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Red Alert Cruiser [message #182209] Tue, 13 December 2005 17:32 Go to next message
rm5248 is currently offline  rm5248
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Registered: November 2003
Location: USA
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General (1 Star)
Yeah, so I'm really not a good 3D modeler, but I decided to try and model a bit more with Blender3D. So here's my attempt at an Allied Cruiser from Red Alert. And yes, I know that there's no anchor, no propellors, the bridge/midship part is not exactly the same as it was in-game, and that it's not perfectly flat. But I've never done much before, so I just wanted to know what you people thought. Rocked Over

http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r-good_front.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good1.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good2.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good3.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good4.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good5.jpg
http://img.photobucket.com/albums/v635/rm5248/Renders/cruise r_good6.jpg

And FYI, this is the pretty much the only RA refrence that I used, I'm afraid that I had to steal the rest of the design from thi picture of the Bismarck.


w00t?
Re: Red Alert Cruiser [message #182214 is a reply to message #182209] Tue, 13 December 2005 18:37 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Registered: April 2003
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Recruit
Dude theres alot of areas where it looks pretty dodgy, and many wasted poly if its ment to be low? The overall thing isnt that bad just needs a little work.

http://www.boomspeed.com/psycoarmy2/boxhead.gif

[Updated on: Tue, 13 December 2005 18:38]

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Re: Red Alert Cruiser [message #182226 is a reply to message #182209] Tue, 13 December 2005 21:49 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
It's pretty good. Blender is difficult to get used to if your native program is 3D Studio Max. It's sooo different.
Re: Red Alert Cruiser [message #182237 is a reply to message #182209] Wed, 14 December 2005 04:16 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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Commander
I use blender! Can you make .gmax or .w3d files with it? And how did you make those chains?

http://img.photobucket.com/albums/v703/Bandie63/Daniels/userbar1.jpg
Re: Red Alert Cruiser [message #182274 is a reply to message #182209] Wed, 14 December 2005 14:58 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Registered: November 2003
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General (1 Star)
Wasted polys? yeah, probably. Whats That Though I don't know how to count the polys with Blender, so I'm not worrying about it. Rocked Over

And the chains, I just made a chain link with a cube I extruded into a rectangular shape, duplicated it, roated it along the X axis (or Y, depending on what you prefer) doubled it several times, and shrunk it down.

And as far as I know, you can't make .w3d or .gmax files with it. Or, for that matter, any file that GMAX will open. =/


w00t?
Re: Red Alert Cruiser [message #182276 is a reply to message #182209] Wed, 14 December 2005 15:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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If you can export to .3ds there is a 3DS importer for GMax

http://steamsignature.com/card/1/76561197975867233.png
Re: Red Alert Cruiser [message #182349 is a reply to message #182276] Thu, 15 December 2005 16:20 Go to previous message
rm5248 is currently offline  rm5248
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Registered: November 2003
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General (1 Star)
danpaul88 wrote on Wed, 14 December 2005 16:48

If you can export to .3ds there is a 3DS importer for GMax


http://67.22.114.230:8080/programming/blender/index.html <-- 3DS exporter, though it doesn't show up for me... Maybe I have to restart the computer...


w00t?
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