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Water movement [message #16569] Wed, 23 April 2003 08:33 Go to next message
Leaddog28 is currently offline  Leaddog28
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The VPerSec=x.x makes the water move along the Y axis. Is there a way to make the water move along the X axis?

Just trying to teach an old dog new tricks
Water movement [message #16570] Wed, 23 April 2003 08:35 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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UPerSec

Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Water movement [message #16571] Wed, 23 April 2003 08:38 Go to previous messageGo to next message
Leaddog28 is currently offline  Leaddog28
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Thanks

Just trying to teach an old dog new tricks
Water movement [message #16631] Wed, 23 April 2003 13:45 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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or you can use the UVW Mapping Gizmo to make it go any way you want. Razz

Water movement [message #16652] Wed, 23 April 2003 14:14 Go to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
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maytridy

or you can use the UVW Mapping Gizmo to make it go any way you want. Razz


Yeah but it won't scroll in-game. You can use UPerSec and VPerSec to make it scroll in-game (in the Materials Editor that is opened by m, by default, will have a place where theres user settable parameters, you can enter VPerSec=WhateverNumber here and/or UPerSec=WhateverNumberHere and possibly some others).
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