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New map - Wilderness DM - screenshots inside! [message #17591] Mon, 28 April 2003 15:55 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'm going to be releasing the version of wilderness with bots soon. I've just been busy and haven't had the time to check out whether or not I need to include scripts.dll in .mix maps.
New map - Wilderness DM - screenshots inside! [message #17600] Mon, 28 April 2003 17:33 Go to previous messageGo to next message
mike9292 is currently offline  mike9292
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maytridy

No, i definatly think that it was heightfield, because he blended like 4 textures right next to each other. (almost impossible to do in Renx by detaching) And it looks like heightfield.
the more segs the plane has the smaller the paint gets
New map - Wilderness DM - screenshots inside! [message #17604] Mon, 28 April 2003 18:05 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Quote:

because he blended like 4 textures right next to each other. (almost impossible to do in Renx by detaching)


That doesn't sound too hard to do, just requires some creative edge cutting and a mesh with multiple materials applied.
New map - Wilderness DM - screenshots inside! [message #17764] Tue, 29 April 2003 20:15 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I've just released the version of the map with bots. Check the link below:

http://cnc.unleashed.ws/?content=renegade/maps
New map - Wilderness DM - screenshots inside! [message #17924] Wed, 30 April 2003 19:59 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Here's some screenshots of the map if you're wondering whether or not to download it:


http://pjrp.unleashed.ws/gamemods/wilderness/1.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/2.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/3.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/4.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/5.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/6.jpg

http://pjrp.unleashed.ws/gamemods/wilderness/7.jpg
New map - Wilderness DM - screenshots inside! [message #17929] Wed, 30 April 2003 20:37 Go to previous messageGo to next message
Javaxcx
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The only general problem I've noticed with many new deathmatch maps is that well... They are quite open fielded. I don't really know dick-all about heightfield, and other modification jargon, but I do know what I like.

What I first had in mind when I saw the title to this thread would be a thick jungle-like map with various small clearings or trenches for combat. I didn't see that in the picture, and my first impression was jumbled. I'm sure the map itself will be fine, but just take some consideration some things such as "What can my map do that no one else's can right now?".

C&C_Beach is a great example. I loved that map, it's my 2nd to favourite deathmatch map next to C&C_Centre. Or whatever it's called Razz. It took the damnedest principles of a beach, and incorperated it into the level. It has water where you can hide, sand dunes where you can take cover, and the open field isn't the whole map. My recommendation is to finish this map, and perhaps make a new version of it in the future with more substantiated standards. Make it stand out.



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New map - Wilderness DM - screenshots inside! [message #17932] Wed, 30 April 2003 21:13 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Javaxcx

The only general problem I've noticed with many new deathmatch maps is that well... They are quite open fielded. I don't really know dick-all about heightfield, and other modification jargon, but I do know what I like.

What I first had in mind when I saw the title to this thread would be a thick jungle-like map with various small clearings or trenches for combat. I didn't see that in the picture, and my first impression was jumbled. I'm sure the map itself will be fine, but just take some consideration some things such as "What can my map do that no one else's can right now?".

C&C_Beach is a great example. I loved that map, it's my 2nd to favourite deathmatch map next to C&C_Centre. Or whatever it's called Razz. It took the damnedest principles of a beach, and incorperated it into the level. It has water where you can hide, sand dunes where you can take cover, and the open field isn't the whole map. My recommendation is to finish this map, and perhaps make a new version of it in the future with more substantiated standards. Make it stand out.


I agree!


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New map - Wilderness DM - screenshots inside! [message #17938] Wed, 30 April 2003 21:49 Go to previous message
JRPereira is currently offline  JRPereira
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The next deathmatch map I do, which is prety much ready to be released (ie as far as I can see, it's done) won't be as open - in fact much the battle will be much more close and personal (and frightening too).
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