Re: Co-op problem [message #198875 is a reply to message #197338] Sat, 06 May 2006 18:20 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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YEAH ALRIGHT I GOT MY M01 CO-OP TO WORK!!!!!!! Thnaks for the help Kamuiz but I still have a few problems. How do I get tank bots to work? And the bots I made are really stupid. They always run into stuff and arent smart anough to get around or even shoot at you sometimes. Also, when I put a bot on a waypath, do I put then right on the starting green triangle or can it be like right next to it.
Re: Co-op problem [message #199073 is a reply to message #197338] Tue, 09 May 2006 16:23 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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The vehicle spawners should work much like the soldiers. I would use JFW_Base_Defence for them. JFW_Follow_Waypoint.

I have always attached the soldiers directly to the waypath so i'm not sure weather or not it would work without them attached directly.
Re: Co-op problem [message #201659 is a reply to message #197338] Tue, 30 May 2006 18:05 Go to previous messageGo to next message
BHmath is currently offline  BHmath
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Where do I get a Co-Op mod for my server?

Please see MathK1LL's profile.
Re: Co-op problem [message #201676 is a reply to message #197338] Tue, 30 May 2006 20:56 Go to previous message
Kamuix is currently offline  Kamuix
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Make it, its the best way, and the funnest Thumbs Up
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