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Live Tutorial ( a WIP Tutorial) [message #178080] Sun, 06 November 2005 01:05 Go to next message
Titan1x77 is currently offline  Titan1x77
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I plan on showing an effective method on creating a decent map with some common knowledge of Ren-x in a short amount of time.

This is incomplete and will be added onto with question's and answers the community supplies me with.



***'s are where SS's from Ren-x will be added.....I wanted to make a .pdf or any other format that includes Text and picture(help on this would be appreciated)....until now I'll have to upload the SS's somewhere and attach afterwards.....This will be a Live tutorial in which I'll add basic Q&A's collected form several communites to the method I use to create maps....Beginners-Pro's may benefit from this.

this portion has been purged from it's orgin. http://unclanforum.proboards16.com/index.cgi?board=junk& action=display&thread=1130498828

Renegade Map Tutuorial


This includes....

Terrain modeling
Texturing
Base welding
object placement
LE setup

A few other things such as :

custom models(various time depending on what you want to model)
VIS mesh (usually not long but a flying map will take more time)
VIS generation(1-24+ hours for your PC to chug away and optimize the FPS rate for your map)
pathfinding (30 or so mins of PC work)
Play Testing(various time)
these will add more time to the project.

I take it most of you know some common knowledge of Ren-x, Such as how to move in which direction and editing your mesh with Vertex,Polygon, and Edge mode's.


1st Figure out what kind of map you want to make,

Theme (forest,desert,beach...etc.)
Size
and Gameplay / Stradegy's

Im going to start with gameplay and draw out a map on paper...this includes

Infantry only areas(tunnels,vehicle blocked areas)
Tank path's
Tiberium fields
ARTY/MRLS area's (make sure no B2B)
Sniper areas
Base structure postioning
etc..



Create a plane with sufficent number of segments....convert to editable mesh or poly.

Go into vertex mode and start to outline your hills, I do this by using target weld and snapping verts together with the XY axis. (select Vertex from the editable mesh tree, In the roll out menu to the right scroll down until you see the welding options one will say Target select that and then drag a vertex to another one and it will snap together.)

***

After I have outlined my hill's I then go into polygon mode and extrude and bevel it up a few segments to my desired height and shape.

***

I then select the poly that was extruded prehaps just the top 2 segments and apply a mesh smooth modifier with a power of 1 for Iterations using Nurms as my subdivision method.....also make sure to just apply this to the polys selected by unchecking "apply to whole mesh"

***

Alternate method: Just using the Editable plane I will use soft selection to move the vertex up on the Z axis then taking the heighest pioints and moving them along the XY axis to create a more full and steep hill once I have a good size hill I will then apply the mesh smooth to selected poly and have it smooth it out.

***

I then collapse all.

Now youll notice it's editable poly, I go back into vetex mode and use various amount of soft selection and form the shape of my mountains or small hills etc.. Using the XY axis you can make steeper hill's that arent so flat and climable......to give it some height in certain areas just soft select and raise in the Z axis.

****


After that was done I work on smaller area's.....smooth out more poly that are to sharp and jagged.

Adding tunnels are easy.....just use the top view to create a box the length of where you want it to go....once its around the right length, play with your box (extruding, width, etc..) and complete it's mesh before you attach....then detach the end polys and weld to your terrain....after welding detach the same polys and attach back to your tunnel/cave network.

***

Once your terrain is complete select it and add a optimize modifer .....you can do this in areas that have to many poly or you can go ahead and optimize the whole mesh(not suggested)...

***

"Always model and optimize before any texture work is done" Ren-x and texturing is buggy at times....."Save often!"

Remember, Renegades lighting is based on vertex....so make sure to have sufficient amount of polys in areas of interest.

After we have the Terrain complete we need to cut away to make seperate chunks of Terrain for Texturing

I go into Edge mode and choose cut from the roll out menu. I then outline my Tiberium fields and team bases.

***
After doing so I enter polygon edit mode and select each poly and Detach from either the right click menu or the roll out menu

***
Once I have seperate objects to Texture, click on each mesh and press M

For most of the Terrain I use 2 pass and use 2 textures

Pass 1 is the texture that will be painted on....just choose the Texture and hit apply,You may want to change it's UVW to 2


Pass 2 choose a Texture and change opaque to Alpha blend, click display and then Apply.

***

Then Add a UVW map to size the Texture correctly....Grass,Sand,Dirt is about 8-12 meters
If you have pass1 as a mountin or vise versa, change it's propertys in the material editor to UVW 2 and apply a second UVW map on channel 2 and tile it at about 20-30 meters.

I use box (sometimes I have sand painted across a mesh that is along the z axis and dont want it stretched)

The size is up to you...different textures look better tiled at a larger size.

***

there is 2 ways of painting....1st way is to add a vertex paint modifer....change the color of the swatch from white to Black (grey scale) and click on the brush to paint your pass 1 texture.

Black will be the pass 1 Texture.....gray will be half and half....white will be your base texture (pass 2).

***

2nd way is to go to editable mesh and select each Vertex and change it's color from the roll out menu from white to black or anywhere in-between.

***
more to come....


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Sun, 06 November 2005 01:05]

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Re: Live Tutorial ( a WIP Tutorial) [message #178081 is a reply to message #178080] Sun, 06 November 2005 01:23 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Beta map

Here's a link to the map I started to make while I practiced the method's I explained.

Nothing really flashy, just a map I took about 2 hours each night to make within a total time of just under 10 hours.



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Live Tutorial ( a WIP Tutorial) [message #178092 is a reply to message #178080] Sun, 06 November 2005 05:11 Go to previous messageGo to next message
reborn is currently offline  reborn
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Titan1x77 wrote on Sun, 06 November 2005 03:05

I wanted to make a .pdf or any other format that includes Text and picture(help on this would be appreciated)....


When it is complete I will convert the tutorial to a .PDF for you.



Re: Live Tutorial ( a WIP Tutorial) [message #178116 is a reply to message #178092] Sun, 06 November 2005 11:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Reborn wrote on Sun, 06 November 2005 07:11

Titan1x77 wrote on Sun, 06 November 2005 03:05

I wanted to make a .pdf or any other format that includes Text and picture(help on this would be appreciated)....


When it is complete I will convert the tutorial to a .PDF for you.



PDF's are horrid. Use Word or HTML. That way perople can select text and save images.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Live Tutorial ( a WIP Tutorial) [message #178213 is a reply to message #178080] Sun, 06 November 2005 22:26 Go to previous messageGo to next message
theplague is currently offline  theplague
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Recruit
PDF = Pro
HTML - WORD = Weah
CHM = Alright, depends on content


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Live Tutorial ( a WIP Tutorial) [message #178232 is a reply to message #178080] Mon, 07 November 2005 03:05 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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I'd be happy with any of the 3 types....I'll supply the text and pic's to anyone willing to compile it, any which way they choose.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Live Tutorial ( a WIP Tutorial) [message #178347 is a reply to message #178232] Tue, 08 November 2005 06:27 Go to previous messageGo to next message
reborn is currently offline  reborn
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Titan1x77 wrote on Mon, 07 November 2005 05:05

I'd be happy with any of the 3 types....I'll supply the text and pic's to anyone willing to compile it, any which way they choose.


I would be happy to make it a PDF for you. Nice work BTW Wink



Re: Live Tutorial ( a WIP Tutorial) [message #178459 is a reply to message #178080] Tue, 08 November 2005 21:28 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
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i can compile chm if needed
Re: Live Tutorial ( a WIP Tutorial) [message #178547 is a reply to message #178116] Wed, 09 November 2005 13:07 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Oblivion165 wrote on Sun, 06 November 2005 16:28

PDF's are horrid. Use Word or HTML. That way perople can select text and save images.



XHTML for the win.
Re: Live Tutorial ( a WIP Tutorial) [message #178556 is a reply to message #178080] Wed, 09 November 2005 15:04 Go to previous messageGo to next message
light is currently offline  light
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You can select text in PDF, there is a Text Select tool on the main toolbar.

The best way to make it accessible is to make it into HTML, but for convenience, a downloadable PDF is nice to have.

(Don't go with Word, it's horrible)


http://www.azupload.com/displayImage.php/setid2745.png
Re: Live Tutorial ( a WIP Tutorial) [message #178567 is a reply to message #178080] Wed, 09 November 2005 16:57 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Pictures Would Help!

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Live Tutorial ( a WIP Tutorial) [message #180366 is a reply to message #178080] Fri, 25 November 2005 04:44 Go to previous message
Spice
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Hows' the tutorial coming along?

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 25 November 2005 04:44]

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