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Basegates and walls [message #187729] Mon, 30 January 2006 07:42 Go to next message
FeaR is currently offline  FeaR
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i tryed to make basegates and the walls next to it but when i start the serv it doesnt work in there.
please can someone help me ???
Re: Basegates and walls [message #187773 is a reply to message #187729] Mon, 30 January 2006 15:15 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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can you be more specific?

To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

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Re: Basegates and walls [message #187774 is a reply to message #187729] Mon, 30 January 2006 15:18 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Please

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Basegates and walls [message #187775 is a reply to message #187729] Mon, 30 January 2006 15:20 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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I think he means that the gates don't open when he plays the map. I suppose that you have to use a script to determine when the gate will open?

w00t?
Re: Basegates and walls [message #187782 is a reply to message #187729] Mon, 30 January 2006 16:14 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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A Base Gate is just a door, in Renegade terms.

Doesn't really need any scripting unless you wanted it to do something other than it is intended to do.


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[Updated on: Mon, 30 January 2006 16:15]

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Re: Basegates and walls [message #187793 is a reply to message #187782] Mon, 30 January 2006 17:04 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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He will need to define the zones to open the door though.

Pro tip - use invisible doors as sound triggers by assigning different sounds to the door when it opens.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: Basegates and walls [message #187813 is a reply to message #187729] Mon, 30 January 2006 18:40 Go to previous message
FeaR is currently offline  FeaR
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no i ment to get them to work serverside,bc when i add them from the presets in lvledit they appear on the map,but when i save it and upload it,they dont appear ingame Sad

[Updated on: Mon, 30 January 2006 18:41]

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