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Re: RenAlert weapon update: Colt .45 [message #170222 is a reply to message #169767] Fri, 09 September 2005 15:11 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Lol. He probably wants you to model the traction diamonds on the grip, or some nonsense like that. Nice model, by the way.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Re: RenAlert weapon update: Colt .45 [message #170240 is a reply to message #169767] Fri, 09 September 2005 15:37 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Stupid post + Renforums' average IQ level = He's retarded.

www.myspace.com/midas

[Updated on: Fri, 09 September 2005 15:38]

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Re: RenAlert weapon update: Colt .45 [message #170249 is a reply to message #169767] Fri, 09 September 2005 15:50 Go to previous messageGo to next message
Venom Pawz is currently offline  Venom Pawz
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Very nice, Sir Phoenixx. Your work is always very professional and impressive. ^_^
Re: RenAlert weapon update: Colt .45 [message #170337 is a reply to message #169767] Fri, 09 September 2005 17:52 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Quote:

It has a very low poly count, it is pretty accurate, just looks like the texture artist has his/her work cut out for them to make up for some of the lack of detail on the model. Good first try though, welldone.

lol... You're kidding, right?

On the off chance that you're actually serious... All of the detail that's supposed to go in the model is there, everything else is too small and doesn't stand out enough to go in the model. The grooves on the side of the slide, the screws and other tiny fasteners over the sides of the gun, and the grooves that make up the diamond pattern on the side of the grip, and the switches, hammer, and trigger all go in the texture.

And, what exactly do you mean by first try?


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Re: RenAlert weapon update: Colt .45 [message #170342 is a reply to message #169767] Fri, 09 September 2005 18:09 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Click on his sig, hes been doing this for years.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: RenAlert weapon update: Colt .45 [message #170451 is a reply to message #170106] Fri, 09 September 2005 22:46 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Chronojam wrote on Fri, 09 September 2005 14:33

http://img.photobucket.com/albums/v679/V0LK0V/colt.gif

I did not make the GIF. I believe it to be V0LK0V's work, as he originally posted it.

Scarily accurate, huh?

Keep in mind the angle is not exactly "from the side" in both shots, that distorts it a tiny bit.



It's nearly perfectly accurate because he used a modeling technique called image plating (I think). It's where you get a 2D view of your reference and model directly over it... sort of like tracing.
Re: RenAlert weapon update: Colt .45 [message #170495 is a reply to message #169767] Sat, 10 September 2005 04:16 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.

There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.


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[Updated on: Sat, 10 September 2005 04:24]

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Re: RenAlert weapon update: Colt .45 [message #170497 is a reply to message #169767] Sat, 10 September 2005 04:20 Go to previous messageGo to next message
Lijitsu
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Have i posted here? If so, oh well.

Very nice model. Though i think she should carry two .38 Magnum Revolvers, considering how powerful she was in RA. I know the game is BASED off of RA, but still, think about it.


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: RenAlert weapon update: Colt .45 [message #170503 is a reply to message #169767] Sat, 10 September 2005 04:51 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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She does carry two.

Sir Phoenixx wrote on Wed, 07 September 2005 21:26

This is the new model for Tanya's Colt .45, otherwise known as the Colt M1911A1. She will carry two of these along with her C4 explosives. This is just to show off the model, it will be textured and posted soon, right after Darkblade does the Beretta.




www.myspace.com/midas

[Updated on: Sat, 10 September 2005 04:52]

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Re: RenAlert weapon update: Colt .45 [message #170504 is a reply to message #170503] Sat, 10 September 2005 04:51 Go to previous messageGo to next message
Lijitsu
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DJM wrote on Sat, 10 September 2005 07:51

She does carry two.

No no no, she doesnt carry the .38 Magnums.


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: RenAlert weapon update: Colt .45 [message #170506 is a reply to message #169767] Sat, 10 September 2005 04:53 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Oh. I'm not cool enough to know all the different types of gun.

www.myspace.com/midas
Re: RenAlert weapon update: Colt .45 [message #170509 is a reply to message #169767] Sat, 10 September 2005 04:55 Go to previous messageGo to next message
Lijitsu
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She carries two Slide Barrel pistols, the Revolvers are Fixed Barrel pistols.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: RenAlert weapon update: Colt .45 [message #170511 is a reply to message #169767] Sat, 10 September 2005 05:00 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I think you mean the .38 Special or the .357 Magnum, I've looked and as far as I can tell, a .38 Magnum doesn't exist. The .45ACP is more powerful (heavier, similar muzzle velocity but slightly more, and has quite a bit more energy) then the .38 Special, but the .357 Magnum beats them both.

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Re: RenAlert weapon update: Colt .45 [message #170514 is a reply to message #169767] Sat, 10 September 2005 05:02 Go to previous messageGo to next message
Lijitsu
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Yeah, the .357. Excuse me, im not superly well versed on weapons, Much less Revolvers.

Edit: More Grammatical Sense


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(

[Updated on: Sat, 10 September 2005 05:07]

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Re: RenAlert weapon update: Colt .45 [message #170831 is a reply to message #169767] Sat, 10 September 2005 17:12 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Nice work Sir Phoenixx. Looks pretty kool. Big Ups

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Re: RenAlert weapon update: Colt .45 [message #172245 is a reply to message #170495] Tue, 20 September 2005 16:43 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Sir Phoenixx wrote on Sat, 10 September 2005 06:16

Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.

There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.


I said I think it was called image plating. It's only how I heard it was categorized. There is a difference between having a picture reference and modeling while looking at it (otherwise known as eyeballing it), and actually modeling directly over a flat 2D view of an image. Go figure.
Re: RenAlert weapon update: Colt .45 [message #172255 is a reply to message #169767] Tue, 20 September 2005 19:46 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It's the same thing, you're still trying to "trace" it if it's at an angle in an image editor. The only difference being that said person couldn't find or make an image to put in the background to make the model accurately. Modeling from a referrence isn't some category of modeling, box modeling is (making the geometry), modeling from splines (drawing the shapes and then converting to useable geometry later) is, etc.

Quote:

I said I think it was called image plating.

I know, I'm just correcting it... Wink


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Re: RenAlert weapon update: Colt .45 [message #172266 is a reply to message #169767] Tue, 20 September 2005 22:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Sorry, I got that mixed up. I was thinking of the difference between this and box modeling, not references.
Re: RenAlert weapon update: Colt .45 [message #172284 is a reply to message #169767] Wed, 21 September 2005 07:55 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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icedog90, Sir Phoenixx......

CAAAGE MATCH!
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I'll moderate: No chairs in the cage! No blades! One pair of brass knuckles allowed per gladiator!



Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg

[Updated on: Wed, 21 September 2005 07:57]

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Re: RenAlert weapon update: Colt .45 [message #172286 is a reply to message #172266] Wed, 21 September 2005 08:33 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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icedog90 wrote on Wed, 21 September 2005 01:55

Sorry, I got that mixed up. I was thinking of the difference between this and box modeling, not references.

Oh... But I didn't mean I used splines to model this, I was just giving a couple examples of different modeling techniques.


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E-mail: sirphoenixx@gmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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