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Undo Polygon Tessellation [message #17601] Mon, 28 April 2003 17:51 Go to next message
Sanada78 is currently offline  Sanada78
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Commander

Is it possible to undo tessellation on polygons? I ask this because my map has objects that have tessellated polygons that I want to undo and make them have fewer polygons.
Undo Polygon Tessellation [message #17605] Mon, 28 April 2003 18:09 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Recruit

Divide edges and target weld
Undo Polygon Tessellation [message #17608] Mon, 28 April 2003 18:15 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
You could try the optomize modifier. The cap holes modifier also does a really nice job on reducing polygons.

Undo Polygon Tessellation [message #17863] Wed, 30 April 2003 13:30 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Commander
you can do it by hand for example you have a box that has 6 polys for one face you got to editable mesh polygons then seclet all the polys you want to make one together then delete them then look for create in the sub options of polygon modifier and follow the edge of where you want it to be a polygon
ill make a video
Undo Polygon Tessellation [message #18072] Thu, 01 May 2003 15:27 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
i still think the optimize modifier is your best bet.
Undo Polygon Tessellation [message #18141] Fri, 02 May 2003 04:00 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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General (1 Star)

What is the optimise fitter???

Undo Polygon Tessellation [message #18145] Fri, 02 May 2003 05:19 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Optomize modifier.

It takes the model, calculates which polygons aren't needed, and combines others.

It's what you do when you finish to lower the polygon count...


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