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C&C_WartornValley [message #179821] Sat, 19 November 2005 19:24 Go to next message
Naamloos is currently offline  Naamloos
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Been a while since I made anything for normal Renegade, so I made a map.

http://files.filefront.com/CC_WartornValleyrar/;4373653;;/fi leinfo.html

Screens located there aswell, though filefront doesn't always like to show them Huh

Please post comments or suggestions here Rocked Over


Beter known as "raapnaap".
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Re: C&C_WartornValley [message #179824 is a reply to message #179821] Sat, 19 November 2005 20:14 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
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Filefront won't show the screens :S

WOL nick: migtybob
http://ric3d.com/Renegade-X-Userbar.jpg
Wesforce

We are living in post-common sense society.
Re: C&C_WartornValley [message #179840 is a reply to message #179821] Sat, 19 November 2005 23:52 Go to previous messageGo to next message
reborn is currently offline  reborn
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Would you like MP-gaming.net to host this on our downloads page instead?


Re: C&C_WartornValley [message #179842 is a reply to message #179821] Sun, 20 November 2005 00:29 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Quality mirror:

http://icedog.apocmedia.com/CC_WartornValley.rar

Quality screenshots:

http://icedog.apocmedia.com/stuff/wartornshots/screenshot01. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot02. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot03. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot04. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot05. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot06. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot07. jpg
http://icedog.apocmedia.com/stuff/wartornshots/screenshot08. jpg

Just doing what's best for the community.

One question though... why the hell does GDI have two bases (with guard towers) and Nod only has one (with zero base defense)?
Re: C&C_WartornValley [message #179863 is a reply to message #179821] Sun, 20 November 2005 04:55 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

why the hell does GDI have two bases (with guard towers) and Nod only has one (with zero base defense)?


I got bored of the normal lay-out of renegade maps so that's why.

Both sides should be balanced this way, Nod only has 1 way into their base, while GDI has 4 in total, so I gave them some guard towers, and a free weak hummer (which respawns after a while) for transport between bases.

Quote:

Would you like MP-gaming.net to host this on our downloads page instead?


Anyone is free to host my stuff as long as I get credit.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Sun, 20 November 2005 04:57]

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Re: C&C_WartornValley [message #179887 is a reply to message #179821] Sun, 20 November 2005 09:32 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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needs vegetation. Looks kind of boring in that it's nothing but the color brown to look at.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: C&C_WartornValley [message #179892 is a reply to message #179821] Sun, 20 November 2005 10:31 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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The layout sucks, if GDI can get 3 Medium Tanks at Nods entreance it's game.

Re: C&C_WartornValley [message #179915 is a reply to message #179821] Sun, 20 November 2005 13:56 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Then make sure they don't get those 3 meds.

Quote:

needs vegetation. Looks kind of boring in that it's nothing but the color brown to look at.


After years of fighting and the slow tiberium evolution on the planet, I don't think there wouldn't be much left of the plant's and tree's in the area...

I never played the map with players online, I just made it the way I think it's balanced. If anyone can show me some serious problems then I'll do something about it asap.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Sun, 20 November 2005 13:58]

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Re: C&C_WartornValley [message #179925 is a reply to message #179821] Sun, 20 November 2005 15:47 Go to previous messageGo to next message
Aprime
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Do you even know what a valley is? Whats That


FUCK
Re: C&C_WartornValley [message #179928 is a reply to message #179821] Sun, 20 November 2005 17:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Yes, and this 'was' one Rocked Over

Btw, this was, actually, my first attempt to create a 'normal' outside map, other then the random stuff I used make.


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www.apathbeyond.com
Re: C&C_WartornValley [message #179937 is a reply to message #179821] Sun, 20 November 2005 19:12 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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Really nice job on the map Smile

https://i.imgur.com/EON9kjF.gif

[Updated on: Sun, 20 November 2005 19:12]

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Re: C&C_WartornValley [message #179950 is a reply to message #179915] Mon, 21 November 2005 00:15 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Naamloos wrote on Sun, 20 November 2005 14:56

Then make sure they don't get those 3 meds.

Quote:

needs vegetation. Looks kind of boring in that it's nothing but the color brown to look at.


After years of fighting and the slow tiberium evolution on the planet, I don't think there wouldn't be much left of the plant's and tree's in the area...



I beg to differ:
http://www.origo.hu/jatek/gamer/leiras_kep/ccfireshot04.jpg


http://img148.imageshack.us/img148/9146/hartyn4.png
Re: C&C_WartornValley [message #179999 is a reply to message #179821] Mon, 21 November 2005 08:42 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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That's pure tiberium...

But I guess placing some grassy spots wouldn't hurt...


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www.apathbeyond.com
Re: C&C_WartornValley [message #180119 is a reply to message #179821] Tue, 22 November 2005 14:30 Go to previous messageGo to next message
sterps is currently offline  sterps
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Mammoths get stuck inside in the weapons factory when you build them.
Re: C&C_WartornValley [message #180120 is a reply to message #179821] Tue, 22 November 2005 14:37 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I decided to cancel work on this map... I'll try something different and beter soon.

I learned from my mistakes here Satisfied


Beter known as "raapnaap".
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Re: C&C_WartornValley [message #180131 is a reply to message #179821] Tue, 22 November 2005 15:30 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I liked it.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: C&C_WartornValley [message #180215 is a reply to message #179821] Wed, 23 November 2005 13:23 Go to previous messageGo to next message
Spice
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I like it. Rocked Over

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 23 November 2005 13:23]

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Re: C&C_WartornValley [message #180248 is a reply to message #179821] Wed, 23 November 2005 22:44 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
nice concept, but poorly executed..
Nod has a big advantage on this map, It only has 1 entrance to defend, wher as gdi has 4 and on top of that the bases are split!

WOuld be interesting if both sides were split...


Re: C&C_WartornValley [message #180255 is a reply to message #179821] Thu, 24 November 2005 00:35 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I agree. You should just make both bases split and give Nod turrets.
Re: C&C_WartornValley [message #180358 is a reply to message #179821] Fri, 25 November 2005 04:29 Go to previous messageGo to next message
Spice
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The turrets absolutly suck, I wouldn't waste my time destroying them.

You should blend up some textures with photoshop overlays. Such as a dirt and sand texture. It would look nice.

Here's a cliff texture I made you can use. Kind of made it too small.

http://img.photobucket.com/albums/v294/DeathAX/ex_cliff.jpg


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 25 November 2005 04:29]

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Re: C&C_WartornValley [message #180395 is a reply to message #179821] Fri, 25 November 2005 14:10 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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The GDI guard towers aren't any better than the turrets.
Re: C&C_WartornValley [message #180398 is a reply to message #179821] Fri, 25 November 2005 15:24 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Their aim is way better against infantry, and they rapidly destroy light vehicles.

Re: C&C_WartornValley [message #180415 is a reply to message #180358] Fri, 25 November 2005 18:06 Go to previous message
Naamloos is currently offline  Naamloos
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EXdeath7 wrote on Fri, 25 November 2005 12:29

The turrets absolutly suck, I wouldn't waste my time destroying them.

You should blend up some textures with photoshop overlays. Such as a dirt and sand texture. It would look nice.

Here's a cliff texture I made you can use. Kind of made it too small.

http://img.photobucket.com/albums/v294/DeathAX/ex_cliff.jpg



Bit too small yes, but thanks anyway.

And uhmm, I know nothing about photo shop, so whatever you mean with that it all sounds like some random stuff to me Dont Get It


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