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Home » Renegade Discussions » Mod Forum » Max to W3D Exporter!  () 3 Votes
Re: Max to W3D Exporter! [message #186821 is a reply to message #186809] Mon, 23 January 2006 17:51 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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I need to post 44.6x to match the amount of post you put up. Holy shite.
Re: Max to W3D Exporter! [message #186825 is a reply to message #186523] Mon, 23 January 2006 18:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Then post more often!
Re: Max to W3D Exporter! [message #186826 is a reply to message #186523] Mon, 23 January 2006 18:29 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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But he has the highest posts overall.
Re: Max to W3D Exporter! [message #186829 is a reply to message #186523] Mon, 23 January 2006 18:41 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I'm pretty high up there, but I'm not trying to be the top.
Re: Max to W3D Exporter! [message #186896 is a reply to message #186523] Tue, 24 January 2006 06:12 Go to previous messageGo to next message
Ghost Assassin is currently offline  Ghost Assassin
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Ack, Renegade is having trouble already. People who make maps and mods and stuff keep Renegade alive. You are only killing Renegade keeping the things we need to spark a Revolution. Oh yea, BTW, $75? Get a freaking life dude.
Re: Max to W3D Exporter! [message #186913 is a reply to message #186523] Tue, 24 January 2006 09:47 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Would this life you refer to include a job that gave more than $75 per paycheck?

You know, we did offer to merge with Reborn earlier. Just reminding anybody who's keeping track.
Re: Max to W3D Exporter! [message #186924 is a reply to message #186913] Tue, 24 January 2006 11:31 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Chronojam wrote on Tue, 24 January 2006 11:47

Would this life you refer to include a job that gave more than $75 per paycheck?

You know, we did offer to merge with Reborn earlier. Just reminding anybody who's keeping track.


Just because you think that would help doesnt bring anything to the community.

The total value of the whole thing is worth 1 Export, 1 Import, 1 Texture Apply.

This whole thing is just a slap in the face to everyone who puts hours and hours into the community to help others, for nothing other than self-satifaction.

To think if I charged people for all the video tutorials and all the RenHelp tutorials and constant "Live" help I give on instant messengers. All the times ive reviewed someone else's work and debugged their error's, taught them step per step how they can learn from the experiance.

Alot of people would be short changed right about now.

Bah, not even just me, think of where we would be if JonWil started doing this crap....


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Re: Max to W3D Exporter! [message #186928 is a reply to message #186523] Tue, 24 January 2006 12:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Oblivion: What the fuck have you really done for Renegade? I've been around since before it was released. I was there helping shape the game to have features it has today, (Along with the other beta testers) things people are unlocking and being able to work with now. I was there for the flying beta, I created Glacier Flying and had it added to the 1.035 and 1.036 patches, and have made over 40 Renegade levels with my own level tutorial. I've given away tons of help, worked on the most successful total conversion project that C&C will ever see in its entire lifetime, donated my time and energy to respond to massive amounts of e-mails asking how to work with gMax and LevelEdit, and I take my time out to respond to a special forum on C&C Den about Renegade editing in particular.

I've given away more of my time in the four years I've been around this game than you could possibly have done. So you know what? It's a fucking slap to MY FACE when just a small return on some of our work would be your way of both getting something great to work with and a way to support our team for once.
Re: Max to W3D Exporter! [message #187069 is a reply to message #186523] Wed, 25 January 2006 04:19 Go to previous messageGo to next message
Dan
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How many people have purchased the plugin thus far? I really doubt you'll get many people buy it to be honest. There just aren't really enough people creating stuff for renegade, and most people probably still use GMax. Plus, I doubt people would pay for a plugin for 3DS Max, just for an outdated engine with a diminishing player base for such a high price. Why did you make the price a minimum of $75?
Re: Max to W3D Exporter! [message #187075 is a reply to message #186523] Wed, 25 January 2006 05:16 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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This reminds me of the post someone made not long ago about the fact he was creating his own irc-bot for renegade Razz.

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Re: Max to W3D Exporter! [message #187076 is a reply to message #186523] Wed, 25 January 2006 05:17 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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If I had some extra money I'd buy it!

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Re: Max to W3D Exporter! [message #187110 is a reply to message #186928] Wed, 25 January 2006 12:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Aircraftkiller wrote on Tue, 24 January 2006 14:03

Oblivion: What the fuck have you really done for Renegade? I've been around since before it was released. I was there helping shape the game to have features it has today, (Along with the other beta testers) things people are unlocking and being able to work with now. I was there for the flying beta, I created Glacier Flying and had it added to the 1.035 and 1.036 patches, and have made over 40 Renegade levels with my own level tutorial. I've given away tons of help, worked on the most successful total conversion project that C&C will ever see in its entire lifetime, donated my time and energy to respond to massive amounts of e-mails asking how to work with gMax and LevelEdit, and I take my time out to respond to a special forum on C&C Den about Renegade editing in particular.

I've given away more of my time in the four years I've been around this game than you could possibly have done. So you know what? It's a fucking slap to MY FACE when just a small return on some of our work would be your way of both getting something great to work with and a way to support our team for once.


I stated my information above.

Ive asked you questions and ive never even got a reply, not even a no comment. I have never done that in the entire history of my renegade history. All you do is bitch, and if you dont remember we voted you off of the forums, if I remember correctly I wasnt.

People don't mod games for money, they do it for practice, self expression, or just because they enjoy it. It should never even cross your mind to think that by modding a $2.99 game that you will earn some money. You should be thinking "Ill make a landmark for myself if I can accomplish this." or "The people in the community will be really pleased."

Its your business, but in alot of ways its all of ours.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Max to W3D Exporter! [message #187111 is a reply to message #186523] Wed, 25 January 2006 12:18 Go to previous messageGo to next message
reborn is currently offline  reborn
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What are the conditions? If I bought it could I distribute it?


Re: Max to W3D Exporter! [message #187115 is a reply to message #186523] Wed, 25 January 2006 13:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:



Ive asked you questions and ive never even got a reply, not even a no comment. I have never done that in the entire history of my renegade history.


When you lead a total conversion project, work 40 hours a week, create levels and textures for the game, write up tutorials and donate your time to an editing forum at C&C Den - the most popular site in the entire C&C community - you can attack me after that. Until you've done what I have, and still continue to do, I suggest you shut up. I haven't got all the time in the world to answer every question sent at me, but I do my best.

Quote:

People don't mod games for money, they do it for practice, self expression, or just because they enjoy it. It should never even cross your mind to think that by modding a $2.99 game that you will earn some money. You should be thinking "Ill make a landmark for myself if I can accomplish this." or "The people in the community will be really pleased."


Modifying a game for money does not mean you're totally unable to purchase tools for money. Stop bitching and get a job.

Quote:

Its your business, but in alot of ways its all of ours.


Then make your own exporter.

Quote:

What are the conditions? If I bought it could I distribute it?


Of course not! That's no different from piracy. It's not being sold anyhow due to the claims of piracy from other websites. We'll be keeping it to ourselves for an undetermined amount of time.

[Updated on: Wed, 25 January 2006 13:11]

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Re: Max to W3D Exporter! [message #187116 is a reply to message #186523] Wed, 25 January 2006 13:14 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I'm pretty sure the intention was that basically it's $75 for a mod team to use the tool, if the team happened to only consist of one person that would use it, then it would be $75 per person. If the mod team consisted of like 5 people that would use it, then it's only $15 per person. The more modelers and mappers a team has, the cheaper it would be per person.

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Re: Max to W3D Exporter! [message #187120 is a reply to message #186523] Wed, 25 January 2006 14:13 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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If it's not being released then I see no reason for this topic to continue.

I'll bump it in a few days.

Edit: And 3dsmax is over $3000! $75 is chump change compared to that! Geesh.


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[Updated on: Wed, 25 January 2006 16:21]

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