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CNC Reborn Update: Lightmaps [message #179076] Mon, 14 November 2005 01:15 Go to next message
Spice
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ok, first off, we have been hard at working knocking off items as we put them in-game. We havn't got too much to show off yet but we are getting there. ok now to the good stuff.

I think a huge round of applause is in order for our team member sloth. He has managed to duplicate the Lightmaps in Renegade for use in-game, which was thought impossible by some without the nugraph Rendering program.

Here is a taste of a version of the GDI barracks, notice the shadows coming off of the antenna and sides, those are the lightmaps at work.

http://img.photobucket.com/albums/v294/DeathAX/Barracks_Lightmapped.jpg

Thats pretty much it. I hope to have a lot to show in the coming week or so. We aren't dead *Sigh* At least not yet Rocked Over


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Mon, 14 November 2005 01:24]

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Re: CNC Reborn Update: Lightmaps [message #179078 is a reply to message #179076] Mon, 14 November 2005 02:04 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Nice Smile.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: CNC Reborn Update: Lightmaps [message #179088 is a reply to message #179076] Mon, 14 November 2005 06:13 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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How? how? how? how?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Renegade Forums - Official Drama Perpetuator.
Re: CNC Reborn Update: Lightmaps [message #179093 is a reply to message #179076] Mon, 14 November 2005 09:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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How hard could that possibly be? Max already has texture baking in place. Now I want to see you do the levels too, and actually get a usable modification out. Oh, and fix the myriad of problems "Reborn" has including the intense hate this community harbors for something that's been the campaign of lies and deception for the past two years.

Get work in-game - get something done. If you're only on fucking lightmaps (Which were done with Lightscape, not whatever you just wrote exdeath... And don't think I take Reborn's failures out on you considering you already told me you don't like them anyway, which goes for a good part of their own team) so far I have the distinct feeling it won't be done for yet another year or two.

The game is dead, you guys are way behind and nobody is going to bother playing this pile of crap.

Oh and one last thing: That's not a W3D render, the lines are way too smooth and the texture filtering resembles render quality, not standard game quality - even with filtering enhancement. Put it in-game as usual... Why should I have to keep telling you that?

[Updated on: Mon, 14 November 2005 09:05]

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Re: CNC Reborn Update: Lightmaps [message #179095 is a reply to message #179076] Mon, 14 November 2005 09:20 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Well, Aircraftkiller, it was hard enough that you apparently never figured it out. And that's saying something, considering the amount of time you spent in W3D.

Hats off to Reborn!


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: CNC Reborn Update: Lightmaps [message #179101 is a reply to message #179095] Mon, 14 November 2005 11:04 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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htmlgod wrote on Mon, 14 November 2005 10:20

Well, Aircraftkiller, it was hard enough that you apparently never figured it out. And that's saying something, considering the amount of time you spent in W3D.

Hats off to Reborn!


excellent. (And I am really ok to share that with you htmlgod, now it depends of the one who did it.)

Now, from dark:

http://img.photobucket.com/albums/v452/DarkAngel58/LightMaps.jpg

Quote:

Unlike any other Renegade mod Reborn will have lightmaps. Here is an example taken in W3D Viewer.(Will look exactly the same ingame.)



(PS: ack, it's w3d pics only there. You think it looks too good for w3d? It's normal, we know what we do unlike you here...)

http://www.cncreborn.planetcnc.gamespy.com/renardin/news/bars.jpg

From Sloth: Video for those who don't believe...

[Updated on: Mon, 14 November 2005 12:27]

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Re: CNC Reborn Update: Lightmaps [message #179107 is a reply to message #179076] Mon, 14 November 2005 12:07 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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SomeRhino has a tutorial that teaches you how to do this...
Re: CNC Reborn Update: Lightmaps [message #179108 is a reply to message #179093] Mon, 14 November 2005 12:12 Go to previous messageGo to next message
Spice
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Aircraftkiller wrote on Mon, 14 November 2005 11:01


(Which were done with Lightscape, not whatever you just wrote exdeath... And don't think I take Reborn's failures out on you considering you already told me you don't like them anyway, which goes for a good part of their own team)


oh, I thought I remembered someone, I think Pimurho, said something about using the Nugraph rendering program to make the lighting effects with 3ds files.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Mon, 14 November 2005 12:13]

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Re: CNC Reborn Update: Lightmaps [message #179119 is a reply to message #179076] Mon, 14 November 2005 13:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, it was Lightscape. There's a plugin in the Max tool that runs with it and calculates radiosity through the program.

Quote:

(it's w3d pics only there. You think it looks too good for w3d? It's normal, we know what we do unlike you here...)


We know what we do unlike you here... That's real literary genius folks. Top notch novel material. What's next on your comeback list... An excerpt from Engrish.com?

I didn't say it looks too good to be used in that engine, or that the engine isn't capable of running that. What I did say is that it looks way too filtered and the edges aren't noticable at all. That's pretty hard to believe unless you're showing these pictures with a video card at 16x AA\AF or some other fancy setting that very few people would actually use in a game, much less in that particular game where your framerates go to shit and graphics tend to matter little to begin with.

So at any rate, either you rendered that barracks with texture baking or you just used slight-of-hand like usual to keep your work from looking bad as it always does.
Re: CNC Reborn Update: Lightmaps [message #179126 is a reply to message #179076] Mon, 14 November 2005 13:40 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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Oi, is reborn out yet? Is there a large population of players?


I've just never heard of it actually coming OUT yet. It's been what, three years?


http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif
Wanna fight? www.hobowars.com
Bring it on...
Re: CNC Reborn Update: Lightmaps [message #179137 is a reply to message #179076] Mon, 14 November 2005 15:26 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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You really don't like that soviet 'awesome' barracks... don't you? ha ha


ok back on topic:

I could make the same in-game screenshots or renders (all on w3d engine as we said) with my old geforce 2 MX. So cut the crap and stay away from this topic. Btf2 planet miss you and your super 'not-in-game' renders mr.ack.

[Updated on: Mon, 14 November 2005 15:28]

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Re: CNC Reborn Update: Lightmaps [message #179146 is a reply to message #179076] Mon, 14 November 2005 15:48 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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If those are w3d renders then it looks great by Renegade standards. Well done.

http://apb.mp-gaming.com/rank/rank-270.gif
Re: CNC Reborn Update: Lightmaps [message #179152 is a reply to message #179076] Mon, 14 November 2005 16:28 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Chronojam wrote on Mon, 14 November 2005 16:30


11.14.05
CNC Reborn Update: Lightmaps
ok, first off, we have been hard at working knocking off items as we put them in-game...
-Reborn lighting work becomes public at Renforums-


The same day, you realize you never managed to do that and start to realize the new Reborn team started the mod in april 2004 (a complete new mod, I told it 1564646468468 times to you all...). So not even 2 years yet. Strong of 2 years and a half on the same engine, you never figured how to do this. But you still have the "spamz0r comment" award.

Congratulations.

(now I suggest you stay away from the topic because you make only yourself looking like bunch of idiots.)

[Updated on: Mon, 14 November 2005 16:31]

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Re: CNC Reborn Update: Lightmaps [message #179205 is a reply to message #179076] Mon, 14 November 2005 21:14 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Wow, a lot goes on in a day. Shadows are a nice touch. Lightmaps, whatever. Except in other games when they slow your game down to a crawl *cough* AoE3 *cough*. Looks great. I hope we all can walk around that barracks ourselves soon enough.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: CNC Reborn Update: Lightmaps [message #179215 is a reply to message #179076] Mon, 14 November 2005 22:31 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Why did my timeline, accurate to the day, get deleted? It makes Renardin's post seem awfully strange, all there by itself. It explains some things too.

Me

2.26.02
For the first time, experience the C&C universe
up close and personal as you fight it out on the ground among the...
-Renegade released, featuring 3d FPS C&C action with reasonably modeled and textured (for the era) objects; maps come with lighting created using pricey Lightwave software-

3.30.05
Structure Update: Soviet Barracks
The Soviet Barracks is a more hardened-looking structure than its Allied counterpart, but serves exactly the same function...
-RA:APB releases an early shot of its barracks for the BF2 project; Noted that doors, for example, will be added once other details are incorporated including a highly detailed interior-

6.1.05
Gone GOLD!
It's official soldier! Battlefield 2 has gone GOLD and will soon be headed in your direction...
-EA releases to the public what I consider to be the most buggy piece of software they have ever made. At time of second patch, "Over 400" problems remained to be fixed, according to their news page-

11.10.05
"Hey look at this"
-I am shown the barracks interior with some lighting effects done-

11.11.05
My 4th anniversary with Samantha. I love you hun <3

11.14.05
CNC Reborn Update: Lightmaps
ok, first off, we have been hard at working knocking off items as we put them in-game...
-Reborn lighting work becomes public at Renforums-

[Updated on: Mon, 14 November 2005 22:33]

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Re: CNC Reborn Update: Lightmaps [message #179236 is a reply to message #179076] Tue, 15 November 2005 05:17 Go to previous messageGo to next message
Coolrock is currently offline  Coolrock
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Quote:

As far as we know, no other mod or maps made by the public use that.

But we can expect to be copied on this...


SomeRhino had done it and was going to do it with his mod but he's moved on. He had a nice tutorial out also if you want to learn more about it Smile

Nice timeline Chronojam Very Happy

Other then that, Reborn still won't be out anytime soon (If it does come out) while RenAlert will be patched up and be way beyond you guys :/


https://i.imgur.com/EON9kjF.gif
Re: CNC Reborn Update: Lightmaps [message #179271 is a reply to message #179076] Tue, 15 November 2005 11:22 Go to previous messageGo to next message
reborn is currently offline  reborn
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I can't wait to play this mod. I, as of most of this community love the work and the effort that the deezer team put into it.
The light mapping is something that I have never seen in anyother mod for renegade or any map, and think it is an awesome effort.
Here's one server owner who can't wait to get a "reborn" server up and running. Nice work guys. Thumbs Up



Re: CNC Reborn Update: Lightmaps [message #179277 is a reply to message #179076] Tue, 15 November 2005 12:30 Go to previous messageGo to next message
Aprime
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Yeah, I think we all can see the difference between you and that fool. :\

It'd be nice of you to hand it out to people with 'budget' video cards, that way we'd know what kind of performance they get with the lightmaps.

(I'm probably one of the rare folks that remembers that Renardin owns a 6800GT/Ultra (not sure) and I don't know about Sloth)


FUCK

[Updated on: Tue, 15 November 2005 12:30]

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Re: CNC Reborn Update: Lightmaps [message #179283 is a reply to message #179076] Tue, 15 November 2005 14:01 Go to previous messageGo to next message
reborn is currently offline  reborn
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Yeah but surely you can understand that they want to show as much of the building as possible. For this to happen you have to turn the resolution up. I mean if they showed it in 800x600 then we wouldn't get to see very much at all. And i personally like seeing as much of the reborn deezer team work as i possibly can.


Re: CNC Reborn Update: Lightmaps [message #179305 is a reply to message #179076] Tue, 15 November 2005 16:48 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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http://imseriously.com/ross/barracks.jpg

Another pic to show the inside a bit more.

Now to explain a bit more what we can do:

Here is a 3dmax render of what we can now on w3d. We can do it exactly the same. (speaking of lighting and shadows)

http://moddb.com/images/cache/mods/63/631/gallery/water_27294.jpg

http://moddb.com/images/cache/mods/63/631/gallery/water_27283.jpg

[Updated on: Tue, 15 November 2005 16:52]

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Re: CNC Reborn Update: Lightmaps [message #179308 is a reply to message #179076] Tue, 15 November 2005 17:07 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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YSLMuffins wrote on Mon, 14 November 2005 20:14

Wow, a lot goes on in a day. Shadows are a nice touch. Lightmaps, whatever. Except in other games when they slow your game down to a crawl *cough* AoE3 *cough*. Looks great. I hope we all can walk around that barracks ourselves soon enough.


http://img247.imageshack.us/img247/5386/aoe314zf.jpg
http://img247.imageshack.us/img247/1040/aoe325qq.jpg
http://img247.imageshack.us/img247/3356/aoe336re.jpg
http://img247.imageshack.us/img247/6268/aoe340hy.jpg
http://img467.imageshack.us/img467/3694/aoe351qy.jpg

Sorry, sometimes I like torturing people.

EXdeath7 wrote on Tue, 15 November 2005 10:42

Where is somerhinos tutorial? As far as I know, he did them differently than we did and would take 10+ hours to do a map.


I think Beanyhead has it somewhere... I was just pointing that out because some people seemed to think that it was impossible to accomplish something pretty close to this.
Re: CNC Reborn Update: Lightmaps [message #179356 is a reply to message #179076] Wed, 16 November 2005 07:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

Here is a 3dmax render of what we can now on w3d. We can do it exactly the same. (speaking of lighting and shadows)


I'm still waiting on something besides a simple barracks to get texture baked.
Re: CNC Reborn Update: Lightmaps [message #179398 is a reply to message #179076] Wed, 16 November 2005 15:30 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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ok evry ones video cards will run the light maps thay are jest skins on top of other skins to make it look dark NO VIDEO CARD POWER jest cpu whitch shouldent be a prb becuse renagade had light maps tp thay jest were not as nice. and belive me it makes it look so much better Big Ups

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: CNC Reborn Update: Lightmaps [message #179466 is a reply to message #179076] Wed, 16 November 2005 19:26 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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PaRaDoX wrote on Wed, 16 November 2005 21:10

he is right though new ver new bugs i mean its all new and thare will be new bugs simple as that and thay will have to come up with a creative way to fix them

as it is NEW thare will be NEW bugs and thats what i said


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Wed, 16 November 2005 19:27]

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Re: CNC Reborn Update: Lightmaps [message #179473 is a reply to message #179076] Wed, 16 November 2005 20:51 Go to previous messageGo to previous message
YSLMuffins is currently offline  YSLMuffins
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Most of the stuff is in Politics/Issues now. That's the last time I'm doing this for this thread.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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