Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade Alert revived.  () 4 Votes
Re: Renegade Alert revived. [message #169405 is a reply to message #169000] Sun, 04 September 2005 15:18 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
Messages: 817
Registered: November 2003
Location: Hong Kong
Karma: 0
Colonel

wait, so it is possible to have a Yak in the Renegade engine?

WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Re: Renegade Alert revived. [message #169431 is a reply to message #169405] Sun, 04 September 2005 16:42 Go to previous messageGo to next message
Mick is currently offline  Mick
Messages: 78
Registered: September 2004
Location: Dublin, Ireland
Karma: 0
Recruit
It isn't possible to have a controllable Yak, due to engine limitations, it may be possible to implement them as a beacon strike, generated at the airfield much like the a-bomb beacon is generated.

http://i172.photobucket.com/albums/w40/Mick3D/Signature.gif
Re: Renegade Alert revived. [message #169446 is a reply to message #169000] Sun, 04 September 2005 18:46 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
I'm sorry, I can't help myself but laugh at this--


(21:40:47) (Chronojam) lol.
(21:40:52) (Chronojam) Renardin.
(21:40:53) (Chronojam) List some problems and solutions.
(21:40:54) (Chronojam) And say *why* it's a problem.

(21:41:26) (@Renardin) no.
(21:41:38) (@Renardin) It would hurt me to help Renalert.
(21:41:40) (@Renardin) so no.
Re: Renegade Alert revived. [message #169452 is a reply to message #169431] Sun, 04 September 2005 19:58 Go to previous messageGo to next message
Dr. Lithius
Messages: 609
Registered: March 2005
Karma: 0
Colonel
Volkov wrote on Sun, 04 September 2005 16:42

It isn't possible to have a controllable Yak, due to engine limitations, it may be possible to implement them as a beacon strike, generated at the airfield much like the a-bomb beacon is generated.

Or possibly, it would work as an alt-fire for one of the various units. Kind of like the Artillery Strike for the Field Ops in Return to Castle Wolfenstein. See, I think that'd be pretty neat, myself. But it'd probably work better as a "beacon" item with zero deploy time, or maybe something like a "signal flare" that you can hurl across the field.
Re: Renegade Alert revived. [message #169482 is a reply to message #169000] Mon, 05 September 2005 01:34 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel

You have been banned from this forum.
Please contact the webmaster or board administrator for more information.


Let me guess, Renardin. Somebody pissed in your soup and you blame me? Consider this me contacting you to ask why.
Re: Renegade Alert revived. [message #169483 is a reply to message #169000] Mon, 05 September 2005 01:41 Go to previous messageGo to next message
Dr. Lithius
Messages: 609
Registered: March 2005
Karma: 0
Colonel
For fuck's sake, take it to another topic or even PMs/IMs, you two! Fucking ruined a nice, happy topic with all your bullshit! I'm tired of it! If I had any god damned power, I'd fucking lock this topic and let you two duke it out elsewhere! God damn!!

*huff* I've had a rotten day. I need some late dinner. . .

[Updated on: Mon, 05 September 2005 01:41]

Report message to a moderator

Re: Renegade Alert revived. [message #169485 is a reply to message #169000] Mon, 05 September 2005 02:15 Go to previous messageGo to next message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
Karma: 0
General (1 Star)

But it was his 350th post!(I think)

Yeah, that was alittle... Psycho of you.

Sweet, Renegade Alert is finally getting started up again for Renegade. I know its early, but, got a release date?(For the new patch, that is.)


http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Renegade Alert revived. [message #169486 is a reply to message #169000] Mon, 05 September 2005 02:29 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
I'm not sure. Hopefully by Christmas =P But you know how that kind of plan works out. The team is getting situated right now and prioritizing what needs to be done versus what should be done versus what could be done. I've got a rough idea for what the first patch out will be, and am planning on what to do for the followup. Watch the main page for news about both RA projects, each should have some sizeable news by the end of the month.
Re: Renegade Alert revived. [message #169490 is a reply to message #169446] Mon, 05 September 2005 04:10 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Chronojam wrote on Sun, 04 September 2005 21:46

I'm sorry, I can't help myself but laugh at this--


(21:40:47) (Chronojam) lol.
(21:40:52) (Chronojam) Renardin.
(21:40:53) (Chronojam) List some problems and solutions.
(21:40:54) (Chronojam) And say *why* it's a problem.

(21:41:26) (@Renardin) no.
(21:41:38) (@Renardin) It would hurt me to help Renalert.
(21:41:40) (@Renardin) so no.

In other words, he doesn't know of any (other) problems with the mod. If he did, I'm sure he could phrase it with with insults and personal attacks, like everything else he posts.(and then the standard "omg you're attacking me for some critics" (which, isn't the right word, by the way) when we throw the insults back).

But just like before, he's only doing this because he doesn't like Aircraftkiller, which, if he would have bothered to read the link that was posted in this thread to be begin with, was "replaced" with Chronojam as the coordinator, etc. and Tweekbee as the mapper for this revival of RenAlert.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Re: Renegade Alert revived. [message #169529 is a reply to message #169000] Mon, 05 September 2005 10:46 Go to previous message
Jokah is currently offline  Jokah
Messages: 96
Registered: March 2005
Karma: 0
Recruit
Or he didin't know you meant another thing?

Sound Artist, DJ.
I am 52% addicted to Counterstrike. <a href="[url]http://seanism.com/addiction/cs.php What about you?
Previous Topic: mod help
Next Topic: Unlimited ammo? And building health
Goto Forum:
  


Current Time: Sun Apr 28 19:03:22 MST 2024

Total time taken to generate the page: 0.00968 seconds