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Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181665 is a reply to message #181448] Thu, 08 December 2005 07:30 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Surprised

Since it's electronic/digital, you can add an on/off switch, and a zoom in and a zoom out button, and maybe a manual focus button on top in a little panel.

For the body, the larger part, you could give the edges between it's sides and the front and back an extra edge, so it doesn't look as blocky. I did a quick example of what I mean in the image with the red.

A quick way to do this would be to delete the polygons all the way around the sides (crossed with the blue line), then with no other polygons selected, create a polygon out of the vertices that make up the edge of the polygons highlighted in green, making sure the new polygon is facing towards the back. Extrude the entire polygon back slightly, scale it up, then extrude back again to form the body, then back again and scale down slightly to make the new edge, and weld the vertices together to the coresponding ones on the back, and delete the now hidden polygon.

You can also do the same thing to the part behind it that's connecting the eye pieces.

Also, you can take the extra end segment out of the lenses on the front since that won't be seen in game at all, and the roundness of it won't be noticeable in renders/screenshots of it without the lines, or with a texture on.

index.php?t=getfile&id=518&private=0


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[Updated on: Thu, 08 December 2005 07:32]

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Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181699 is a reply to message #181448] Thu, 08 December 2005 15:32 Go to previous messageGo to next message
Spice
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Ok, I used the suggestions. How does it look?

http://img.photobucket.com/albums/v294/DeathAX/NodBinoculars.jpg


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181706 is a reply to message #181448] Thu, 08 December 2005 15:53 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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Recruit
Looks good.

https://i.imgur.com/EON9kjF.gif
Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181712 is a reply to message #181448] Thu, 08 December 2005 17:10 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Nice, looks better now.

.:Red Alert: A Path Beyond Modeler:.
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[Updated on: Thu, 08 December 2005 17:12]

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Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181857 is a reply to message #181448] Sat, 10 December 2005 10:42 Go to previous messageGo to next message
Lijitsu
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I do like those better as Nod's binocs. The way I figure things, is that Nod is more stealth and quick actions, therefor their gear needs to be small and light, so as not hinder them. GDI, however, is a full force army, much the U.S. or Russian armies, great at killing things with overpowered weaponry. GDI's equipment is meant to be more powerful, therefor it's usually bigger.

Great work on the binocs there. I really love the way the new Nod ones look especially. I take the binocs are gonna be standard issue for all soldiers in the field?


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CNC Reborn :: GDI and Nod Electronic Binoculars [message #181927 is a reply to message #181448] Sat, 10 December 2005 18:58 Go to previous message
Renardin6 is currently offline  Renardin6
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Officers only.
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