Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Weapon Models
icon8.gif  Weapon Models [message #172491] Thu, 22 September 2005 17:24 Go to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
I need to make a weapon model but I only have GMax.
Is it possible to make a accurate weapon model in gmax?


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png
Re: Weapon Models [message #172493 is a reply to message #172491] Thu, 22 September 2005 17:59 Go to previous messageGo to next message
M1Garand8 is currently offline  M1Garand8
Messages: 101
Registered: March 2004
Location: Singapore City, Singapore
Karma: 0
Recruit
Yes, why not? Accurate models doesn't really depend much on the program, it's the reference and your skill. However, if dislike GMax, you can do the modeling on 3DSMax. Which needs $$$.
Re: Weapon Models [message #172526 is a reply to message #172491] Thu, 22 September 2005 23:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Well, the difference between Gmax and 3dsmax is HUGE. I simply cannot model a weapon in Gmax unless I used box modeling. The way I model weapons simply cannot be done in Gmax.
Re: Weapon Models [message #172530 is a reply to message #172491] Fri, 23 September 2005 05:06 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Gmax is missing a lot of features that 3dsmax has but it is still fully capable of being able to model weapons or other objects in it.

Quote:

The way I model weapons simply cannot be done in Gmax.

Which way is that?


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Re: Weapon Models [message #172556 is a reply to message #172491] Fri, 23 September 2005 11:41 Go to previous messageGo to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
Oh well...
When I get 3000 dollars or my friend gives me it or something ill install 3Ds Max7.


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png
Re: Weapon Models [message #172562 is a reply to message #172491] Fri, 23 September 2005 12:49 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
Here's a (rather crappy) model of a Falcon 2 from Perfect Dark that I did a while ago... So yes, it is possible.

http://img.photobucket.com/albums/v635/rm5248/falcon2-1.jpg
http://img.photobucket.com/albums/v635/rm5248/falcon2-2.jpg
http://img.photobucket.com/albums/v635/rm5248/falcon2-3.jpg


EDIT: Although the poly count is probably insanely high on it. I just kinda used all of the normal objects and manipulated them. It's mostly made up of boxes and cylindars.


w00t?

[Updated on: Fri, 23 September 2005 12:52]

Report message to a moderator

Re: Weapon Models [message #172564 is a reply to message #172491] Fri, 23 September 2005 13:37 Go to previous messageGo to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
Oh yeah,
I remembered something.
Where do you get that hands.gmax file if you acually need it?


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png
Re: Weapon Models [message #172566 is a reply to message #172491] Fri, 23 September 2005 14:08 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
http://laeubi.de/files/console.php?id=18

That should be it.


w00t?
Re: Weapon Models [message #172610 is a reply to message #172530] Sat, 24 September 2005 00:28 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Sir Phoenixx wrote on Fri, 23 September 2005 08:06

Quote:

The way I model weapons simply cannot be done in Gmax.

Which way is that?


Starting with a plane, extruding and adding vertices as I go. By my knowledge I doubt it's easily possible in Gmax, since I've tried looking and figuring it out by boredom.

I know it is perfectly possible to model a weapon in Gmax though.

[Updated on: Sat, 24 September 2005 00:29]

Report message to a moderator

Re: Weapon Models [message #173179 is a reply to message #172491] Wed, 28 September 2005 15:44 Go to previous messageGo to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
Ok 1ST person on my gun is pointing to the sky...
WTF?


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png
Re: Weapon Models [message #173181 is a reply to message #173179] Wed, 28 September 2005 15:45 Go to previous messageGo to next message
AADude7 is currently offline  AADude7
Messages: 148
Registered: September 2005
Karma: 0
Recruit
AADude7 wrote on Wed, 28 September 2005 14:44

Ok 1ST person on my gun is pointing to the sky...
WTF?


Ok but 3RD person is awesome


http://www.majhost.com/gallery/AADude/graphics/aadude_gray.png
Re: Weapon Models [message #173185 is a reply to message #172491] Wed, 28 September 2005 16:01 Go to previous message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
You've got to have like 3 different weapon models. If the gun is pointing at the sky, rotate the gun around the trigger guard about 90 degrees or so, save the file, put it in your data folder, run Renegade and see what happens. That's how I've gotten models to work properly.

w00t?
Previous Topic: SNIPER MOD !!!!!!
Next Topic: I want a full RenAlert Version
Goto Forum:
  


Current Time: Sun May 05 14:06:39 MST 2024

Total time taken to generate the page: 0.00779 seconds