Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Harvester is confuzzed- waypath prob
Harvester is confuzzed- waypath prob [message #18802] Mon, 05 May 2003 15:14 Go to next message
xpontius is currently offline  xpontius
Messages: 259
Registered: April 2003
Location: Reno
Karma: 0
Recruit
For my first map, C&C Pacific I got everything done EXCEPT the waypath for harv from weapons to the tib. None of the tutorials show how to do that and im stuck at that. Can someone plz help a map making n00b? Very Happy

-Crategod
Harvester is confuzzed- waypath prob [message #18806] Mon, 05 May 2003 15:28 Go to previous messageGo to next message
Triforce
Messages: 13
Registered: March 2003
Karma: 0
Recruit
Its simple. You should have 3 waypaths coming from the carmaker to the outside of the war fac / airstrip. Make a new waypath starting from the end of the furthest waypoint from the tiberium and place 2 more by the tips of the other 2 waypoint ends. then lead the waypath to the tiberium. The settings should be 2-way, vehicle only and innate pathfind. Use the same settings on the refinery to tiberium path too. Place 1 human pathfind generator by the WarFac and Air Strip unloading areas. Then Generate Pathfind. Your harvesters should now follow the paths to and from.

Triforce
Harvester is confuzzed- waypath prob [message #18808] Mon, 05 May 2003 15:31 Go to previous messageGo to next message
xpontius is currently offline  xpontius
Messages: 259
Registered: April 2003
Location: Reno
Karma: 0
Recruit
Thanks I preciate the help Ill do that AND ITS DONE! first map that is. Very Happy Very Happy Very Happy

-Crategod
Harvester is confuzzed- waypath prob [message #18823] Mon, 05 May 2003 16:20 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Can we see some pics?

Harvester is confuzzed- waypath prob [message #18836] Mon, 05 May 2003 16:30 Go to previous messageGo to next message
xpontius is currently offline  xpontius
Messages: 259
Registered: April 2003
Location: Reno
Karma: 0
Recruit
Quote:

maytridy Posted: Tue May 06, 2003 2:20 am Post subject:

--------------------------------------------------------------------------------

Can we see some pics?





Smile I can't right now but Ill try soon. Its 2 islands in the pacific with each side on an island . In the middle is a rocky outpost perfect for snipers wanting to scale it and zoom in. There is a large sniping post on each base with emplacments as well. After I get the harv prob fixed then its pics and testing.


-Crategod
Harvester is confuzzed- waypath prob [message #18878] Mon, 05 May 2003 18:55 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
Don't forget while your in level edit to also go to object/Script Zone/CnC/Tiberium_fields/and get the Tiberium_Field_GDI and place it in the Tib field for the GDI and then get the Tiberium_Field_Nod and place it in the Tib field for Nod, it doest have to cover the whole field, just about 4 sizes or so bigger then the harvester is. In an area that you want the harvesters to do their harvesting.

The harvesters will not follow their way paths correctly and do what you expect them to do if you do not place these little green guys.
Harvester is confuzzed- waypath prob [message #19429] Thu, 08 May 2003 12:06 Go to previous message
xpontius is currently offline  xpontius
Messages: 259
Registered: April 2003
Location: Reno
Karma: 0
Recruit
I got that its just the waypaths that are more confusing- little green guys are in place. Smile

-Crategod
Previous Topic: Do More Polygons Slow Down Gameplay?
Next Topic: What have I been up too?
Goto Forum:
  


Current Time: Wed May 01 17:47:28 MST 2024

Total time taken to generate the page: 0.00696 seconds