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Re: C&C_Pompeii (WIP) [message #188787 is a reply to message #186459] Tue, 07 February 2006 15:55 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Use that turorial (gift from Sloth) and add lightmaps to that map to make it perfect.

For the rest of the community, please feel free to use it or wait the next version of this tutorial from SLoth. We wanted to keep it for Reborn release but the community needs more tools and support, so get it and revise your maps with LIGHTMAPS!

Very Happy

Password for the archive: -sloth-
Re: C&C_Pompeii (WIP) [message #188793 is a reply to message #186459] Tue, 07 February 2006 16:11 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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*sigh, cant do it in gmax can you...

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Pompeii (WIP) [message #188794 is a reply to message #186459] Tue, 07 February 2006 16:11 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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I think Renardin is trying to tell us something <_<

Was that comment towards Silent Kane or something? >_>


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Re: C&C_Pompeii (WIP) [message #188797 is a reply to message #186459] Tue, 07 February 2006 16:40 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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That does look like a pretty awesome lava SS. Wish i was good at textures >.<

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Pompeii (WIP) [message #188805 is a reply to message #188794] Tue, 07 February 2006 17:10 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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Coolrock wrote on Tue, 07 February 2006 23:11

I think Renardin is trying to tell us something <_<

Was that comment towards Silent Kane or something? >_>



Are you TRYING to stir up trouble? It was a tutorial.


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Re: C&C_Pompeii (WIP) [message #188810 is a reply to message #186459] Tue, 07 February 2006 17:56 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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I am trying to tell I would love to see it used for all cp1 maps, fan maps... Nothing more, nothing less.
Re: C&C_Pompeii (WIP) [message #188811 is a reply to message #186459] Tue, 07 February 2006 18:07 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I think that most people making maps use gmax (me) so , cannot use lightmaps.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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We Know Drama

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Re: C&C_Pompeii (WIP) [message #188824 is a reply to message #186459] Tue, 07 February 2006 18:59 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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DreamWrsith: I'm not TRYING to start anything.

Quote:

We wanted to keep it for Reborn release but the community needs more tools and support, so get it and revise your maps with LIGHTMAPS!


I'm sorry, but that sounds like he's trying to say something referring to the tool Silent Kane made for APB.

Renardin: Do you also understand that Lightmaps were always there?


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Re: C&C_Pompeii (WIP) [message #188826 is a reply to message #188824] Tue, 07 February 2006 19:07 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Coolrock wrote on Tue, 07 February 2006 20:59

DreamWrsith: I'm not TRYING to start anything.

Quote:

We wanted to keep it for Reborn release but the community needs more tools and support, so get it and revise your maps with LIGHTMAPS!


I'm sorry, but that sounds like he's trying to say something referring to the tool Silent Kane made for APB.

Renardin: Do you also understand that Lightmaps were always there?


I think the main problem is that nobody knew how to make them to or was willing to show anybody how to do it.

I for one, welcome our lightmap-sharing overlords.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Pompeii (WIP) [message #188828 is a reply to message #186459] Tue, 07 February 2006 19:12 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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It was a miss understanding. I talked to Renardin and everything is fine now.

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Re: C&C_Pompeii (WIP) [message #188831 is a reply to message #188797] Tue, 07 February 2006 19:19 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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dude#1 wrote on Tue, 07 February 2006 18:40

That does look like a pretty awesome lava SS. Wish i was good at textures >.<


Believe it or not, that's one of the lava textures already in renegade. It scrolls though. The texture I used for the particle emitter area also in always.dat (flash-something, I think).

EXdeath7 wrote on Tue, 07 February 2006 17:39

Wow, that is looking rreally nice, one note though. Make the texture on the inside of those pillars the same on the outside.

http://tiberios.justinpereira.com/images/news/02_06_2006e.jp g

That rock texture on the inside doesn't look all that good. That's my oppinion. Everything else looks amazing.



It would be rediculously tedius to properly map the main texture onto the undersides, but I think what I can pretty easily do instead is just make a flat surface texture based on the main one (which would have the exact same effect). It'll be in the next beta.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.

[Updated on: Tue, 07 February 2006 19:21]

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Re: C&C_Pompeii (WIP) [message #188870 is a reply to message #186459] Tue, 07 February 2006 23:20 Go to previous messageGo to next message
Spice
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Sweet, that's my only gripe about the map. It's comming along great. Rocked Over

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Pompeii (WIP) [message #189029 is a reply to message #188870] Wed, 08 February 2006 20:00 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I added the GDI/Nod signs today, along with the side tunnels (just large enough for mammys) into the bases.

I still need to add building interiors and some light objects, and then perhaps do lightmaps and then the map will be ready for the next test.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Pompeii (WIP) [message #189276 is a reply to message #186459] Thu, 09 February 2006 21:57 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
We ran a INF/DM only server for a little while, their was little to no intrest in it aftet about 2 weeks... incidently it woudl go with days with only 1-2 players in it and many times stay emptpy.


However if their is intrest I might start one again, a small 16 player or so.


Re: C&C_Pompeii (WIP) [message #189279 is a reply to message #186459] Thu, 09 February 2006 22:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

It would be ridiculously tedius to properly map the main texture onto the undersides, but I think what I can pretty easily do instead is just make a flat surface texture based on the main one (which would have the exact same effect). It'll be in the next beta.


No, it wouldn't if you had any idea of how to use Max properly. If you're not willing to make those pillars look good using simple UV coordinate mapping, it doesn't say much for the rest of your work. Making those pillars properly mapped would take all of 15 seconds to do right.
Re: C&C_Pompeii (WIP) [message #189280 is a reply to message #189276] Thu, 09 February 2006 22:16 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Alkaline wrote on Thu, 09 February 2006 23:57

We ran a INF/DM only server for a little while, their was little to no intrest in it aftet about 2 weeks... incidently it woudl go with days with only 1-2 players in it and many times stay emptpy.


However if their is intrest I might start one again, a small 16 player or so.


Yea, seems like infantry-only is a lost cause. Rome was released to a nonexistant audience. Consequently, I'm not going to do any more infantry-only maps.

I hope Pompeii fares a little better.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Pompeii (WIP) [message #189286 is a reply to message #186459] Thu, 09 February 2006 22:51 Go to previous messageGo to next message
Spice
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I remember some of my best memories of renegade playing on Haunted 2. It's too bad no one runs infantry only servers anymore.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Pompeii (WIP) [message #189307 is a reply to message #189286] Fri, 10 February 2006 00:19 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Well, Alkaline might put one up if we get enough interest...I know I'd like to play some of these newer infantry only maps like rome and ancients....along with some of the older ones I miss playing.

I still have Lightwave_Koth I want to try lightmapping it 1st.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: C&C_Pompeii (WIP) [message #189951 is a reply to message #186459] Tue, 14 February 2006 13:54 Go to previous message
Renardin6 is currently offline  Renardin6
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who will be the first out with a map with lightmaps?

I can't wait to see it.
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