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Poly test [message #185957] Mon, 16 January 2006 16:23 Go to next message
PaRaDoX is currently offline  PaRaDoX
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well i have noticed alot of people saying stuff like "1900 polys is way to much for that"
and they people say "what about the older computers, they wont handle that much"
well i am one of those people with an older computer so a ran a test and heres the specks and test


system specs
900MHz AMD Duron OC 1.1ghz
64kb of L2 cache
384mb of pc2100 100mhz OC 133mhz 266mhz effective
Radon 9250se 256mb 238mhz core 166mhz VRAM
OC tohttp://i25.photobucket.com/albums/c66/PaRaDoX_seal/vodeospeed.jpg
422mhz effective VRAM 128bit 4 pipelines
mother board ECS K7VTA3 Rev 6.2

heres the test
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/94273666.jpg
heres the frame rate i get at the menu
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/d2d9acfd.jpg
heres the frame rate i got in game
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/b2ad475a.jpg
heres the frame rate when i started shooting and set of some c4
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/03942f42.jpg


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Poly test [message #185961 is a reply to message #185957] Mon, 16 January 2006 16:43 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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That wasn't necessary, it was already tested before, someone put a bunch of high detail tanks and got the polygon count into the millions and had it in game with little FPS loss. The game handles larger numbers of polygons well, but doesn't handle larger textures as good.

So yes, "what about the older computers, they wont handle that much" is false.

But the first quote has nothing to do with that, 1930 is WAY too much for a model that small, that beacon can be done in less then half of that with the same amount of detail if done right.


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[Updated on: Mon, 16 January 2006 16:44]

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Re: Poly test [message #185962 is a reply to message #185957] Mon, 16 January 2006 16:47 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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yea i could be but it does not have to be 800 polys
and i dont think they are going to cut the faces out of the parts you cant see... if they did that it would be around 1100


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Mon, 16 January 2006 16:49]

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Re: Poly test [message #185990 is a reply to message #185957] Mon, 16 January 2006 20:31 Go to previous messageGo to next message
sfr3f is currently offline  sfr3f
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How often do you see untextured objects in game? Now try it with game-scale textures.
Re: Poly test [message #186000 is a reply to message #185962] Mon, 16 January 2006 21:13 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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PaRaDoX wrote on Mon, 16 January 2006 18:47

yea i could be but it does not have to be 800 polys
and i dont think they are going to cut the faces out of the parts you cant see... if they did that it would be around 1100


It doesn't have to be over 1000 polygons. It SHOULD be way less than it is. It's unprofessional to invest additional polygons when you gain absolutely no detail, and a waste.

Renegade handles polygons wonderfully but it's not so good about wrapping large textures over them. Some engines are good at polys, some are good at textures; Renegade is great with polygons in the order of millions of visible ones on-screen, but as soon as you stick 1024x1024 textures on them...
Re: Poly test [message #186001 is a reply to message #185990] Mon, 16 January 2006 21:39 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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KaiserPanda wrote on Mon, 16 January 2006 22:31

How often do you see untextured objects in game? Now try it with game-scale textures.

how may game models are biger then 4000 polys?

and yes cj they did waste a bunch on it, those details could have been added with a good bump map too Razz


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Mon, 16 January 2006 21:44]

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Re: Poly test [message #186006 is a reply to message #185957] Mon, 16 January 2006 22:45 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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I'm sure they'll reduce it and have it still look as great as it does, but you shouldn't try to defend the overuse of polygons especially using this old truth about Renegade (that it handles polygons great). By the way, what's with you talking about bumpmaps all the time suddenly? o_O
Re: Poly test [message #186067 is a reply to message #185957] Tue, 17 January 2006 12:34 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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well they add details without ploys and if they could make a good bump map it would look great

see
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/055a134b.jpg

this is what it looks like without the base texture
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/d13969c4.jpg


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Poly test [message #186078 is a reply to message #185957] Tue, 17 January 2006 14:47 Go to previous message
Nodbugger is currently offline  Nodbugger
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Me and Doitle did this what? 5 years ago?

http://www.n00bstories.com/image.fetch.php?id=1129285834
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