Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Other Products » renvis - first public beta  () 3 Votes
Re: renvis - first public beta [message #166524 is a reply to message #165618] Tue, 16 August 2005 11:57 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
It looks great. A couple of suggestions though.

Add a button in the GUI that allows the unit names to be shown, seperate from the player names. Having both on at the same time clutters things up.

I don't know if this would be possible, but perhaps a version with a "commander" option could be possible. Someone joins/voted in as a commander, and tells the units what is going on, as they have an overhead view. Of course, to compensate, the commander could only see what a unit on the field could see. (ie. a Nod commander NOT being able to view the GDI base unless a unit in the game can see it.) Just a suggestion to put out there.
Re: renvis - first public beta [message #166544 is a reply to message #166524] Tue, 16 August 2005 16:52 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
The 2nd idea is great but I am not shure it will work remember Renegade isnt very new
Re: renvis - first public beta [message #166552 is a reply to message #165618] Tue, 16 August 2005 20:18 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
I do realize that, however, the logic behind this is as such:

The player chosen (by whatever means) is the only one who has access to that particular game. The bot in charge of the server then relays the information and a password to the site (server owner controlled, via uploaded to a website?) where the program is located.

Example: The n00bstories server allows me access to the site, so I pass my user name and password through brenbot on the n00bstories irc server (or via page from the game server). I then go to the n00bstories website, click on the secure link and type in my user name and password. I am then granted access to what the players on my team are able to see. During the course of the level, or once it was finnished, if I am removed from the commander position, the site restricts access to me (the user name), and the new person is allowed to join. This would leave a player position filled, and someone seeming as though they are AFK for the duration of the game, but it doesn't affect the game play as that happens for both sides (unless the player is in windowed mode, or wants to tab out all the time).
Re: renvis - first public beta [message #166667 is a reply to message #165618] Wed, 17 August 2005 16:51 Go to previous messageGo to next message
Zonekill9 is currently offline  Zonekill9
Messages: 60
Registered: August 2003
Location: Canada
Karma: 0
Recruit
omg this thing OWNZ

All the bugs I found were already said or know so no need to report them again.
Re: renvis - first public beta [message #166698 is a reply to message #165618] Thu, 18 August 2005 05:51 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
Messages: 55
Registered: March 2003
Location: near Cologne (Germany)
Karma: 0
Recruit

This is absolutely great! Especially for CWs and analysis.

Just one question: I hope this cannot be abused by server admins to "watch" the positions of the enemies, can it?

But again: absolutely fantastic!


You Must Gather Your Party Before Venturing Forth [BioWare]
Re: renvis - first public beta [message #166701 is a reply to message #166698] Thu, 18 August 2005 06:11 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9727
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Uberfahr wrote on Thu, 18 August 2005 08:51


Just one question: I hope this cannot be abused by server admins to "watch" the positions of the enemies, can it?



Ofcourse it can, everything can be abused Wink. You'll have to go on a server that you trust, I guess...


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: renvis - first public beta [message #167317 is a reply to message #166701] Tue, 23 August 2005 06:52 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Hello World!

I've got some good & some bad news for you, regarding the next beta version.

Bad news first: the next beta didnt came out last weekend and might still take some days. Also I cant promise there will be support for server owners that early (however I will still try to finish that part asap).

The good news is simply the reason for the bad one: mac wrote a new version of the gamelog creator. The new gamelogs will contain many information that renvis could not visualize before:
  • mines,
  • timed & remote c4,
  • beacons,
  • player scores and
  • chats
I am currently working on those. mines & chats can already be seen. I might add a screenshot lateron Wink

Updtate: Here are the screenshots ! Click on the pictures for a normal-sized version !

http://www.blackhand-studios.org/renvis/2005_08_23_screen_chat_small.jpg

GDI & Nod discuss tactics for the next moves ...


http://www.blackhand-studios.org/renvis/2005_08_23_screen_mines_small.jpg

The entrance of the GDI base is mined very well.


Further progress:
  • Several more visualization bugs fixed, no "shots from the nowhere" anymore.
  • Again some work to make replay-logfiles much smaller. Example:
    9.269.701 2005-08-19 13:47 hour_2.txt (original)
      369.635 2005-08-22 20:32 hour_2z.txt (last compression level)
      227.046 2005-08-23 11:19 hour_2z.txt (current compression level)
    Thats almost 2/3 of the former level (!)
  • Autoscrolling text log & new gui.
So, please ... be a little more patient. I hope it will be worth it !

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Tue, 23 August 2005 10:48]

Report message to a moderator

Re: renvis - first public beta [message #167361 is a reply to message #167317] Tue, 23 August 2005 14:49 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Have you fixed some or all of the bugs
Re: renvis - first public beta [message #167409 is a reply to message #167361] Tue, 23 August 2005 23:58 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
dsi1 wrote on Tue, 23 August 2005 16:49

Have you fixed some or all of the bugs


Bugfree programs are a myth Sarcasm

Mfg;
Minax71


He gave her a look you could have poored on a waffle.
Re: renvis - first public beta [message #167473 is a reply to message #167409] Wed, 24 August 2005 14:21 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Well then have you fixed ANY bugs
Re: renvis - first public beta [message #167481 is a reply to message #167473] Wed, 24 August 2005 15:33 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
dsi1 wrote on Wed, 24 August 2005 16:21

Well then have you fixed ANY bugs


A lot Smile Hopefuly at least half as much as I added when implementing the new features Rocked Over

No, I fixed all bugs that were mentioned in the forums + the ones I stumbled over by myself. Wich does not mean that it is bug free now.

MfG;
ChaosE


He gave her a look you could have poored on a waffle.

[Updated on: Wed, 24 August 2005 15:35]

Report message to a moderator

Re: renvis - first public beta [message #167895 is a reply to message #167481] Fri, 26 August 2005 20:18 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
yay some bugs are fixed and when can we expect a release or some more movies with the updated version?
Re: renvis - first public beta [message #168316 is a reply to message #165618] Mon, 29 August 2005 06:43 Go to previous messageGo to next message
Prulez is currently offline  Prulez
Messages: 439
Registered: August 2005
Location: The Netherlands
Karma: 0
Commander
As i Mentioned before, in my Edit, can you add some sounds to RenVis, as it is getting bored after a while.

Thanks.

Greetz, Prulez


http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: renvis - first public beta [message #168622 is a reply to message #168316] Tue, 30 August 2005 15:57 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
sounds would be good but what?
Re: renvis - first public beta [message #168708 is a reply to message #168622] Wed, 31 August 2005 05:46 Go to previous messageGo to next message
Prulez is currently offline  Prulez
Messages: 439
Registered: August 2005
Location: The Netherlands
Karma: 0
Commander
But what?

http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: renvis - first public beta [message #169028 is a reply to message #167895] Fri, 02 September 2005 01:21 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Hello everyone,

dsi1 wrote on Fri, 26 August 2005 22:18

yay some bugs are fixed and when can we expect a release or some more movies with the updated version?


@dsi1: Yes, after the evil RealLife beast had me in his claws for some time, I'll finaly be able to publish a new public beta, including many new features thie weekend. The new name will be "RenHawk" btw.

Prulez wrote on Mon, 29 August 2005 09:43

As i Mentioned before, in my Edit, can you add some sounds to RenVis, as it is getting bored after a while.



@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if I integrate original CNC sounds. In any case - many other features will be implemented FIRST before I come to sound.

Uberfahr wrote on Thu, 18 August 2005 07:51

This is absolutely great! Especially for CWs and analysis.

@Uberfahr: Just one question: I hope this cannot be abused by server admins to "watch" the positions of the enemies, can it?

But again: absolutely fantastic!


Glad you like it Smile The analyse features of the next version will be greatly improved - look forward to it this WE. Yes, server admins could abuse renvis for their own advantage. But since admins have almost unlimited possibilities to get advantage over other players, I do not see how this could be stoped. Just play on servers you can trust - there are many.

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Fri, 02 September 2005 03:18]

Report message to a moderator

Re: renvis - first public beta [message #169033 is a reply to message #169028] Fri, 02 September 2005 01:47 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
Minax71 wrote on Fri, 02 September 2005 03:21



@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if they do so. In any case - many other features will be implemented FIRST before I come to sound.



What the heck do you mean with that?


Re: renvis - first public beta [message #169039 is a reply to message #169033] Fri, 02 September 2005 03:19 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
Ma1kel wrote on Fri, 02 September 2005 03:47

Minax71 wrote on Fri, 02 September 2005 03:21



@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if they do so. In any case - many other features will be implemented FIRST before I come to sound.



What the heck do you mean with that?



Sounds are copyrighted material. I changed my previous msg to make it more clear.

MfG;
Minax71


He gave her a look you could have poored on a waffle.
Re: renvis - first public beta [message #169552 is a reply to message #169039] Mon, 05 September 2005 13:44 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
Messages: 30
Registered: August 2005
Karma: 0
Recruit
Any updates for us Minax?
Re: renvis - first public beta [message #169554 is a reply to message #169552] Mon, 05 September 2005 13:53 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
Messages: 40
Registered: July 2005
Location: Hannover, Germany
Karma: 0
Recruit
dsi1 wrote on Mon, 05 September 2005 15:44

Any updates for us Minax?


Sure- the second public beta is out, with many new features & graphics; click here for more infos.

MfG;
Minax71

PS: renvis is called RenHawk now.


He gave her a look you could have poored on a waffle.

[Updated on: Mon, 05 September 2005 14:03]

Report message to a moderator

Re: renvis - first public beta [message #171763 is a reply to message #165618] Fri, 16 September 2005 19:41 Go to previous message
Hades is currently offline  Hades
Messages: 22
Registered: August 2005
Karma: 0
Recruit
AWESOME when can we expect to be able to use this feature?

http://shadow-gaming.net/ranks/sig.jpg
Previous Topic: Commands / NR
Next Topic: Crates...
Goto Forum:
  


Current Time: Tue May 14 03:37:17 MST 2024

Total time taken to generate the page: 0.01250 seconds