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Core Patch 2 update 11 July [message #162979] Mon, 11 July 2005 04:08 Go to next message
jonwil is currently offline  jonwil
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No, I dont have an ETA for when CP2 will be out.
But I can tell you what will be in the client side patch:
1.Bunkers_TS
2.Terrace (because the aircraft in Hangmans_Canyon are useless and too easy to hit with snipers)
3.Tropics
4.A new map Titan is working on especially for Core Patch 2 (We couldnt get hold of the author of Deth_River so we decided to drop that)
5.Changes to the loadscreen (likely we will just go back to the standard renegade loadscreen)
6.Whatever map fixes we are able to get done in time
7.A proper fix for that "error 17" in the installer
And 8.Scripts.dll/bhs.dll 2.1.3

Server-side CP2 will include the above plus:
1.Fixes for the nickname explots (which are part of scripts.dll/bhs.dll 2.1.3)
2.New SSAOW (based on scripts.dll/bhs.dll 2.1.3)
3.New Brenbot

Also, we are releasing a pack of C&C music, about 120MB of MP3s (unzipped size). SSAOW in Core Patch 2 will contain the logic to play these songs. You will need scripts.dll/bhs.dll 2.1.3 to hear and control the songs as well as the MP3 files in the right place. (the song download will include scripts.dll/bhs.dll 2.1.3 as well as instructions to configure the keys for controling the music player)

This pack was origonally planned to be a Core Patch 1 bonus pack.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Tue, 22 November 2005 02:08]

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Re: Core Patch 2 update 11 July [message #162986 is a reply to message #162979] Mon, 11 July 2005 06:21 Go to previous messageGo to next message
Dr. Lithius
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I was wondering what ever happened to Core Patch 1's Bonus Pack. . . Interesting new features, Jon. I eagerly anticipate this.
Re: Core Patch 2 update 11 July [message #162992 is a reply to message #162979] Mon, 11 July 2005 08:26 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Quote:

2.Terrace (because the aircraft in Hangmans_Canyon are useless and too easy to hit with snipers)

Heh, well, I don't have a problem with this. Though I think some people just might...oh well Thumbs Up
Quote:

4.A new map Titan is working on especially for Core Patch 2 (We couldnt get hold of the author of Deth_River so we decided to drop that)

Thumbs Up here too. I hope it'll be a good map. Smile

Thanks for the update! Tell Me


Re: Core Patch 2 update 11 July [message #162993 is a reply to message #162979] Mon, 11 July 2005 08:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You should vote on what will replace Deth River instead of letting that assclown Titan put more shitty levels out.
Re: Core Patch 2 update 11 July [message #163006 is a reply to message #162979] Mon, 11 July 2005 10:49 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Crafts are easy to shoot in terrace too. the only difference is they have more armour to sustain sniper attacks, making them more unbalanced when the one team doesn't have a barracks/hand. Apart from that, terrace is a Snipers' Haven™. It's the Garden of Eden for all those who love to snipe and hell for those that don't. Please remove this map from CP2.
Re: Core Patch 2 update 11 July [message #163026 is a reply to message #162993] Mon, 11 July 2005 14:17 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Aircraftkiller wrote on Mon, 11 July 2005 10:28

You should vote on what will replace Deth River instead of letting that assclown Titan put more shitty levels out.

Lol, but he is 1 of the only people still deticated to make maps for Renegade.

And in my opinion Terrace is too big.
Nevermind flying Recon Bikes of terror.


[Updated on: Mon, 11 July 2005 14:29]

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Re: Core Patch 2 update 11 July [message #163093 is a reply to message #162993] Tue, 12 July 2005 22:36 Go to previous messageGo to next message
stahlei is currently offline  stahlei
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Aircraftkiller wrote on Mon, 11 July 2005 17:28

You should vote on what will replace Deth River instead of letting that assclown Titan put more shitty levels out.


We should better vote to replace you and your shitty buggy maps.

Hmm, nice thought "ACK was replaced by a normal thinking person" Listen
Re: Core Patch 2 update 11 July [message #163137 is a reply to message #162979] Wed, 13 July 2005 13:24 Go to previous messageGo to next message
Renx is currently offline  Renx
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u make none sense

~Canucck

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Blazer

...RG made me ugly
Re: Core Patch 2 update 11 July [message #163390 is a reply to message #162979] Fri, 15 July 2005 17:21 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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I think he's just trying to say ACK sucks...

Btw, cool additions BHS. Thumbs Up


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: Core Patch 2 update 11 July [message #163494 is a reply to message #162979] Sat, 16 July 2005 19:50 Go to previous messageGo to next message
mision08 is currently offline  mision08
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How about dropping the bhs.dll 2.1 with the bug fix so I can try it. Or maybe you can let me in on how to get the client_logs to work with the bhs.dll from cp1.

I know that I am about 2 months late for any cp2 suggestions, but here I go anyway.
Trying to read the chat at the PT is a beating. The "you have just connected to a rengaurd protected server" is to loud, and so is the c130_loop.wav file.
Other than that it's peachy.

PS. could you also work on a graphics engine that will utilize the Athlon 64 X2 series Dual Core technology?


Re: Core Patch 2 update 11 July [message #163530 is a reply to message #162979] Sun, 17 July 2005 03:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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BHS are not altering the core code of the renegade engine to prevent incompatabilities between CP2 users and non-CP2 users. Therefore i doubt they will alter how the graphics engine works.

http://steamsignature.com/card/1/76561197975867233.png
Re: Core Patch 2 update 11 July [message #163538 is a reply to message #162979] Sun, 17 July 2005 08:50 Go to previous messageGo to next message
Renx is currently offline  Renx
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besides the fact that they couldn't do that anyway.

Do you mean renegade doesn't work with 64X2? Or Renguard doesn't work with it? If it's just rengaurd then I'd say you're probably running windows x64, which renguard doesn't support yet.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Re: Core Patch 2 update 11 July [message #163623 is a reply to message #162979] Mon, 18 July 2005 05:12 Go to previous messageGo to next message
mac is currently offline  mac
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CP2 will include scripts.dll 2.1.3 which crashes the crash fixes in bhs.dll (as of 2.1.2)

It also defines all the engine features, everything else is post-2.1.3, and not for CP2.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: Core Patch 2 update 11 July [message #166973 is a reply to message #162979] Sat, 20 August 2005 14:21 Go to previous messageGo to next message
HTGunny is currently offline  HTGunny
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anything new on this or is it dyin - i love the work so far -

PLEASE KEEP IT UP

Gny
Re: Core Patch 2 update 11 July [message #168534 is a reply to message #163530] Tue, 30 August 2005 08:15 Go to previous messageGo to next message
Scorpio9a is currently offline  Scorpio9a
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mision08 wrote on Sat, 16 July 2005 22:50


PS. could you also work on a graphics engine that will utilize the Athlon 64 X2 series Dual Core technology?



That wouldn't improve anything if not make things even slower. Not sure what you think that would improve anything on the graphics engine side really?
Even thru it has little multi-threading support, Renegade already has a seperate thread to load the textures.
Most of the actual graphics processing are done on the video card, the heavy stuff atleast.

danpaul88 wrote on Sun, 17 July 2005 06:50

Therefore i doubt they will alter how the graphics engine works.


You sure?

/me looks at the latest internal CP2 feature list. ;P


-Scorpio9a
Nothing is impossible, somethings just requires alot of time.

"Impossible" things done so far together with SK:

RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players

[Updated on: Tue, 30 August 2005 08:33]

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Re: Core Patch 2 update 11 July [message #169587 is a reply to message #162979] Mon, 05 September 2005 19:00 Go to previous messageGo to next message
theplague is currently offline  theplague
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woulkd this force people to have CP2 to connect to renguard? because there was a few issues with stealth with CP1 -_-

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Core Patch 2 update 11 July [message #169597 is a reply to message #169587] Tue, 06 September 2005 03:28 Go to previous messageGo to next message
Scorpio9a is currently offline  Scorpio9a
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No not at all, this works perfectly fine with people which have CP1 and without CP1.

We test this on normal CP1/non-CP1 servers actually.


-Scorpio9a
Nothing is impossible, somethings just requires alot of time.

"Impossible" things done so far together with SK:

RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
Re: Core Patch 2 update 11 July [message #173432 is a reply to message #162979] Sat, 01 October 2005 17:04 Go to previous messageGo to next message
dog455555 is currently offline  dog455555
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Will cp2 work with NR? Does it have crates?
Re: Core Patch 2 update 11 July [message #173482 is a reply to message #162979] Sun, 02 October 2005 08:46 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Quote:

That wouldn't improve anything if not make things even slower. Not sure what you think that would improve anything on the graphics engine side really?
Even thru it has little multi-threading support, Renegade already has a seperate thread to load the textures.
Most of the actual graphics processing are done on the video card, the heavy stuff atleast.

Who said anything about thinking? Basically I was just talking out of my ass. I know absolutely nothing about programing, code, graphics engines, or cp2 for that matter. After further review I found that dual core is not the way to go for a gaming rig. Umm, I'm an idiot. so there you go.


Re: Core Patch 2 update 11 July [message #174424 is a reply to message #173482] Tue, 11 October 2005 21:10 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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i think that everthing sounds awsome so far, but i rather like the map terrece. And each team is supposed to have its own advatages and disadvantages. Helicopters are special vehicals...in a way, and although are weak in armor, are very strong to both buildings and inf. Snipers should be able to shoot them down. If they couldnt the game would be so much easier to own with helicopters.
I just hope that there is a vote on Deth River for a map instead of just putting in a level that everyone hates
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