Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » help...
help... [message #17441] Sun, 27 April 2003 16:56 Go to next message
Aronjames is currently offline  Aronjames
Messages: 20
Registered: April 2003
Karma: 0
Recruit
Ive been working on a c&r mod for the last 2 hours and have finished the terrain in gamx but when i make the terrain in commando the graphics are seriously messed up. You can see through walls some are invisible, and theres even a couple nonexistent walls showing up. can anyone help?
help... [message #17478] Sun, 27 April 2003 19:45 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
Explain more. How did you do your wall's, etc...

[Updated on: Sun, 04 May 2003 23:07]

Report message to a moderator

help... [message #17480] Sun, 27 April 2003 19:56 Go to previous messageGo to next message
Aronjames is currently offline  Aronjames
Messages: 20
Registered: April 2003
Karma: 0
Recruit
well i might as well explain the map first

it is a C&R/DM map based in a prison complex with 2 blocks one at the top end of the map and another black at the bottom with an exercise yard in the middle of the courtyard
theres more but thats just a basic desc.
well i used simple boxes for walls and thats pretty much it. I made the entire map first then textured all the walls and ground that was to be concrete all in one big group using the same uvw map modifier


The codemonkey has spoken
help... [message #17504] Mon, 28 April 2003 05:26 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Aronjames

well i might as well explain the map first

it is a C&R/DM map based in a prison complex with 2 blocks one at the top end of the map and another black at the bottom with an exercise yard in the middle of the courtyard
theres more but thats just a basic desc.
well i used simple boxes for walls and thats pretty much it. I made the entire map first then textured all the walls and ground that was to be concrete all in one big group using the same uvw map modifier


C&C Very Happy


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
help... [message #17526] Mon, 28 April 2003 10:55 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
When you do your texturing, I would recommend that you do separate UVW mapping for each piece, and also be sure to let the UVW mapping know it's a box by clicking on the appropriate box in the list. And for what you’ve described here/above it’s really all I can surmise that you may of missed. Hope this helps you. If not, then maybe you can explain in other detail of what exactly the problem is. Good luck

[Updated on: Sun, 04 May 2003 23:07]

Report message to a moderator

help... [message #17588] Mon, 28 April 2003 15:53 Go to previous messageGo to next message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
Karma: 0
General (1 Star)
Moderator/Captain

Command and Ronquer?

http://www.n00bstories.com/image.fetch.php?id=1285726594
help... [message #17599] Mon, 28 April 2003 17:30 Go to previous message
Aronjames is currently offline  Aronjames
Messages: 20
Registered: April 2003
Karma: 0
Recruit
C&R=Cops and Robbers
pretty much try to steal other teams vehicles and take prisoners
i have made a little prison area in teh back for that purpose (also good for hiding 8D )


The codemonkey has spoken
Previous Topic: Thinking of making a driving simulator. need instructions
Next Topic: Who wants a challenge??
Goto Forum:
  


Current Time: Sun Apr 28 16:40:13 MST 2024

Total time taken to generate the page: 0.00672 seconds