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Another WIP Map [message #185913] Mon, 16 January 2006 14:02 Go to next message
JeepRubi is currently offline  JeepRubi
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Ive been working on this map for a couple of days and thought it would be neat to show you an update evry once in a while. This way i can get suggestions on the terrain before i put it into level edit. So far it has no texture and all i have is the terrain for the Nod and GDI bases.

index.php?t=getfile&id=591&private=0

index.php?t=getfile&id=591&private=0

index.php?t=getfile&id=593&private=0

index.php?t=getfile&id=594&private=0

Its gunna take awhile because of the way im modeling the terrain but the end result will be awesome.
  • Attachment: GDIbase 1.jpg
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  • Attachment: GDIbase 2.jpg
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  • Attachment: Nodbase 1.jpg
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  • Attachment: Nodbase 2.jpg
    (Size: 153.38KB, Downloaded 559 times)


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #185916 is a reply to message #185913] Mon, 16 January 2006 14:12 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Is the PP gonna be added in or what?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Another WIP Map [message #185921 is a reply to message #185913] Mon, 16 January 2006 14:33 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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No, the Power Plant is going to be in the background. It will be invincible, untargetable and will have no effect on gameplay whatsever. All it is, is part of the scenery.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #185925 is a reply to message #185913] Mon, 16 January 2006 14:40 Go to previous messageGo to next message
Spice
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That's a neat idea. I like it. Thumbs Up The map kind of looks like the tutorial map in renegade, better know as C&C_Land.

Try apply smoohting groups to your terrain, It will look a lot better.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Mon, 16 January 2006 14:42]

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Re: Another WIP Map [message #185935 is a reply to message #185913] Mon, 16 January 2006 15:10 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Couple things, im not going to smooth the terrain until im done. The reason it is not smoothed already is that the way i model is holding shift to create a poly then creat the face in between. I find this takes longer but you can get EXactly the thing you want.

And i am basing the nod base layout on C&C Land but on more of a hill. The texture set will be nearly the same.


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #186374 is a reply to message #185913] Thu, 19 January 2006 18:29 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Got another update, ive been doing other things lately but i did a bit in the middle. I also textures quickly, they are only temorary.
index.php?t=getfile&id=603&private=0


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #186376 is a reply to message #185913] Thu, 19 January 2006 19:09 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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What's going to happen in the middle? Is it going to be like Field?

And it seems like the obelisk has a straight LOS onto most of the entrance to the Nod base; as in tanks will get zapped before getting to that corner closest to the airstrip out of sight of the obelisk.


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Re: Another WIP Map [message #186378 is a reply to message #185925] Thu, 19 January 2006 19:30 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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EXdeath7 wrote on Mon, 16 January 2006 15:40

That's a neat idea. I like it. Thumbs Up The map kind of looks like the tutorial map in renegade, better know as C&C_Land.

Try apply smoohting groups to your terrain, It will look a lot better.

Isn't the skirmish map in Ren actually a slightly modified version of C&C_Under?


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Re: Another WIP Map [message #186383 is a reply to message #186378] Thu, 19 January 2006 20:16 Go to previous messageGo to next message
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=HT=T-Bird wrote on Thu, 19 January 2006 18:30

EXdeath7 wrote on Mon, 16 January 2006 15:40

That's a neat idea. I like it. Thumbs Up The map kind of looks like the tutorial map in renegade, better know as C&C_Land.

Try apply smoohting groups to your terrain, It will look a lot better.

Isn't the skirmish map in Ren actually a slightly modified version of C&C_Under?


No he was talking about the solo player tutorial map which is C&C_Land, not the multiplayer practice one that you are correct, is C&C Under with a few changes.


http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Another WIP Map [message #186389 is a reply to message #185913] Thu, 19 January 2006 21:21 Go to previous messageGo to next message
Spice
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From what I understand, C&C Land was the first renegade multiplayer map, which was modified for that tutorial map.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Another WIP Map [message #186788 is a reply to message #185913] Mon, 23 January 2006 14:06 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Ok, another update. Im done most of the terrain exept some just outside the gdi base which i will probably get finished tonight. All i have for now are some plans for the tunnels. If anyone wants to comment on the way they will be set up i am open to opinions. If you look near the center were there is an infantry only area to cross fron one feild to the next, you will notice two platforms. They are up in the rock face, i plan to add a small, very small rope bridge so you will be able to cross over and reach the other set of tunnels.

index.php?t=getfile&id=611&private=0

I am planning to make the map with the same texture set as C&C_Land. If people like the layout of the map ill do like C&C_Seside_Sunset and C&C_Seaside_Canyon and make two versions. This time it will be at night, the texture set will be more of a snowy cold and i might enable flying units.

I am still in need of a name so please post your ideas.
  • Attachment: map, map.jpg
    (Size: 86.95KB, Downloaded 418 times)


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #186937 is a reply to message #185913] Tue, 24 January 2006 13:27 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Nod seems to have a slight advantage in the map.
Re: Another WIP Map [message #186949 is a reply to message #185913] Tue, 24 January 2006 14:51 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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How could i fix this imbalance? Please post your ideas.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #186955 is a reply to message #186937] Tue, 24 January 2006 15:31 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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icedog90 wrote on Tue, 24 January 2006 15:27

Nod seems to have a slight advantage in the map.


with that tunnel leading straight into the hon?


Re: Another WIP Map [message #186971 is a reply to message #185913] Tue, 24 January 2006 16:32 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I made the map so both teams are about even, its harder for gdi to use its armour because there is so much of an area before the oblisk but its hard for nod to use its stealth because its a tighter map and the tunnels are far away fron most buildings.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #186988 is a reply to message #185913] Tue, 24 January 2006 17:56 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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I suggest you add some rocks, barbed wire/sandbags in the field for snipers.

Also, what will the player see from outside the map, besides the Powerplants?


Re: Another WIP Map [message #187001 is a reply to message #185913] Tue, 24 January 2006 18:18 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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The main path that leads to Nod's base is much longer and wider than GDI's. It seems like Nod would have an advantage there.
Re: Another WIP Map [message #187662 is a reply to message #185913] Sun, 29 January 2006 19:01 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Ok i finished the tunnels and the terrain, i also broke it upfor texturing and maybe vis sectors if it needs it.
index.php?t=getfile&id=637&private=0
  • Attachment: Wip Map.jpg
    (Size: 192.44KB, Downloaded 333 times)


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #187672 is a reply to message #185913] Sun, 29 January 2006 20:06 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Didn't take my advice...
Re: Another WIP Map [message #187677 is a reply to message #185913] Sun, 29 January 2006 20:24 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Quote:

Ive been working on this map for a couple of days


Umm... Mines better.
Re: Another WIP Map [message #187722 is a reply to message #185913] Mon, 30 January 2006 06:08 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Somehow , i think mine will be better.

And icedog, sorry, i forgot about your idea ill try to make the nod path smaller.


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #188248 is a reply to message #185913] Thu, 02 February 2006 17:53 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Ive been texturing and its looking awesome. One thing, I want to add a backdrop to it but I dont know what the texture is called. I looked thrugh the always.dat and diddnt see it (probably missed it). Anyone know the name of the one with the mounains like used on C&C_Land?

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #188261 is a reply to message #185913] Thu, 02 February 2006 21:42 Go to previous messageGo to next message
Spice
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Since the GDI infantry can sneak in and desroy the hand of nod you should mak the GDI Barracks exposed to vehicle fire. Like so:

index.php?t=getfile&id=662&private=0
  • Attachment: test1.jpg
    (Size: 104.20KB, Downloaded 374 times)


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Thu, 02 February 2006 21:43]

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Re: Another WIP Map [message #188279 is a reply to message #185913] Fri, 03 February 2006 05:23 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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If i did that it would not just make the barracks vanurable ut also every other building in the base.

I have some ideas to even it out that im currently working on.


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Another WIP Map [message #188280 is a reply to message #185913] Fri, 03 February 2006 05:40 Go to previous messageGo to previous message
PaRaDoX is currently offline  PaRaDoX
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i really like the way this is set up, exdeath7 is right though

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

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