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Want some modelling humour at someone else's expense? [message #16653] Wed, 23 April 2003 14:16 Go to next message
Commando no. 448 is currently offline  Commando no. 448
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This morning I spent 6:05 to 7:15 modelling something. Now it was a very box like object and I figured out this, what I thought was great, idea for doing it. Making a plane and folding it into the shape like a net. What a bad idea it was. As I worked at it into shape, looking over the help file desperately, trying to find ways to bend the plane the way I want it began to have visual errors which made the work harder. Eventually, I began trying to merely shape it into a long box rather then the odd shape I first intended. I spent about a half the time trying to make a box. Guess what, I failed. Shutting down the computer and storming off to listen to music and trying to relax the solution hit me. I was trying to make a box, and the easiest way would the one right in front of me. Use the object creation tool! Argh!

Leason learnt, step back and look at what you are doing more often. And use objects and shape them rather then shape objects from a plane.

Learn from my lapse of stupidty, and laugh and make fun of it so I never do such a stupid thing again.


Your mind is weaker-Einsteinb (WOL, WWEXP forums, Generally everywhere I don't need a different name)
We invented statistics for people who can't keep bullets out of their head-Commando no. 448
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Re: Want some modelling humour at someone else's expense? [message #16656] Wed, 23 April 2003 14:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Commando no. 448

This morning I spent 6:05 to 7:15 modelling something. Now it was a very box like object and I figured out this, what I thought was great, idea for doing it. Making a plane and folding it into the shape like a net. What a bad idea it was. As I worked at it into shape, looking over the help file desperately, trying to find ways to bend the plane the way I want it began to have visual errors which made the work harder. Eventually, I began trying to merely shape it into a long box rather then the odd shape I first intended. I spent about a half the time trying to make a box. Guess what, I failed. Shutting down the computer and storming off to listen to music and trying to relax the solution hit me. I was trying to make a box, and the easiest way would the one right in front of me. Use the object creation tool! Argh!

Leason learnt, step back and look at what you are doing more often. And use objects and shape them rather then shape objects from a plane.

Learn from my lapse of stupidty, and laugh and make fun of it so I never do such a stupid thing again.


Wait, whey the hell were you trying to make a box out of a plane? Why not make a box out of hmmm, a box maybe? lol... Wink

The box is like the first button, how did you manage to try to use the plane to do a box?


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Want some modelling humour at someone else's expense? [message #16773] Thu, 24 April 2003 04:18 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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With all due respect .............. thats hillarious.

Nice to see some other people can make a right fool of themselve besides me, one stupid thing i did last night was i just finished making the mesh of a map for Laeúbi and Battle for Dune i was testing if i liked the texture and you know sometimes when you export something to level edit it just doesnt load.... that happened so i am having to go threw every geometry etc to see if i can find the problem....

One more stupid thing i did a while ago was when i was really really tierd i booleaned a plane to put a tunnel through it and forgot i can convert it back to a editable mesh ! i was sitting there scratching my head for like ten minutes thinking HhMmmmMMm where have the funny little blue blobs gone Shocked

We all make stupid mistakes it just so happened that yours was really stupid Very Happy j/k


Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

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Want some modelling humour at someone else's expense? [message #16781] Thu, 24 April 2003 05:24 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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snipefrag

With all due respect .............. thats hillarious.

Nice to see some other people can make a right fool of themselve besides me, one stupid thing i did last night was i just finished making the mesh of a map for Laeúbi and Battle for Dune i was testing if i liked the texture and you know sometimes when you export something to level edit it just doesnt load.... that happened so i am having to go threw every geometry etc to see if i can find the problem....

One more stupid thing i did a while ago was when i was really really tierd i booleaned a plane to put a tunnel through it and forgot i can convert it back to a editable mesh ! i was sitting there scratching my head for like ten minutes thinking HhMmmmMMm where have the funny little blue blobs gone Shocked

We all make stupid mistakes it just so happened that yours was really stupid Very Happy j/k


Lol... Funny little blue blobs? Yes, who stole the vertices?!?! Very Happy


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Want some modelling humour at someone else's expense? [message #16807] Thu, 24 April 2003 08:18 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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*How to make a box out of a plane*
(images pending)
- By Justin Pereira

This tutorial explains how to make a box out of a plane. While it's not that difficult to do, there are a few key steps that early modelers may not be aware of.

-Step 1-
First, you'll need to create plane (from the "Top" view in 3dsm/gmax/renX) with 3 length and 4 width segments. Make sure the length is 3 and the width is 4 (you can scale this model up or down later). You may have to click your way to the modify panel to do this. To find the modify panel, look on the right side of 3dsm/gmax/renX, and click the tab with an image that looks like a bended tube.

-Step 2-
In the modify panel, rightclick the "Plane" in the listing and click "Editable Mesh" under the "Convert to:" list.

-Step 3-
You'll now wee that "Plane" has changed to "Editable Mesh". To the left of that, there should be a black box with a plus sign in it. Click that. You'll see a list of sub-object modes (vertex, edge, face, polygon, element). Click "Polygon".

-Step 4-
You should now be able to select the polys on your model. Hold CTRL and click on the following polys (think of it was a grid going 1-3 across the length, and A-D across the width):

1A
1C
1D

3A
3C
3D

You should end up with what looks like a cross, containing 6 unselected polys (the rest being selected). Press your delete key, and click "Yes" to "Delete isolated Vertices?".

-Step 5-
Now you should be left with the 6 polys (that were unselected) that you'll need to create the box. In the modify panel, in your Editable Mesh, click "Vertex" to enter the Vertex sub-object mode. Hold CTRL and select all of the vertexes with the exception of the 4 innermost ones at the intersection of the cross.

-Step 6-
On the top list of tools, you should see one that looks like an arrow bent into an arc. To the left of that should be a tool that looks like intersecting arrows. Click the tool that looks like the intersecting arrows (select and move). Move the vertexes up (about the same distance up as they are from the 4 center vertexes ), using either the left, right, front, or back view.

-Step 7-
In the front/back and side views, you should lines connecting the vertexes that are at at an angle. Move the connected vertexes towards the center so the vertexes connected by the angled lines are now connected by lines pointing straight up.

-Step 8-
Now you should just be left with the top of the box and the lid sticking straight out. Move the vertexes for the outer end of the top of the box inward so it covers the box and completes that shape.

-Step 9-
To weld the box shut, look in the options for the vertex sub-object mode for "Target", under "Weld". click that button, and drag the vertexes from the lid to the appropriate vertexes on the box to close it.

-Step 10-
Now, you'll notice the faces for the box are mostly facing inward. The easiest way to do this is to create a material that's two-sided, so both sides have a surface. In 3D Studio max, press "M" to bring up the materials window. Select your box (while not in any sub-object modes - just select the "Editable Mesh" text above the sub-object modes).

-Step 11-
Select a material from the materials list (it's probably empty so just choose the topleft material), and click the button that looks like a blue sphere pointing to a white cube. You'll see that your box turns the color of the material you chose.

-Step 12-
Under "Shader basic paremeters in the material editor window, click the checkbox for "2-Sided". Your box should now look solid. Good job!
Want some modelling humour at someone else's expense? [message #16826] Thu, 24 April 2003 10:42 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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See below for the finished product plus a little texturing and uvw map:

http://pjrp.unleashed.ws/tiberios_3d.jpg
Want some modelling humour at someone else's expense? [message #16841] Thu, 24 April 2003 11:31 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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You're kidding, you didn't make that box from a plane, right?

lol, that was a pretty dumb thing to do, Commando no. 448.


Want some modelling humour at someone else's expense? [message #16861] Thu, 24 April 2003 12:34 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I didn't, but I could've!
Want some modelling humour at someone else's expense? [message #16866] Thu, 24 April 2003 13:28 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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lol

Want some modelling humour at someone else's expense? [message #16882] Thu, 24 April 2003 14:21 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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No, here's how to make a box starting with a plane...

1. Select 'Plane' from the menu...
2. Go into the top viewport, drag and let go, it creates ti.
3. Select the Plane, now hit the delete button.
4. Select 'Box' from the menu...
5. Go into the top viewport, drag it to create the width/height, let go, and move the mouse down to create the depth, click.

5 Easy steps on how to create a box, starting with a plane. Very Happy

(Ya must be really stupid if ya can't create a box from a plane... Very Happy )


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Want some modelling humour at someone else's expense? [message #16914] Thu, 24 April 2003 16:54 Go to previous messageGo to next message
MoDMaNiA is currently offline  MoDMaNiA
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or! you could just make a 4 by 4 plane, 1 by 1, and convert to editable mesh. select it with polygon thinger. and go down to extrude and extrude by four!!!!!!! and then you have a 4 by 4 by 4 box.

Umm.. yeah, I kinda make a few maps.. work on a few mods or whatever.. yeah that kinda thing.
Want some modelling humour at someone else's expense? [message #16917] Thu, 24 April 2003 17:57 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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lol I should've thought of that before I got that folded paper idea
Want some modelling humour at someone else's expense? [message #16930] Thu, 24 April 2003 18:42 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Want some modelling humour at someone else's expense? [message #16931] Thu, 24 April 2003 18:44 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Holy crap. That is so cool. There is no smiley limit!!!

Want some modelling humour at someone else's expense? [message #16938] Thu, 24 April 2003 19:06 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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Lol... Don't give them a reason to add one. Razz

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