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Haunted House 2 - RELEASED (check page 6) [message #19547] Fri, 09 May 2003 00:18 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I think I could, but I'm not sure that's what I want to do for my next map. Also, if I had a lot of cars in it, there would be a lot of lag. Elevators just don't work well in multiplayer so I couldn't use those.
Haunted House 2 - RELEASED (check page 6) [message #19648] Fri, 09 May 2003 14:32 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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JRPereira

I think I could, but I'm not sure that's what I want to do for my next map. Also, if I had a lot of cars in it, there would be a lot of lag. Elevators just don't work well in multiplayer so I couldn't use those.


Who said they needed cars? I was thinking of a DM style Map with maybe stairs instead of Vaders.. ?


FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #19724] Sat, 10 May 2003 01:09 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Ah, I see. Well I'm pretty sure I'm going through with the expansion of haunted house so I won't have time to work on anything else for 2-4 weeks at least. I need to learn how to better model some things to do the expanded version of the map as well, so it might take longer.

A chunk of the work will be replacing some of the dsapo objects with stuff that's more unique and specific to the map. I'm not that great of a modeler so it'll take some work.

For the expansion, I'm most likely going to add some locked doors to the map that there will be keys available for -- a couple with extra weapons in them, and also some that would be good for cops and robbers games. (anyone have a sound that sounds like a locked door with the handle being turned to no avail?)

I'm also considering adding teleporters, if I can find an explanation as to how to do 'em.
Haunted House 2 - RELEASED (check page 6) [message #19744] Sat, 10 May 2003 09:10 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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With the popularity of the map, I'm pretty sure there's going to be a Haunted House 2 - an extension and improvement over the first map. Below's a list of some of the things I've done:


Replaced the dsapo swing lights in the computer room with mounted ceiling lights
Replaced the dsapo tables in the computer room with new tables.
Modified some of the computer monitors in the computer room
Added cases for the computers in the computer rooms, better textures pending.
Added lights to the tunnels behind the computer room and to the former nod PT area
Added an elevator shaft branching off the tunnel behind the computer room
Started a small containment/jail area branching from the bottom of the elevator shaft
Remodeled the tents in the GDI camp

The elevator in the shaft won't actually work due to lag concerns, it's surrounded by thick glass walls and a ramp going around it. You will be able to enter the elevator though with a key, to pick up some powerups.

Here's a screenshot of the improved tents in the GDI camp, I'll get other screenshots later.

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/newtents.jpg
Haunted House 2 - RELEASED (check page 6) [message #19887] Sun, 11 May 2003 12:42 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Sweet, I can't wait. Haunted House 1 was really cool. Keep up the good work.

Haunted House 2 - RELEASED (check page 6) [message #19925] Sun, 11 May 2003 16:24 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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New pic for everyone - here's a screenshot from inside one of the cells for the containment room - made for POW's and those who need to be restrained before and after testing. Also, there are 2 cells that will be locked and require a key (Nod's jails for cops and robbers).

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/containment1.jpg
Haunted House 2 - RELEASED (check page 6) [message #19926] Sun, 11 May 2003 16:28 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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For some reason, the links dont work. For me at least.....

It says cannot find server.


Haunted House 2 - RELEASED (check page 6) [message #19928] Sun, 11 May 2003 16:42 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I've checked 'em a few times and they work for me. Dunno what the problem could be. If the problem keeps up maybe I could mail the pics to you or something.
Haunted House 2 - RELEASED (check page 6) [message #19929] Sun, 11 May 2003 16:47 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Could you link me to your site, then I could navigate to the pics from there.

Haunted House 2 - RELEASED (check page 6) [message #19938] Sun, 11 May 2003 17:19 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I didn't originally have a page up for it so don't expect more than just screenshot links on that page.

http://pjrp.unleashed.ws/?content=gamemods/renegade_hauntedhouse
Haunted House 2 - RELEASED (check page 6) [message #19939] Sun, 11 May 2003 17:30 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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hmmmmm, weird. That one didnt work either. I'll work something out........

Haunted House 2 - RELEASED (check page 6) [message #19952] Sun, 11 May 2003 18:09 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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cool, so only gdi could unlock the doors, and then walk away leaving nod in the jail locked up till a gdi player comes over and lets them out? if thats right, tell me

Modern Warfare site: http://modernwarfare.tk
Haunted House 2 - RELEASED (check page 6) [message #19964] Sun, 11 May 2003 19:32 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Well for example, the keys to the jail areas nearest to GDI territory will require GDI's key which will be somewhere on the map, which any player can pick up (it respawns). GDI will have first access to it though, and therefore will be able to use it for their jail work in cops and robbers games.

For Nod it'll be simmilar -- they'll have their own key closer to their territory, that opens their jail areas.

In cops and robbers games, you'll be able to lead your prisoners to the locked rooms, and lock them in while people try to secure the right key and rescue their teammates.

I'm also thinking of, for the weapons caches (just a few weapons and items), to have GDI's key unlock the cache closest to Nod, and vice versa - so you have to work your way into enemy territory to get to the weapons caches.
Haunted House 2 - RELEASED (check page 6) [message #20070] Mon, 12 May 2003 14:11 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Got some more screenshots for you guys:

Here's a hall leading off of the elevator shaft at the bottom. I'll lead to a large research room that has a few rooms branching off of it.
http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/elevator_hall1.jpg

Here's a somewhat early shot of the elevator shaft. I'll most likely be retexturing it a little bit. You can see though, the glass and the ramps, and at the bottom of it is the actual elevator. I'm going to give it a door of some sort that you'll need a key to open it (inside is a small weapons cache)
http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/elevator_shaft.jpg

Here's a shot of one of the research rooms. It's most likely going to get some revision as soon as I get a better idea of how it should look.
http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/research_room_1.jpg

Here's a small staging area for the research room mentioned above -- where researchers can get changed into protective suits for working with the tiberium.
http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/research_staging_area.jpg
Haunted House 2 - RELEASED (check page 6) [message #20107] Mon, 12 May 2003 18:08 Go to previous messageGo to next message
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I played it and it was good with the railguns and p.i.cannons laying around. but it was a little small, but i liked blowing up the pop machines and stuff

Sugar is good for you
Guy1:I've been shot!!!
Guy2:I like pie
Guy3:Don't worry, you'll respawn, this is just a
computer game
Guy1:Thanks for ruining it
Guy2:I farted
Guy3:You're welcome

Baseball is wrong: a man with 4 balls cannot walk
Haunted House 2 - RELEASED (check page 6) [message #20108] Mon, 12 May 2003 18:39 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Darn, I still can't access those pics! Do you think you could e-mail em'? (or find some other way?) I really wanna see your work. Gimme an e-mail at Maytridy@rochester.rr.com and we'll discuss some form of transfer.

Haunted House 2 - RELEASED (check page 6) [message #20126] Mon, 12 May 2003 20:07 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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mail sent
Haunted House 2 - RELEASED (check page 6) [message #20182] Tue, 13 May 2003 06:39 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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ok, thanks, i'll check my e-mail when i get home.

Haunted House 2 - RELEASED (check page 6) [message #20184] Tue, 13 May 2003 07:06 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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1st off...i had plans to make a haunted house a quite a few months ago.

But I never really got off the ground with it....i was pleased to see someone make the map i intended to do myself...What a good idea it would of been,Everyone really likes this map.

Ive been asked to finish my haunted house map since the release of yours....but im busy doing things outside of mapping at the moment,and also have other maps in mind when i do get back to messing with Ren-x.

This map is an A+ in my book...loved everything about it.

I didnt find it to small...Just right for about 10-15 people

nice amount of spawns..love the tiberios(eat them on the regular Smile )

Sliding book cases were a nice touch.

theres next to nothing i found wrong...except a couple irratating things to point out for part 2 ...The poles in the front and back of the tents has to go..,when trying to get to the pt's the path between the tent and the pole is narrow.(I noticed you made new tent's..cant remember if you took out the pole's)

And the doors should open outward so u can mine the back of them and nod wouldnt be able to see the mines while the door was open.

Now onto your screens....From what i see...this doesnt look like a haunted house anymore.. Confused

Looks more futuristic,and less creepy.

Try to keep that same feel to it....I know when mapping you may get sick of how it looks...but dont lose that look that you had in part 1.

Keep up the good work...and hope to see more screens soon!!
Haunted House 2 - RELEASED (check page 6) [message #20186] Tue, 13 May 2003 07:35 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Blazea notified me that you were working on a haunted house map when I was advertizing my map. I wasn't aware of it until then. I checked around though and I couldn't find any screenshots of it though. I'm glad you like the map, I put a lot of work into it. It didn't come out great though, and hence along with the additions in v2, I'm going to be doing some remodeling and retexturing of some of the stuff in the original rooms.

For example, you mentioned the tents and the poles and whatnot, the new tent models' poles don't have any colision options set (although I consider setting 'em for just camera) - so you won't lag into 'em anymore.

Also, I've done some remodeling of the kitchen, and I have some more to do. It's come out pretty well so far, but the floor, walls, and ceiling texture just doesn't seem to fit well. I'll figure out something though.

I agree that some of the additions look less creepy and more futuristic. I'm going to have to work with the lighting and sound to make it feel cold, frightening, and abandoned. I'm not planning on releasing the map until I can get that feeling all around the map.

I really like how things are coming along though - with the revisions. I've got a lot of work ahead of myself but I think I can make this into a large quality map with good fights and good frights as well.
Haunted House 2 - RELEASED (check page 6) [message #20193] Tue, 13 May 2003 08:32 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I've put up two more screenshots, these ones showing the current improvements to the kitchen area.

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/kitchen1.jpg

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/kitchen2.jpg

I know the lighting in some of the screenshots I've been showing is pretty bright. I'm going to do most of the lighting adjustments when I'm done modeling most of the modeling and texturing.
Haunted House 2 - RELEASED (check page 6) [message #20235] Tue, 13 May 2003 12:02 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Here's a pic of the larger research room. It needs some more work but that's where I'm going with it. The elevator shaft's bottom hallway, the prison/containment area, and the smaller research room with staging area - all from the previous screenshots, can be entered from this room. It's going to be one of at least two central/hub rooms in the facilty (the other being the elevator shaft, which will have a few rooms branching off of it).

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/research_room_2.jpg

Don't forget, most of the lighting changes will be done later.
Haunted House 2 - RELEASED (check page 6) [message #20333] Tue, 13 May 2003 19:25 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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I LOVE IT! Very Happy Very Happy Very Happy Very Happy

FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #20422] Wed, 14 May 2003 07:23 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I finished one of the bathrooms in the facility earlier. 3 other rooms I'll be adding soon enough are the rec room, another bathroom (branch off of the cafateria most likely), and the cafateria. I might also add a shower room like they have in the missions.
Haunted House 2 - RELEASED (check page 6) [message #20428] Wed, 14 May 2003 07:52 Go to previous messageGo to previous message
Deafwasp is currently offline  Deafwasp
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it looks very good.

maybe some day I will play it.
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