Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » How renegade 2 would have looked
Re: How renegade 2 would have looked [message #168701 is a reply to message #167076] Wed, 31 August 2005 03:27 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
Yea im personally happy with what we have here, the engine is very flexible and some people would be suprised of what it can handle , heck even the map i am making right now is going to hit over 100,000 and will eventually go up to 200,000 perhaps with all the trees, buildings, terrain etc.

Games like half life 2 really i dont see how people like it so much. Look at the vehicle physics in that game and it will make you realize that the game itself is all about looks, then the gameplay is forgotten about. Atleast renegade's vehicles physics are better then that and its a much older game. As well you get a very familiar problem when playing battlefield 1942 or bf2, when you drive over objects or into another vehicle, thats not very fun now is it warping over objects? lol.

I personally couldn't see myself moving to a new engine to map on, every other game i play is great for one thing then it sucks for the rest. Ren is very balenced thats why even if they made renegade 2 on the same engine i would pay full price for it.

The amount of hard work put into models and texturing is amazing and most people just brush it off as nothing, thinking that because its on the same engine that garuntees the same looks or playability. Heck i found that video itself showed some outstanding detail you would never expect to see in a game like this.

In theory you could make renegade look identical to even doom 3, with tons of work put into your texturing. Heck it already supports reflective materials, bump scale, the whole nine yards, what more does it need other then new aircraft physics lol.


Including a picture of some of the completed buildings i have for my map, most which have interiors. Only another 22,000 polygons to add hehehe.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Wed, 31 August 2005 03:35]

Report message to a moderator

Re: How renegade 2 would have looked [message #168734 is a reply to message #168701] Wed, 31 August 2005 11:33 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
No way on earth can you compare Renegade's vehicle physics to those of HL2 - HL2 has a far more robust and flexible approach to physics.

As for making Renegade look like Doom3 - not a chance. Not unless you somehow manage to add full dynamic lighting to the engine.


Re: How renegade 2 would have looked [message #168753 is a reply to message #167076] Wed, 31 August 2005 14:52 Go to previous messageGo to next message
ben5015se is currently offline  ben5015se
Messages: 271
Registered: May 2005
Karma: 0
Recruit
i see what he is saying..

new games are all about looks... he was right Surprised


i hate crimson, i hate lardass.
Re: How renegade 2 would have looked [message #168769 is a reply to message #167076] Wed, 31 August 2005 16:56 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
Messages: 142
Registered: August 2005
Location: United Kingdom
Karma: 0
Recruit
Renegade 2 was probably just an idea though up by some guy drawing on a napkin.

- TEKNIK -
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
http://img396.imageshack.us/img396/8369/teknik27ya.png
Renegade Forums vs UC
The battle may be over, but the war lives on.
Re: How renegade 2 would have looked [message #168924 is a reply to message #168734] Thu, 01 September 2005 16:08 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
PiMuRho wrote on Wed, 31 August 2005 14:33


As for making Renegade look like Doom3 - not a chance. Not unless you somehow manage to add full dynamic lighting to the engine.


Well yea i don't quite know about lighting, but im sure its pretty flexible within this engine. I myself still have alot to learn about setting up textures properly or lights, but im almost positive creating the genuine look of Doom3 in this engine can be done.

For the last few days ive been making a demo for myself to see if i can possibly create the effects used in doom, but as of now it is pretty hard to setup bump mapping and reflections right.

This is just a thing i did for fun using the w3d engine , so dont expect to see this as a map any time soon because it was mainly a test and is also 12,000 polygons.

http://img345.imageshack.us/img345/8764/mapdemo0ev.jpg

http://img52.imageshack.us/img52/520/mapdemo13nv.jpg

http://img52.imageshack.us/img52/2929/mapdemo25iu.jpg

http://img52.imageshack.us/img52/8841/mapdemo41qr.jpg

http://img141.imageshack.us/img141/5519/mapdemo59mk.jpg

http://img324.imageshack.us/img324/2920/mapdemo67ua.jpg

Ok now i know the textures aren't the best, but this is just to show that making it look somewhat like higher end games really isen't impossible, but lighting the scene as doom would have i guess couldn't be done.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Thu, 01 September 2005 16:19]

Report message to a moderator

Re: How renegade 2 would have looked [message #168929 is a reply to message #167076] Thu, 01 September 2005 16:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No matter what you do, it's never going to look like a high end game.
Re: How renegade 2 would have looked [message #168944 is a reply to message #168929] Thu, 01 September 2005 16:28 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
Aircraftkiller wrote on Thu, 01 September 2005 19:16

No matter what you do, it's never going to look like a high end game.


Well thats what you think. I think almost all the newer games around these days just use more polygons, and have the usual bump , reflective mapping. Basically the engine also is a huge factor, but given that this is a 3 year old outdated one, there is still alot of things people never attempted, so im not sure how you could say it can NEVER look like a high end game.

Bf2 doesn't even have bump or reflective mapping other then the water itself, the rest of the detail comes with millions of polygons and a good engine to start with.



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: How renegade 2 would have looked [message #169019 is a reply to message #168944] Thu, 01 September 2005 21:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No, it's what I know. It is impossible to make Renegade look like a new game because the engine is dated circa 1998. It has nothing besides 3D model support and DirectX 8.0 shaders. 9.0 shaders and a better rendering engine are required to look like Battlefield 2 or Half Life 2, or even Doom 3.
Re: How renegade 2 would have looked [message #178318 is a reply to message #167076] Mon, 07 November 2005 18:45 Go to previous messageGo to next message
maschief is currently offline  maschief
Messages: 85
Registered: August 2005
Karma: 0
Recruit
i know this is an old thread,but i thought i would give it another shot.what % of renegade 2 do you think got done before it was axed? does anyone know?

http://i22.photobucket.com/albums/b336/maschief/maschidhef.gif

[Updated on: Mon, 07 November 2005 18:53]

Report message to a moderator

Re: How renegade 2 would have looked [message #178322 is a reply to message #167076] Mon, 07 November 2005 20:56 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
not much, a few maps, buildings and vehicles.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: New Command & Conquer Info
Next Topic: Where are they?
Goto Forum:
  


Current Time: Mon May 13 09:05:42 MST 2024

Total time taken to generate the page: 0.00911 seconds