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icon9.gif  mapping help [message #192182] Wed, 08 March 2006 08:37 Go to next message
RaptorA is currently offline  RaptorA
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Huh hey.
can any one help me im waning to get into map making but theres a few things that i duno how to do, iv got a few tuts but for wt im looking for there ither isent one or now very help full.

im wanting to know if:

you can place building onto a made map through leve editor, (i dont realy want to use renX), if u need to import an w3d building (like from the renegade building.zip) when i merg the parts to getter in renx i cant export as it say duplicet names / or wt ever it says, so cant continue, how do u sort this or has any one got the buildings already made up from them/ or knows were to get em?

When in level editor and iv got a map and i want to add external vecs (like hover tank / tow hummer) when iv imported em and set up wt i know when i com to run the map i cant get into the vecs to drive em, so how do u sort this, or any one know an indepth tut?

how do u set up PTs? to add like the new vecs (alrady have the hud image) so if any one could help me with that.


if any one know were i can get good indepth tuts for renx and level editor i would be gratefull.
or if any one wants to help me by making there own tut TY.

if any one knows of a good cnc resours site were tgheres plenty of good tuts or models plz tell me ty.

also just to fit in dos any one know any good scripting tuts?
Re: mapping help [message #192195 is a reply to message #192182] Wed, 08 March 2006 10:13 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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www.renhelp.co.uk

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: mapping help [message #192197 is a reply to message #192195] Wed, 08 March 2006 10:30 Go to previous messageGo to next message
obelisk70 is currently offline  obelisk70
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www.renforums.com

Ask there, They might know something.

[Updated on: Wed, 08 March 2006 10:32]

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Re: mapping help [message #192198 is a reply to message #192182] Wed, 08 March 2006 10:57 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Huh hey.
can any one help me im waning to get into map making but theres a few things that i duno how to do, iv got a few tuts but for wt im looking for there ither isent one or now very help full.

im wanting to know if:

you can place building onto a made map through leve editor, (i dont realy want to use renX), if u need to import an w3d building (like from the renegade building.zip) when i merg the parts to getter in renx i cant export as it say duplicet names / or wt ever it says, so cant continue, how do u sort this or has any one got the buildings already made up from them/ or knows were to get em?

You never want to import buildings of any kind, what you will want to use is my Proxis Setup.

Located here:
http://renhelp.laeubi-soft.de/index.php?tut=61


When in level editor and iv got a map and i want to add external vecs (like hover tank / tow hummer) when iv imported em and set up wt i know when i com to run the map i cant get into the vecs to drive em, so how do u sort this, or any one know an indepth tut?

I dont know of a turorial as yet, but this is because of transitions. Click mod on your vehicles preset, and under transitions, adjust your Enter/Exit ones. You can delete some of the Exit ones so that you dont have to go and adjust each one.

how do u set up PTs? to add like the new vecs (alrady have the hud image) so if any one could help me with that.

Sadly the # of Vehicles on the Pt is Set. However, you can replace vehicles with yours. All of this information is on Global Settings ~ Pruchase Settings ~ Vehicles(Gdi) etc etc, youll figure it out from there, its not complicated.

if any one know were i can get good indepth tuts for renx and level editor i would be gratefull.
or if any one wants to help me by making there own tut TY.

RenHelp is our best website for anything so far. However our main domain has been down for a week now. This URL will mirror you: http://renhelp.laeubi-soft.de

if any one knows of a good cnc resours site were tgheres plenty of good tuts or models plz tell me ty.

also just to fit in dos any one know any good scripting tuts?
So far, all you need to know is C++, If you know C++ then you can script for renegade.


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[Updated on: Wed, 08 March 2006 10:58]

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Re: mapping help [message #192200 is a reply to message #192182] Wed, 08 March 2006 11:48 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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ill check out renhelp but a lot of the time i get the 404 error.


(part 1, addin buildings) ok iv tryed wt u sed with renx / proxis and when i go to try the map the building dont show, but when in level edit its show that blue # with a roof and the spawner but thats it, how i get them into the map ingame?
index.php?t=getfile&id=808&private=0
index.php?t=getfile&id=809&private=0



just to add in when on leve editor and u zoom out how do u get it to make the terrain vewable at a grater distenc i did it the other day but iv 4got Blush

[Updated on: Wed, 08 March 2006 13:17]

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Re: mapping help [message #192224 is a reply to message #192182] Wed, 08 March 2006 17:14 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Thats the building CONTROLLER, it telly the building what it is, without it the building would be part of the terrain. You have toadd the building in renx thenn add the controller to the right building to make it work.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: mapping help [message #192255 is a reply to message #192224] Thu, 09 March 2006 01:56 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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ok? but like i sed in the first post when i add a building to the terrain and try to export it it say soming like canot export there are duplicet names of >>>> is there a easy way to rename the ones that r sendonct/there/.... duplicets?

when i do have the building on the terrain is there anything i have to do to the building controls i.e. place on a spesific part of the building / a name ??


ty dudes for all ur help so far
Re: mapping help [message #192259 is a reply to message #192255] Thu, 09 March 2006 02:47 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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soming elce can u help me with. im making a map using the extrue method (found on renhelp) but when i com to the textures there just place colours no text texture (is it coz its still set to editable mesh? if so how to u unselect editable meas?)

i fell a rit noob Dont Get It Blush
Re: mapping help [message #192263 is a reply to message #192182] Thu, 09 March 2006 04:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Ok, follow this:

http://renhelp.laeubi-soft.de/index.php?tut=59

Dont try to make 2 AGT's or two obelisk, just use it how it is. You cant go wrong with this tutorial. Lots of pictures, hehe.


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Re: mapping help [message #192275 is a reply to message #192263] Thu, 09 March 2006 06:22 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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no wt i mean is like when i use the westwood building pack and like theres the interior, exterior, and doors and u have to merg about7 differnt models.
Re: mapping help [message #192277 is a reply to message #192182] Thu, 09 March 2006 06:40 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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If you dont know what your doing just use the buildings setup or the flying buildings set up.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: mapping help [message #192301 is a reply to message #192277] Thu, 09 March 2006 14:15 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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Ok i think iv about sused it but theres a few things that i need to know to make life a lot easyer,

RenX:

1.im making a map using the extrue method (found on renhelp) but when i com to the textures there just place colours no text texture, how do i get it to show the textures?

2.onec uv edited a mesh how do u get it out of edit mesh mod?

3.is there a short cut key to make a mesh wireframe / hights(or wt ever it is)

Level Editor:

1.when working with a big terrain who do u get it so it shows more of the terrain insted of the blue background (when u voom out the terrain disapers)
**when on leve editor and u zoom out how do u get it to make the terrain visable at a grater distenc i did it the other day but iv 4got**

2.when i place a building via a terrain and i want to move it how do i get it so all the pars go with it , the interia seems to lag behind.

i think thats about it wt i need, ty Smile

[Updated on: Thu, 09 March 2006 14:16]

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Re: mapping help [message #192482 is a reply to message #192275] Sat, 11 March 2006 01:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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RaptorA wrote on Thu, 09 March 2006 13:22

no wt i mean is like when i use the westwood building pack and like theres the interior, exterior, and doors and u have to merg about7 differnt models.



thats where your going wrong Wink

You dont merge all the extra models, they are automatically added when you add the exterior Thumbs Up

The only models you need to add to your map are the ones in this zip file :: http://www.lmsbc.com/downloads/renegade/models/westwood_buil dings.zip

All the other stuff (interior etc) will be added when you export and load into LE Thumbs Up


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[Updated on: Sat, 11 March 2006 01:02]

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Re: mapping help [message #192492 is a reply to message #192482] Sat, 11 March 2006 03:20 Go to previous messageGo to next message
RaptorA is currently offline  RaptorA
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arr but witch exterior do u use theres 3 just the one when u merg it it has the most parts?
Re: mapping help [message #192510 is a reply to message #192182] Sat, 11 March 2006 08:27 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Ok kiddo, open this file:

http://renhelp.laeubi-soft.de/Tutorials/Oblivion/TUT_Proxis/ /buildings_prox.zip

DONT do anything, just export it. My tutorial above shows you EVERYTHING you need to do, dont do anything extra.

You cant go wrong.


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Re: mapping help [message #192899 is a reply to message #192510] Wed, 15 March 2006 03:34 Go to previous message
RaptorA is currently offline  RaptorA
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by jo i think iv got it Big Grin

ty guys.

although its hard to find it in leveleditor when u mak it

if u can plz help me this the other things i posted from the 9th o mar 15.15

ty agin guys and hopfully this will help me with hl2 sdk as well Big Ups
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